Some warfare ideas

Day 2,668, 01:59 Published in Ireland Ireland by Releasethe Krakken

This is just some ideas I posted in the forum which due to current dictator update was mostly ignored

1. A More efficient MU

Key introduced changes would be
1. More roles
2. Abilities
3. Tasks
4. A MU system that is closer to a player account

Updates:
1. Stop the captain elections and allow MU commander to assign roles and abilities to all players.

Captain elections is mostly ignored by many these days.
Else keep the rank but bar default ability of setting DO's let MU commander toggle everything.
A list with various abilities is shown of all players. This is pretty standard n games like Grepolis/Tribal Wars.

Basically you toggle the abilities on or off for players. For example distributor or assign DO's. Create Co's and create tasks.

2. Abilities which will be the following.
a. Distribute food
b. Distribute Weps
c. Create DO
d. Create CO.
e. Create Tasks

3. storage can be bought for the mu.

4. weps and money can directly be donated to the MU.

5. Roles - default roles will have default abilities.
Roles will include: Captain with ability to create DO
2nd Commander with ability to discharge members and to publish in MU newspaper as well as create DO.
Commander have full abilities as standard.
Inventory Clerk Food - will have ability to distribute food.
Worker - will have ability to work for MU directly as employer

6. MU Commander and 2nd Commander when assigned ability can toggle abilities for MU members

7. The task system

Creating task(ability)
Only the MU Commander will have this ability as default but can assign it to others.

REWARDS
A MU member can get for a task weps , food, money, gold, houses or Energy Bars

Task may include:
a. logging in
b. Complete DO
c. Complete X amount of kills in battle N
d. Complete X amount of damage in battle N
e. Weekly target for damage
f. Weekly target for kiils
g. Monthly targets for damage
h. Monthly targets for kills
i Working for MU

Coupling tasks to rewards

Certain tasks will have a star rating. Login in will be star 1 for example.
Monthy targets will be star 5.

For each star level you will get a minimum and maximum reward. One cannot give for example a house as a star 1 reward but may for star 5 reward.


Resources and tasks
If resource for task is not available task is greyed out. but once a player accepts tasks the resource is taken off the inventory and placed in task inventory

8. all factories can be bought with gold but a 10 x members cap applies. A Mu Commander cannot work for his own factories but will have WAM clicks as per normal for all factories except houses

A player assigned the role of worker or ability to work for company may work for the MU.

9. To curb negative aspect on normal Company Managers a MU worker can only work with tickets or may work normal civilian job and this as a off time job with a curb put on reward for work as well as perhaps requiring more tickets per work.
.

10. Or we keep MU in current job system. This will keep jobs competition based.

11. current do orders falls away and becomes part of tasks.

this will create very strong mu units and lead to more warfare. As this is an intelligent system instead of a haphazard system it will make the game more interesting.



IDEA 2:

Change epic battles to epic campaigns. After a certain level of damage which is displayed in a progress bar the campaign becomes epic . Allowing players more battle time in epic.