[CP] Gnilraps' Gnotes Vol. 2

Day 2,308, 10:58 Published in USA USA by Gnilraps

Goin' Out West North (Mandatory listening)
Day 2308 of the New World
March 16, 2014


Fellow Citizens of eUSA,

Today I want to write out my case for Operation Grey Cup, the war against Canada. In prior writings I have indicated that there are benefits to Sirius and eUSA in terms of Foreign Affairs. Certainly it is self-evident that we cannot share a continent with an ally of Serbia. But there are some very compelling Domestic reasons why this war is very good for eUSA.

In fact, I am confident that this sustained war against our Northern Neighbors is the best thing for our country. I respect those who present a different opinion. I still think they are wrong.


NE+FIGHT=Gold
Reason #1 - True Patriot Gold

The math is so simple. A 10% bonus on every fight click combined with the mechanics of the True Patriot medal means that you are earning valuable Gold while fighting against Canada. (BTW they are earning gold by fighting against us too... war is an acceptable and desirable dynamic of this game. Hello?) Gold is the important currency in eRepublik, so if you are not fighting against Canada right now, you are doing it wrong.


Click+Click+Click > Click
Reason #2 - Increased Game Activity

Before I was elected, I began a survey of eUSA’s population in comparison with the rest of the eWorld. I used the three metrics tracked by egov4you, Active Citizens, Active Fighters, and Influence. Let’s see how we’ve done compared to the rest of the eWorld in March as compared to February:



It is a little too early yet in March to make too much out of these numbers, but they certainly show a positive trend for eUSA. I campaigned to accomplish this. And while I would love to take all the credit for this, I believe it is the war against Canada that is responsible. Plus me ofc. And Greeling.


War is a good Training War
Reason #3 - Improved Systems

I won’t lie, our current infrastructure does not take full advantage of all available game mechanics. We are losing out on several key benefits we would enjoy if we were differently organized. Making this case is the equivalent of endorsing “change” - a dirty word in systems as deeply ingrained in tradition as our Defense Department and other Government subsystems. But having to wage a war as efficiently as possible amplifies all of the things we do that are out of sync with Game Mechanics. This war with Canada has cast light on some obvious needs for change. This will make us better for the future. Thank you, Canada, for making us a better military machine already. We look forward to working out even more improvements in the coming weeks.


Brothers-in-Arms
Reason #4 - Shared Experience

Nothing builds morale, community, and camaraderie faster than a shared experience. Now while a small subset of the American population has opted out of Operation Grey Cup (and though I disagree strongly with them, I respect their right to so choose), the rest of us have had quite a bit of fun fighting together against a common enemy. Seriously, you need to get in on this.


Rake-Rinse-Repeat
Reason #5 - Canada is big

When we voted Japan as our Natural Enemy in the first days of my Administration, we opened a war that was over in a day. Japan only had 2 territories. We took them. If you blinked you missed it. But Canada has 13 regions and Canadians like to put up a fight. So the opportunity to enjoy all of the aforementioned benefits this war affords is further enhanced by the fact that we can sustain it over many days. We are going to be a wealthier, more active, more cohesive, more organized eUSA because of this war.


So fight with me fellow Citizens of eUSA. And if you choose to fight elsewhere, I can only say that eUSA is big enough for all of us, but eUSA is biggest when we all fight as one.

The game we play cycles awfully quickly, replicating 4 years of Real Life time over the course of 4 weeks. Our war with Canada is just a "year" old. It will not last forever. Enjoy it for now, as it brings many benefits.


More Greeling
GREELING GREELING GREELING GREELING GREELING GREELING GREELING GREELING GREELING GREELING GREELING GREELING GREELING GREELING GREELING GREELING GREELING GREELING GREELING GREELING GREELING GREELING GREELING GREELING GREELING GREELING GREELING GREELING GREELING GREELING GREELING GREELING GREELING GREELING GREELING GREELING GREELING GREELING GREELING GREELING GREELING GREELING GREELING GREELING GREELING


You may now return to your regularly scheduled clicking