list of ways to bring back the economical module into the game

Day 2,645, 09:09 Published in Germany Germany by moonburn

this is a summary of several ideas i had and some borrowed ones as ways to bring back some economical challenge into the game

weapons industry:
-make the guerrilla equipment that costs money be produced by in-game factories the devs could create a kind of stockpile and ofc that production would immediately be absorbed by the stockpile at fixed prices this would remove production points from the game and allow for some economical growth

- they could decide the amount of factories depending on how much is being consumed and ofc to make it fair every country would get access to one such factory at least

- the way of distributing those factories would be the initial boom where there would be an auction for a license to change one q7 factory into a guerrilla equipment factory one for each country ofc

- the 2nd boom after determining how much more equipment is actually needed would be a worldwide auction of such licenses where everyone independently of nationality would be able to bid for those licenses

- this said there is another way although i suspect the devs would prefer the 1st one since it would create a big demand for gold and probably the best way to persuade them to try it! the other way would be to sell those licenses at a fixed gold price to change q7 weapons factories into any type of guerrilla equipment factories (there are 5 different types of guerrilla equipment and stuff like weapons have 5 different types of weapons)

- the added advantage of such a thing would be to integrate the guerrilla consumption into the regular economy but since it seems the owners of the game require some positive push to get stuff done the initial one remains as the best way to get them to do the changes required (since it should provide a quick way to get some cash trough their gold packs )

new industries :
- this one is a borrowed idea and since the re introduction of the house market we can assume they are open to it

1st the gift old industry could be turned into the pharmaceutical industry where people could buy some drugs/medicines to restore some additional health regular factories like what we have right now and a combination of wrm and frm could be the resources required to make 1 single instant health kit and then depending on the quality of such a kit the health restored one could store as much as he wanted but he would only be allowed 1 kit per day this means very little changes into the game mechanics and a small boom into the economy of the game

2nd personal protection industry where like right now we can buy equipment to protect ourselfs during guerrilla fights we would buy equipment to protect ourselfs during regular fights so we could buy bumpers or special wheels for our tanks and loose only 9 health instead of 10 during fights or buy a special fighting suit like the real world tank crews have and loose only 8 energy instead of the current 10

- this is also an old idea of mine which was presented in another article but one i believe would be most helpful in reigniting the economical module

food industry:
-this one as been presented in another previous article of mine to make the energy/health bars only allow energy recover not recover it per se so one would have to use the health bar to recover the ability to eat 100 energy worth thus consuming 1 energy bar + the food not just the 1 energy bar like we got right now