[MoE] Guerrilla Fights Guide

Day 1,950, 01:44 Published in Ireland Ireland by Ian E CoIeman


March 23, 2013

Hello eIreland,

Guerrilla fighting is a war module addition that was integrated into eRepublik on day 1947 (March 20, 2013). The guerrilla fight feature allows for player vs. player real time interaction during battles.


Advantages

The degree to which guerrilla fights can affect your ultimate contribution to a battle has yet to be seen (drop me a line if you have a view on this).

This feature may allow you to lose less health while dealing more damage.

Guerrilla Fights rank players to assign them with bonus damage which counts towards calculating your total influence. The player who is weaker (or both players if they are roughly equal) will always have a Bonus Damage equal to 1.

The damage added to the influence bar is cumulated with the damage dealt prior to the Guerrilla Fight. It also counts for Achievements like Battle Hero, Campaign Hero or True Patriot.

The winner of a fight receives equipment which can be used to win future guerilla fights.

This feature allows you to face off against other real players one on one, and involves more strategy than regular fights. Your wins and losses will be tracked.





Basics

Before you can access the guerrilla fight feature, you must defeat five opponents in the current battle.

If you're ready to enter a fight, you should first equip any items you'd like to use in your fight, and second defeat five opponents so that the button will appear in the bottom right of you screen. These first two steps are illustrated below:




If one side involved in the battle has more than 1400 Domination Points the fight will not start (because there may not be enough time to finish it).

You will fight against an enemy player with the closest attributes to yours, if there is at least one available. If there are no enemy players looking to join a Guerrilla Fight at a given moment, you will have to wait until an opponent becomes available.

The Guerrilla Fight will be available only in direct battles, not in the Resistance Wars.


Fighting

Fighting is turn based so that each turn you will be able to choose one action:

Fire - shoot with the equipped weapon

Move - get closer or farther away from your opponent by a default value of 200m (which will be changed by some equiptment)

Dodge - lowers the opponent’s hit chance and throws a grenade if you have one

Reload - when you run out of ammo the fire button will turn into reload

Change Weapon - opens the weapon list allowing you to choose a different fire arm that may be better at your current range

The actual damage inflicted in the Guerrilla Fight is the sum of the the Bonus Damage and the Weapon Damage.



Weapons - Each firearm has an ideal range from which it has a maximum chance of hitting a target. The closer you are to the ideal range of your current weapon the more accurate you will be when it comes to your chance of hitting your enemy.

Grenades - When you choose to dodge as your action during a turn you will effectively lower the accuracy of your opponent to reduce the chance of being hit. At the same time, if you have any available, you will throw a grenade. Grenades are 100% accurate but subtract less health from your opponent than firearms.

Health/Armour - Both players enter the fight with a maximum of 100 Energy. Before you lose any energy (health) you can receive an amount of damage equal to the rating of the armour you are wearing. The energy that is used in a Guerrilla Fight is removed from the total energy, and the energy that is not lost in the geurrilla fight is returned to total energy. Which ever soldier's energy reaches zero is the loser of the fight. Although Armour will protect you, it will also reduce how far you can move backwards or forwards in a turn (agility).


Attributes and Equipment

All Guerrilla Fight items have attributes that directly influence the player's attributes. The equipment for Guerrilla Fights cannot be manufactured. It can be bought from the inventory page or received when winning fights.



Bonus Damage - At each fight, your Strength and Military rank are weighted against the opponent’s Strength and Military rank to determine your “Bonus Damage”. The stronger player will have a larger Bonus Damage, depending on how much stronger he/she is.

Weapons - There are four classes of primary weapons: Pistols, Shotguns, Assault Rifles, and Snipers. Each class of weapons is effective at a certain distance (ex: pistols are effective at 100m, while snipers are best used from 700m). The weapons don’t have a durability, but they must be replaced when their ammo and clips (magazines) run out.

Armour - Wearing armor allows you to withstand more damage, but the extra weight will slow you down. Armor items have a durability, which indicates the number of fights they can be used in.


International Guerrilla Fight Articles

Here's a look at other articles on this subject from around the New World.

eSouth Africa - GUERRILLA FIGHTS, NEW WAR MODULE... - By Zombinho

eUSA - GUERRILLA FIGHT - ALL YOU SHOULD KNOW - By Hanibal LA

eUSA - Guerrilla Fight Beta Test! - By Oblige

eNew Zealand - Guerrilla Fights - By Mister Terminator

eChina - Guerrilla Fights. Next! - Ntaikos

Send me any other articles that you know of and I'll add them to the list. Also let me know if you have any more information about this topic.

Cheers!