Why Wam why mass production and why grinding
Releasethe Krakken
Often we are now told throw out wam. Wam or work as manager is that clicks you do when you work in your factory at the start of the day.
However the reasons others want to get rid of wam is exactly the opposite for us. We dont have overproduction we have under production. When the countries with good bonuses force the prizes down its due to them over supplying the market whereas we produce mostly half of what they do. Due to their bonuses probably a fifth.
Where you produce 20000 wrm they will produce 100000 due to them growing at a much faster rate.
TaKing away WAM dont solve the problem as they will still have the bonuses and with their better production than us will be able to pay higher wages and keep up production.
YOUR THE MOST RELIABLE WORKER
yep taking away wam takes away the 1 guy that works in my case 185 times a day for me.
In fact my workers keep on dropping takes high wages. Under produce. Regularly dont pitch up for work and dont share the same goals as me.
I now build up my tickets to a 100 before hitting the Q7 factory.
THE OPPOSITE OF WAM
If you have 100 people you have 100 workers. If 1 is a harder worker he is also a harder worker for everyone else. If you have 50 workers there is only 50 workers available left. The only way to secure a worker is either social or by paying higher wages.
Acquiring workers also implies an uneven competition ground. Just because we substitute wam with workers wont mean you will make necessary more money.
A new player compete with older players for workers and with far lower means.
Mass Production
With low yield per factory one needs to increase your factories to obtain a reasonable income.
The more you produce the higher your income.
Per WAM click we get for WRM a max per Rubber plantation of
250 * 0.02 = 5 - 0.41 = 4.59
Currently I have 70 Rubber plantations and 71 Aluminium mines where I get
125 *0.02 = 2.5 - 0.41(work tax) = 2.09
If I have like our "economic experts" 10 of each of course i wont make money
But I have 70 of the one after breaking up some to make 1 Q7 WEPS factory.
That gives me still a potential top income of
321.30 per rubber plantations and 148.39 per alluminium mines. Producing 2000 Q1 food as well Which allows me to spend 4000 energy per day if chose to.
My income a day is still near 470 cc per day . Of course I have workers but their work actually produces 10 q7 per click down from 12.
BUT I WILL LEVEL TOO FAST.
Thats why this is a online game. You must chose paths.
My strength s now up to
40854 from 27000 earlier this year. I gain 32850 strenght a year. Its easy to see I could have been over 100k strength .
So perhaps choosing this path invest heavily in gold and upgrade all training grounds at the start and thereafter just bugger the concept of low motivation fighting(where you level as slow as possible to compete with weaker opponents)and concentrate on factory expansion and dont worry about leveling.
The above from the west where fighting decreased motivation and thereby experience gained from fighting.
So increasing number of factories increases your income when you use them. Remember you dont have to use them. There is nothing that say you must select all your factories. Certain factories can be turned off permanently or once your at your goal you can start working in them again.
Grinding
Unfortunately like with almost every business you wont achieve massive turnover right off the bat. Most business needs to expand and change and grow to a certain size to be profitable. Many anyway.
In Erep times you must reinvest your income /gold into more factories so that eventually you have a decent income.
This will take a years of grinding at the game. Like with poker even when you have grind-ed for 4 hours straight you may still lose.
But then again if you didnt put in the grind you will have to massively invest with your own money to get similar results.
Your choice.
PS Stop wishing for the end of wam it will be the end of the game.
Comments
You're not wrong about being able to build a personal finance plan using WaM.
Ppl are against WaM more for its social impact.
Running organisations (that's how you did in V1) was a complex and challenging endeavour. Quality employees were so valuable that 5n4keye's production skill was celebrated the way Bhane's military strength was. Alliances, Trusts, Monopolies, Private Banks - all gone
The interesting has been replaced by the ultra-basic.
The strategy has been replaced by linear grinding.
An entire class of hardcore gamers went virtually extinct in erep due to this. They probably weren't a 'well-paying subset', However their high level activity was blood in Erepublik's veins.
V1 Erepublik taught me Excel, no joke.
In V1 a Q5 weapon was so valuable I still remember the first time I ever had one (a friend donated me a pair. There was no way I could have spent so much). The creation of a Q5 weapon factory was a national-level event for eIreland!
I can just remember it being a pain . And people have invested rl money into building up so many factories I will for the second time in an online game feel robbed if they take wam away because there is several factories I bought using my own rl money.
other was the west where they perma banned my account which had the full inventory. . but erep is not as stupid as the innogames numpties so wam wont be replaced.
also snak4eyes would be not in the means of younger players which was why that was cancelled only a few making money the rest dumping the game like flies.
'A pain' == 'a challenge' for a lot of ppl
You're right about the investment in WaM buildings being too large to delete (hopefully they learned that from strength&skill), but it would be possible to redefine how they effect the economy without presenting a loss of economic prowess. As a purchasable workskill modifier rather than a direct production outlet for instance.
😞 I miss my skill
Great article even i am totally out of things with factories and companies...
v
I also use the WAM for myself. It is the only way I can produce anything. I was never the big business guy in V1 so I had to rely on my work and military units (unofficial) for supply.
I think it made us a little more dependent on each other instead of everyone being a supply chain upon themselves. We kind of worked together a bit more in my opinion. I would gladly give up WAM if it brought us together more.
Just my opinion. You have a different one.
We just choose to play the game differently. Nothing wrong with that.