On the inactivity

Day 3,924, 09:22 Published in Netherlands Netherlands by Legendardisch
Greetings,

After Tonie's article on the slow death of the Netherlands, I felt compelled to rebate the article. I too irregularly log in to check upon the state of the game, and I have noticed the silence inside the community, however, I'd argue that that silence is not the fault of the players, but rather the state of the game.

Retention is key
For those who went to school to learn how to make a video game, you probably realize that retaining a player is a key to success, for example, I like to play to play Football Manager, and the fact that there are endless possibilities to replay, that there are numerous challenges to take up, keeps drawing me back every edition. Sadly, the same can't be said for eRepublik. I have tried to get back into the game, but it feels more like a grind to anything.

And so what, the social module is the greatest thing sure, but it's on life support now. Where are those articles that play the emotional snares of a few, where are our two rascals even? They left because the game went stale a long time ago.

And yes the devs tried to fight that by adding aerial fights and cities, and I probably missed a few updates since those and now. I mean, to be honest, air battles are just another form of press the big red button. And cities just feel far too cosmetic and have yet to add anything.

What needs to be done
It's hard to tell, i'm not a developer. Personally, I'd reevaluate the entire game, take each module at face value, and figure out what's making it stale. then obviously, redesign those modules and perhaps add features to enhance the experience.

Personally, I think redesigning the game to feel less like a grind should be a priority. Currently, all the game is, is log in, work a bit, get money, spend on food and weapons, train a bit, and then fight in a battle and all you do in that is press a big red button. throw in some pay to win features like energy bars and that's all there is to it.

There is no dimension to fighting a battle, you press a button, that's all, in general, you just press a button, and while that's most games, I think it could be made more interactive, more fun.

Second I'd just redesign the look and feel of the site. Sometimes this site feels clunky, and since V1, not a whole lot has changed. Why is a browser game only using a slither of my screen, while it should use all of my screens, it's not social media where it'd make sense.

In general, I'd add more fluff, more meaning, more interactivity while repainting the whole shebang to bring in to a modern look and feel. I think that's whats needed, the game needs an entire overhaul, with the focus on retaining and keeping users interested in the game.

Conclusion
If you want activity, don't blame the community, but the game.