[EN] Constructive criticism Part 3
Nicolas Cristian Alex Popa
Hello eRepublicans!
This article is the 3th part of a series where you can bring your own ideas so that we can improve this game. In this part we’ll talk about the economic module... if there’s any.
Well, we can’t actually complain, the developers have done some changes in the last 4 years at least. Some of them were pretty good, some of them we’ll hate them (yes tycoon pack, I’m looking at you, I know I bought you but ffs work tickets and 20% bonus? I had actually needed it to use the last work tickets from the people of my MU, got some factories and weapons for them and so on). Well there is still room for improvement and they are actually doing some good things: you can’t just WAM your way in all factories/RAW’s and the 45% discount event has been removed. But the economy is still down, everyone overproducing the hell out of weapons and food (RAW and finished) because you can still WAM your way down that line, so yes, I’m proposing to remove it all OR at LEAST you are producing just the 100% (no resources bonus, no voodoo tycoon bonus, no, nothing, nada, nyet and nimic bonus). A manager can’t produce AND maintain all other factors in RL when he has 100 factories, so why here? And especially WHY WITH BONUS? Another idea would be to let it there, but instead of the normal production you have to choose between 50/100% production and enabling the factories to use workers. This way we can hold the WAM tax in eRep (that’s right, tax the sh!t out of the big enterprises).
Another thing that should be introduced is a rankup system or a division system that enables you to build more/less factories with better/lower quality. Why this? Well the newbies can’t get anything on the market and make some profit. Let’s say that you can get for each 5-10 lvl to choose between:
For factories:
- getting a upgrade for factory
- getting a new factory (Q1)
For RAW’s:
- Getting a upgrade for a RAW (ex.: from grain to fruit etc.)
- Getting a new RAW factory
Other improvements/limitations:
- As said you’ll get 1 point for upgrade/new factory for every 5-10 lvl up
- Downgrade/dismantle to use the point for something else
- 1-10 discount (10-25😵
available just at lvl-up, discount points can be used at a later lvlup (again at every 5-10 lvlup)
To discourage the older players to use the low quality factories and to force the player to go on a single sector, production bonus will be affected (for every 5-6 (maybe more, maybe less) gained point – it’s at least to afford to produce the necessary raw materials for the factory the player has chosen to use). This change will allow the new players to use the economic module and somewhat reduce the overproduction and overpollution (believe me, it’s far more then 25% in those regions with good resources setup). Furthermore, the player can also develop just the raw material factories and/or just the other factories, but be aware, the production bonus will be affected normally.
Another change of which everyone can benefit, is a daily bonus: you work daily, your production increases with 1% (max. 10😵
; take a day off, you’ll lose the whole bonus. This bonus can be collected with your daily task. Hopefully, this way, we can eliminate the tycoon pack (or maybe give something else? Who knows 😃
)
Another pretty good idea is to give some importance to the low quality products: use them to produce other, better quality products (works just fine for weapons and food, maybe air weapons too? ). Don’t get me wrong, the rocket factory was a pretty good idea, but it belongs to the warfare of the past. Today you have bombs, big bombs and your best friend, the mofo fist/hit. There are a LOT of players who have a lot of low quality factories who are not paying any attention/respect to the new players and they sell at a price, that make the low quality products not even close to profitable.
Taxes: Well....I’ll be honest with you: put those WAM taxes as high as you can. Sadly it is capped at 25% - it could be very cool to have them at around 30-50%. You think I’m mad? Of course I am. But here is why I would keep them as high as possible:
Overproduction – as I said before, one of the reasons of overproduction is this “WAM” in all companies (better said in almost all companies). You can see that houses and aircrafts are some of the only profitable companies (even the low quality) because they need to use those Work Tickets from other players (or Tycoon pack). They need to pay that salary and some of them are even buying the necessary raw materials to build those things. Could give you some numbers and add, multiply and blahblahing the hell out of you, but I’m recommending this really cool site: https://www.erepublik-deutschland.de/en
Price: It’s going all the way up, people will actually have to work/get some nice salary on the job market, limiting the influence of a player who releases its products at a really low price.
Other change: well yes, this will encourage the people to work for those minimum wages that would normally screw the economy module. This is why the wage should be somewhat increased by not allowing the player to set a salary that is 10% higher/lower than the actual highest salary on market. It will make it a bit more competitive and will replace the WAM tax (if it will be disabled for all factories or at least the player can’t WAM in all but one company)
Another thing to change is the storage: we all know that there is a single/main storage, where you store your food, weapons and porncollections . You can upgrade it directly (buying) or win some space at the Weekly Challenge. Since the introduction of Holdings, you can put your companies anywhere (at a cost) and use not just the bonus for the region where you have your holding, but even of the country that holds that region. This means that the CS has lost its valour. You are asking now what is the actually problem. Well my point is that we have something called Import tax: you know, that thing you need to pay if the goods you want to sell have been produced in another country. Now, we can actually sell everything that we produce in another country and pay just the VAT. As far as my economy knowledge goes, if someone makes some goods in country A and takes them in country B to be sold, they need to pay some sort of tax to take this goods in country B (and not just the VAT). Let’s make a local storage (standard at 1-10k) – where your Holding is. To sell something on the market, you’ll need the respective licence (for the country), a local Holding and some local storage. To get your goods from one storage to another one you’ ll have to pay that import tax and – maybe – a fee for transport.
CC – it is Country currency or sometimes National Currency. But it is international: everywhere it has the same valour. 1 RON=1DM=1USD and so on. Bring back the actual CC! We have gold that can be used as international currency for exchanging CC.
Well this are my ideas to change the game, make it friendlier for the newbies and challenging for the older. What do you like/dislike? Do you have some ideas yourself to change the economic module?
Don’t forget to vote, shout, sub, comment and maybe hit one of the endorse buttons:
Constructive criticism – P.3 Economic module:
erepublik.com/en/article/2644102/1/20
Have a nice day
The holy trinity 😃
Comments
Don’t forget to vote, shout, sub, comment and maybe hit one of the endorse buttons:
Constructive criticism – P.3 Economic module:
erepublik.com/en/article/2644102/1/20
All your calculations are useless, as long as this game is haunted by an outrageous minimum of 85% accounts that are actually multies. As long as you're going to have working clones that the admins aren't banning any math in any module will fail. Everyone knows you can spend 5 Euro and have a working clone forever, which will kill the economy module, also forever.
Not to mention the fact that you (yes you) and a few friends are keeping eRomania under takeover for years and eating it's treasury money, with the use of voting multies. Also, you and your small multi friends have seized all possible positions (including moderators, mentors, etc.) and have worked for years to decimate and kick out of the game any real player that would otherwise pose a threat to your resources, stealing and greed.
o sa zica ca nu e vina lor, e vina lu' zmeu 🙂
Ai gresit contul
1. Tu ai citit macar articolul sau esti doar setat pe atac?
2. Sa spunem ca ai dreptate. De ce nu ai renuntat pana acuma la erep daca tot nu puteti face nimic? Sau de ce mai exista conturile si com-urile voastre?
3. Ce satana fumati ma acolo umilitii romaniei?
Normal ca am citit articolul. SI stiu foarte bine ce zic. E ca si cum ma intrebi de ce inca nu am murit, de ce traiesc. Exact ca un om nenorocit care esti.
amen to the Holy Trinity!
"A manager can’t produce AND maintain all other factors in RL when he has 100 factories, so why here?"
Many things don't make sense in games when comparing them to the reality. But isn't that the point, to have something different? 🙂 Like in chess - the knight moves in an "L" direction. Do horses actually jump like that? 😛
"To discourage the older players to use the low quality factories [...], production bonus will be affected [...] – it’s at least to afford to produce the necessary raw materials for the factory the player has chosen to use)."
Why automate the economy module? The game already discourages the investment in low quality factories. All it takes is to do simple math. So let those who care to earn more, and let the idiots who think economy is for everyone, to lose money. It's just natural/economic selection. Especially if you like real-life mechanisms, this aspect of the game is as real as it can be: if you can't be bothered to make a few calculations for your business, then be prepared for whatever happens and don't blame anyone for losing money.
"overpollution (believe me, it’s far more then 25% in those regions with good resources setup)"
25% is the maximum limit of the pollution factor. http://wiki.erepublik.com/index.php/Pollution
1-2) Those changes are required so that we can reduce the overproduction and help the newbies to integrate in the economy
3) It's capped at 25% (25% is the maximum) - if we would remove it, it will jump
5) Agreed. But, as I mentioned before, this changes should help keeping the new players in eRep, helping them integrate in the game. At this current state, the game is favouring the old/older players and card players. Of course, without them, this game wouldn't be "free" (free to join, free to play, but you need to put your card at work if you want to be a bit of something here), but how long will this old players buy the packs and gold? We need new players or else this game is going down...for real
As long as there is no limit for the number of factories owned by a citizen there must be a maximum pollution cap because the number of factories can only grow in time, especially when it's profitable to have them. 🙂
"give some importance to the low quality products: use them to produce other, better quality products"
I agree. The consumption of products of all types combined should be encouraged, in exchange for some special items. This would boost the economy a little bit, helping those who are still on their way up to higher quality factories.
"put those WAM taxes as high as you can"
You're not mad - you just didn't do the math. Currently, in eRomania only the Q5 WRM factories generate profit - and a very small one. That's good, in the sense that the economy actually works, and whoever is stupid enough to produce WRM (as manager) and sell it cheaper than 0.04, they deserve to lose money. But if we raise the tax, everyone would lose simply because the idiots who don't care about the simple mechanisms of the economy will continue producing WRM, lose money in the process, and also contribute to the pollution factor like they did before. The overproduction and "overpollution" would decrease significantly if the players would do a better job in the economy module. Again, like in the real life, sometimes it's profitable to produce something, other times it's not. When that something doesn't work any longer, all it takes is to do something about it. We stop producing X and go for Y. Or just stop wasting money, pollute, and then complain about someone else when we are the incompetent ones.
Ți-am dat banii pt. boobși. 😛
VSE
are you putting the ideas in the forum?