Popravljanje ekonomije (fixing economy)

Day 2,579, 13:28 Published in Serbia Serbia by ciki87

Citajuci ove nove Platonove mere radi "popravljanje" ekonomije, blago sam se zgrozio. Ne radi se to tako, da stimulises potrosnju tako sto ces menjati parametre igre na par dana.
Moj predlog bi bio da se, kao i u RL, uvede stavka "trosak odrzavanja firmi", tj, da firma, radila ili ne radila, kosta vlasnika odredjen iznos CC-a dnevno. Kada igrac ne bude u stanju da finansira firmu, proglasavao bi se bankrot i gubio bi tu firmu, jer prosto, nije rentabilan i treba ga zatvoriti... Isto tako bih i uveo, nesto sto isto postoji u RL, "troskovi skladistenja". To bi bila cena cuvanja jedinice proizvoda u skladistu. Time bi se destimulisalo dugo cuvanje i gomilanje proizvoda, sto bi opet imalo pozitivan efekat na ekonomiju igre uopste...

Eto, to su moji predlozi koji bi mozda resili problem hiper-produkcije, jer ekonomisti znaju da sejov zakon ne vazi 😉

evo dole engleski sa google translatea, mrzi me da prevodim 🙂

Reading these new measures to Plato's "fixing" the economy, I was slightly horrified. It is not so, that stimulises spending so what are you going to change the parameters of the game for a couple of days.
My suggestion would be that, as in RL, introduced the item "cost of maintaining the company", ie, that the company was working or not working, costs the owner a certain amount a day. When a player is unable to finance the company, tended to be bankrupt and losing to the firm, because simply not profitable and should be shut down ... Also I would also introduced, something that also exists in RL, "storage costs". That would be the cost of keeping the unit product in the warehouse. This would discourage long storage and accumulation products, which in turn would have a positive effect on the economy of the game in general ...

Well, those are my suggestions that may solve the problem of hyper-production, because economists know that Say 's law does not apply😉