Economy killer

Day 2,089, 01:45 Published in USA USA by HeapSeppo

With the new update in effect I wanted to do some quick calculations of how the life of new players will look like in eUS. All these calculations assume that everything that the player produces gets sold on the eUS market.

Prices:
WRM: 0.05
FRM: 0.02
Q1 foo😛 0.03
Q1 weapons: 0.48

Profit/loss:
Q1 food now: -1.16
Q1 food 100%: -0.16

Q1 weapon now: -2.4
Q1 weapon 100%: -2.56

Q1 FRM now: -1.46
Q1 FRM 100%: -0.76

Q2 FRM now: -0.76
Q2 FRM 100%: 0.64

Q1 WRM now: -0.06
Q1 WRM 100%: 1.34

Q2 WRM now: 2.04
Q2 WRM 100%: 4.84

Everything in italic are things that have completely lost their profitability since this update.

This is clearly not sustainable. How can new players be expected to stay when they can not make any money at all? Since eUS is without congress for at least 17 more days, we have quite a rough period in front of us as we can't change taxes.