The profitability of Aluminium Mines

Day 2,830, 04:07 Published in Ireland Ireland by Releasethe Krakken

For purposes of this article I am working on current production and prize levels.

Our work tax is currently : 1.26 per factory.

Lest work out how this boils down to the common factory owner.

We all know that young entrepreneurs GROW FASTER by acquiring ALU mines than they do Rubber Plantations.

The figures is as follow: For each 2 Rubber Plantations one can buy 7 Alu Mines.

Rubber Platation = 35 gold x 2 vs Alu Mine = 10 Gold x 7
2 x 350 = 700 production

vs

7 * 175 = 1225 production


So all we need to do maximize this profits for young players is to keep our worK taxes low. As the one thing braking this progress is work taxes.

SO: 175 * 0.022(Black Market sales prize) = 3.85 - 1.26 = 2.59 per alu mine

VS

Rubber Plantation: 350 * 0.022 = 7.7 - 1.26 = 6.44 PER rubber plantation

So lets do side by side agaIn: 2 x 6.44 = 12.88 vs 7 x 2.59 = 18.13

Time to profit : Calculation

Alu Mine : 10 Gold x 280 IEP = 2800 = 1093 DAYS +- 3 YEARS

Rubber Plantation : 35 Gold x 280 IEP = 9800 IEP / 6.44 = 1521 DAYS - 4 YEARS 1 month

HOW COUNTRY STRATEGY: Affects profitability for factory owners.

Remember we can divide by 3 to get 1% so 126 / 3 = 42 or a 84 cent difference in work taxes.

So at 1% we take 851 days to show a return on investment on our most profitable factory.

We must also take into account prize fluctuations for example at one stage with less production my income was about 10 gold per day.

it is doubtful however that we will reach that profitability again.



FINAL WORDS:

Although WRM factories is still profitable. The time it take to currently make a ROI on them is too high.

For each dollar increase the time to ROI is different.

In my opinion full bonuses must be brought in all countries or the production increased. 3 Years is to long . A good time would be probably 1 year at most. Meaning the prize would need to be stabilized at near 0.07 for 1 WRM.

However as this is a normal market and there is overproduction. The fix is a bit difficult . If you increase WRM prizes you also increase Q7 Wep prizes. Which can be countered by lowering the required WRM requirement by a third. And stabilizing the market at its current Q7 prize would need to be analyzed in a further article.