Some suggestions to improve military/economy/political modules.
3xDimi
MILITARY SUGGESTIONS
Suggestion 1:
Divisions should be based on strength and not on levels.
D1: 0-30.000 strength
D2: 30.001-60.000 strength
D3: 60.001-90.000 strength
D4: 90.001+ strength
That way we will have neither people with 80.000 strength in D1, nor people with 70.000 strength in D4.
Damage required to make a cold war to turn into a full scale war, or a full scale to turn into an epic war, are adjusted accordingly.
P.ex. D1: 75.000.000 damage for a full scale war and 150.000.000 damage for an epic war.
Suggestion 2:
Switching the points gained per cold war/full scale war/epic war.
D1: Cold war: 1 point. Full scale war: 2 points. Epic war: 3 points.
D2: Cold war: 2 points. Full scale war: 4 points. Epic war: 6 points.
D3: Cold war: 3 points. Full scale war: 6 points. Epic war: 9 points.
D4: Cold war: 5 points. Full scale war: 10 points. Epic war: 15 points.
Points required to win a campaign increased to 140.
Prestige points and gold per Battle Hero Medal staying the same. Doubled only in Epic wars.
ECONOMY SUGGESTIONS
Suggestion 1:
Increase the limit of creating Rockets to 10 rockets per day.
First two Rockets require the same amount of weapons. Every two additional Rockets require +50% of the original cost.
I will use a Q1 Rocket Factory as an example.
1st and 2nd Rockets stays as they are at the moment:
10x Q1/Q2/Q3/Q4/Q5/Q6 weapons required.
3rd and 4th Rockets:
15x Q1/Q2/Q3/Q4/Q5/Q6 weapons required.
5th and 6th Rockets:
20x Q1/Q2/Q3/Q4/Q5/Q6 weapons required.
7th and 8th Rockets:
25x Q1/Q2/Q3/Q4/Q5/Q6 weapons required.
9th and 10th Rockets:
30x Q1/Q2/Q3/Q4/Q5/Q6 weapons required.
Same way for a Q2 Rocket Factory:
1st and 2nd Rockets:
20x Q1/Q2/Q3/Q4/Q5/Q6 weapons required.
3rd and 4th Rockets:
30x Q1/Q2/Q3/Q4/Q5/Q6 weapons required.
And so on, you got my point.
Damage on rockets is adjusted accordingly.
That way, we will have low quality weapons worth something.
Suggestion 2:
There's an added bonus on weapons depending on the citizens division.
At the moment weapons are like:
Q1:+20% damage, 1 use durability
Q2:+40% damage, 2 uses durability
Q3:+60% damage, 3 uses durability
Q4:+80% damage, 4 uses durability
Q5:+100% damage, 5 uses durability
Q6:+120% damage, 6 uses durability
Q7:+200% damage, 10 uses durability
With my suggestion it will be something like:
D1:
Q1:+20% damage, 1 use durability, plus an extra 180% damage
Q2:+40% damage, 2 uses durability, plus an extra 180% damage
D2:
Q3:+60% damage, 3 uses durability, plus an extra 140% damage
Q4:+80% damage, 4 uses durability, plus an extra 140% damage
D3:
Q5:+100% damage, 5 uses durability, plus an extra 100% damage
Q6:+120% damage, 6 uses durability, plus an extra 100% damage
D4:
Q7:+200% damage, 10 uses durability, plus an extra 20% damage
That way lower quality weapons will be more cost effective depending on the citizen's division (capped at 220% per division, instead of the +200% cap that Q7 offers at the moment)
POLITICAL SUGGESTIONS
I have no suggestions for the political module of the game, because I have not yet participated in it.
Sorry for the long post and I would like to apologise for any potential mistakes, as english is not my native language.
In the end, I would be glad to read your comments about these suggestions, or even read your own suggestions.
Votes, Subs, Endorsements, Comments, Shouts will be really appreciated.
Comments
http://tinyurl.com/o595gu8
Some suggestions to improve military/economy/political modules.
votado
o7
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Μηπως να ξεκινήσω αγγλικά και εγω?β
voted
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Ψήφος
Καλή δουλειά Δημήτρη, μπράβο!
ωραίος
Big Vote!
agreed i hope they take it into consideration to make the divisions based on strength , it'll be a gamechanger 🙂
signet
S
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nononono D4 90K STR 😮 100 OR 110K , OR OR PLATO MAKE 10 DIVISIONS FOR EXAMPLE DIV 1 :0-10K , D2:10001-20K , D10:100K-INFINIT XD
Well, I took as granted that Plato would like to keep the 4 Divisions. Else way campaign module will also need to be altered. More Divisions would mean more Division battles, which would lead to more campaign points earned. That way, the Campaign points required for a campaign to be successful should rise a lot, keeping in mind that battles from every division could turn into epics.
Although, having 7 Divisions, as many as the weapons Qs are, would open some new options, about my other suggestion, the one with the extra damage depending on your division, to make lower Qs of weapons more cost effective.
3dimvote
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Basically correct but the limits need to grow dynamically with the strength of the players.
The limits posted above are only examples to make my point clear. Of course they will have to keep on being updated accordingly.
90k is low once again, because some players even have 130k strength.
D4 should be like above 100k.
Anyways, interesting suggestions, sadly I think they will remain unheard of..
Nice suggestions. But the first suggestion will push players to stop training at the edge of changing division so we will have many players at 30000strength and 60000. So the training cost will be much less for many players and that is not good for economy or admins.
Now people tank levels and there are people in lower divisions with strength equal or higher than D4, which brings no challenge in hunting BH medals. With my suggestion though, even if people tank their strength, there will be some more challenge in BH hunting. So, in my opinion, tanking strength will be the less bad of the two options.
[removed]
It's an old sub.
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If suggestion 1 is made effective to whom will they sell the "bulshit kit"? I suspect that right now it is their main source of income 😃
They can just alter the Exp inhibitor and the kit will still be a good kit.
V+sub
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