【穷老板心声】拯救无头鸡 (谢谢大家帮vote)
K9000K
Thank Mr yellow frog and ShrimpStick for English version
Saving private Mike
I believe that most of the citizens were confused by the V2 system as I do. Indeed, compared with V2 the old system seems to be simpler and balance. As a result I decided to give some suggestions to the developer of eRepublik, and hope that we can save this game.
eRepublik Rising, in many ways, introduces new concepts to the game.It’s good to change but the fundamental formula behind is so confusing and complicated which makes more and more people leave the game forever.In fact we all think that the eRepublik team has made the game much more complicated than it can be.
One of the most disgusting feature in V2 is the "11-career" system.
Dividing the occupation and have unique company goods is really a great idea, we can see that it’s similar to real life.But because of some limitations of the game (people, company, war – economic nature) this system seems to be over complicated. As a result we suggest the following changes to simplify the game:
For the 3 main divisions, builders, manufacturers and harvesters, instead of letting the individuals choose who they are among the 11 careers, the boss of the company takes that role to decide what department the employees should work for. For example for a Tank Company with 10 manufacturers, the boss will decide how many employees will work in the engineering, technician, mechanic and fitter department respectively.
My boss let me draw ticket everyday, But I think there is no future.
Toast maybe cool! So I went to the bread factory, A higher salary than before.
What a wonderful life!
Isn’t it much simpler and clear?
So the product is unique as well and consequently it’s the boss who has to think instead of individual workers. The new system that I proposed is much simpler so normal citizens don’t need to decide their career path (and to worry about making wrong choices). I believe that it can keep a lot of players in V2.
Secondly on the new V2 battle system (chessboard style war), most of us are anxious about the efficiency [reliability] of the system regarding that the server performance in the past and the problem arise during war due to internet delay. We’re afraid that some major wars which produce complex data transmission will become a heavy burden to the server; consequently it may affect the war process or even the result.
So we suggest that it can take one step backwards, letting the system pick your opponent randomly as a result keeping the unique characteristics of weapons. Of course this may kill some “tactics” in the chessboard war however concerning the server performance in the past the simpler, the better (KISS=Keep It Simple and Stupid).
We still have a lot of recommendations to be made because we believe that this game is built on a very good foundation and the only thing we need to do is to improve it.
Recommended dear mike.
Maybe find a mathematician of students is a good idea.
We don’t really want to see such a good web- based game failed as it tries to rise in a wrong direction. We hope to you would consider and implement our suggestions as soon as possible or else a lot of us will leave the game forever.
T9000K
诸位,见报好。
相信大家都对v2一头雾水,我也一样。但由于v1的设定很不错,因此我决定写一些建议 给所有erep的人,希望能拯救这个我们曾经浇筑了心血的世界。
v2很大程度上有了新的构思,这很不错。但因为计算公式混乱,导致越来越多的人准备放 弃erep,事实上我觉得无头鸡是把简单的事情复杂化了,最恶心的例子就是将3个职业 划分成11个职业,还有比这更糟的吗?
细分职业,让每个公司的产品有独特性确实是不错的想法,但是由于每个人的思路观念不同 ,在目前已经验证了这个是很糟糕的做法。其实我们只需要稍微改进一下就完全可以避免这 个毛病。
如同v1,大的职业方向只需要3个,建筑采集和制造。
但是不同的地方是,公司老板可以自己控制员工的生产方向,比如我的火炮公司里有10个 人,他们的职业都是制造业,然后老板选项让比如5个人做engineer,让2个人做 technician,让2个人mechanic,最后1个让他去做fitter,当 fitter不够的时候我可以抽engineer的人下来当fitter,完全自由转 换。
我是一个机票厂里的制造工,我的工作是每天画机票,不过我觉得这份工作很没前途 。
我觉得烤面包很酷,于是我辞职去了面包厂。哇哦,薪水比以前高!随时转换职业太 完美了 !
多方便,不是吗?所有产品一样有独特性!让公司老板去动脑筋考虑问题而不是让普通玩家 考虑深度问题(比如选择职业的未来是否有前途)。我想只需要这一点,就能挽回好多玩家 。
其次是战斗,由于v2采用网格式的战斗方法,很多人认为这是诟病!当然可以预见的是, 由于网络延迟问题(比如天朝电信防火长城)以及无头鸡服务器的问题(这个是事实),大 规模战斗中大量数据纠结在一起一定会导致战斗无法顺利进行,那么是不是采用随机分配对 手的方式会更好点?类似v1的战斗界面但由服务器随机指定一个对手给你,我想这样至少 比现在的战斗方法容易做到,也会让战斗跟目前一样有兵种特色。当然或许类似突袭,坚守 ,包抄等等战术无法实现,但我想在糟糕的服务器以及网络的前提下,那些战术都是空谈!
哦,你说医院?堆墙?挖坑?占格子?其实很简单啊,所有完成战斗的人如果没死,都可以 计算成一定数据变成预备队(相当于墙),预备队每个回合(或者每分钟)都可以回复一定 数值直到医院消失,当然预备队是可以随时上战场的,只要你重新上线进战场。
假设,今天是圣诞节,西方国家很多人不会在今天上erep,再假设韩国人想进攻俄国人 ,是不是根本没抵抗就能打赢呢?哦不会,因为俄国人已经全在战场里作为预备队了,韩国 人想打赢还是没这么容易的。
经济模块?其实我有很多经济模块想提出建议,限于篇幅以及怕被人说我不懂经济,因此这 里就不详细说明了。
不过我还是有一个最大的建议,亲爱的无头鸡,请雇佣一个至少小学毕业的数学家来 计算相 关数据。
最后,万分感谢Mr yellow frog写的英文版本,也同样感谢修改英文版本的ShrimpStick,希望英文基础好的朋友能集思广益一下,看看语句是否不通顺,或者说我的构思是否有重大缺陷。
希望大家能V上去,今天又看到一个老玩家准备离开游戏了,心里很不是滋味,如果这些改 动能实现,是不是erep世界会更美好点?
最后请问各位大大,谁知道怎么发比较大的图到报纸里?知道的朋友请pm我一下谢谢啦! 最好提供下不需要申请的放图地址。
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Comments
专业SF!
v一下~
voted
公司老板可以自己控制员工的生产方向
个人觉得这条只有财力丰厚,有良心老板加上负责员工才能奏效。
现实是员工跟老板沟通少,打酱油多,重要一点,钱多而往(小弟也是,惭愧)
老板真正有眼光也不多见,碰上黑心的多年不加薪,减薪却十分积极,导致员工能留下的不 多。碰上经济不景气,老板关门,若员工是杯具职业,欲哭无泪。
支持了,发给无头鸡看看,不过可能已经有点晚了……
V13!
顶楼主,至今一头雾水啊~
V14~謝謝前老闆
V15~謝謝
@b_bank 你没明白我的意思,所谓控制员工生产方向,跟员工选择的技能没多少关系,技能还是只有 3种,采集建筑和制造。控制员工做什么只有老板知道,而员工进来只需要像以前那样点下 鼠标work,哦现在要加个时间轴而已。
话说今天我也当了回黑心老板,0.1cny放了10几个工作岗位到枪厂,结果半个小时 刷刷刷的来了6 7个人,没钱发薪水只好每个人送2个小手枪权当工资。。。其实我想说的是,我1000 多个铁没了Y_Y
voted
战斗模块对我来说是个悲剧
v16
q1枪现在可以用来干嘛?打军演?
v17
好文 必推
我是前100噢
19V+174S
@T9000K 果然是我理解错了,提议很好很强大,这样至少没这么多杯具事件,只规定大职业,小职业 有老板自己弄。
V15
谢谢老板
v23 哈哈!我会战斗到无头鸡黄摊的那一天!恩恩!
v22
进V2第一天就有被耍了的感觉。
今天处理工作的问题后更是让人想大呼“无头鸡去死”!
未有(好吧,前100v的都有q1小手枪送)之前就vote了, 不過沒有記下v數.......
v24 是什麼手槍?
來了,V28
已完成, 各路英雄幫忙改改我的英文
v29,坐等无头鸡自掘坟墓。
v31 无头鸡 要悲剧
内牛满面……无头鸡数学居然还没我好
v33 等着发面包 富裕的话多给我几个吧 谢谢
V34
v35
支持一把,不知道自己还能坚持多久。
v38
v37
感觉挺好的。。
v39 happy
v41
v42
黃蛙先生及諸位真有心,值得支持。
v43
希望無頭鴉能雇佣一个至少小学毕业的数学家来计算相关数据
v44 可怜的无头鸡
V45的说
V46
v47
voted
好文一推
V50
v53
v51
v54
V55
v56
v57
V51
提出一个疑问啊
[所谓控制员工生产方向,跟员工选择的技能没多少关系,技能还是只有 3种,采集建筑和制造。控制员工做什么只有老板知道,而员工进来只需要像以前那样点下 鼠标work,哦现在要加个时间轴而已。]
老板知道你员工今天来不来上班?
V58