The Economist ~ Why are wages rising?

Day 3,913, 11:40 Published in Iran United Kingdom by Spite313
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Dear friends,

Today I just want to briefly cover the wage rises we’ve experienced throughout 2018. Wages have risen from 300 to almost 600cc since I re-joined the game in late March, and they seem set to rise further. So what is causing this rise?

In the real world wage growth is a complex phenomenon that isn’t easily explained, but most economists would put wage growth down to increases in overall productivity. This makes sense: essentially as workers produce more goods, their work becomes more valuable. Increases in productivity (and therefore wages) also have the secondary effect of creating wage-push inflation, as other costs rise with wages. This means wages in secondary occupations that don’t directly produce (i.e. the service industry) also grows at a competitive rate.

Essentially the nature of work in eRepublik is that it produces a product (the work ticket) which can then be used to create other products. The value of a work ticket tends to hold true across all countries (there isn’t much price disparity). This is because when a company owner sets a wage, it is offered in every country he/she owns a holding company in. So if I set a wage of 590 currency to be competitive in Romania, it is also offered in the other countries I have holdings in. This means that wages tend to be fairly consistent in all markets.

So to summarise: all workers produce the exact same thing, for approximately the same price. We can therefore categorise labour as a simple product like any other, and the more simplistic law of supply and demand applies. In other words, wages will rise when there is a shortage of labour.

But why does this keep on occurring? Why do wages continue to rise? This is because of what we discussed earlier: wage-push inflation. As wages rise, so do costs. This is then passed directly on to consumers in the form of higher prices. Since all workers are also consumers, this becomes circular.

There are two major industries in eRepublik that use workers: Housing and Weapons. The admins have confirmed that the GDP calculations are based on manufactured products only. So let’s quickly look at GDP changes over the last 10 days:



We can see a little bit of shrinkage in food/weapons (this is basically because the last article was done right at the beginning of an event). However you can see that since last time the housing sector has grown by almost a fifth. What’s more, you can see that the value of the housing sector is now worth a huge 17.5 million per day (in the 10 largest economies) whereas weapons are now only worth 10.8 million per day. Whereas a fair proportion of the value of weapons is the WRM cost (about a third) which is produced by work as manager (WAM), the whole production cost of houses is worker wages. This means that, at a guess, around 70% of work tickets are used in the housing industry.

I’m not going to go into GDP now (it’s a topic for a future article) but what we can clearly see is that the housing sector is what is driving up wages by instigating demand. In turn, this means that prices are also slowly rising across the board as increase in worker costs also makes weapons more expensive to make.

This is cyclical: the demand for workers is going to remain higher than the supply, unless there is a significant baby boom. I think there are a few contributory factors to the growth in the housing industry, however the biggest one is that the housing industry is too accessible. The low price of entry means that many more people can afford housing companies than weapons, and there is a lot more demand in the market. Q5 housing companies are relatively inexpensive compared to Q7 weapons, but they use a lot more workers.

Houses are also extremely beneficial, and most people can realistically afford a Q1 and Q2 house. However, a single Q1 house costs around 5 workers to make. A Q2 house costs 10. That means over an 8 day period a worker with both needs the productivity of 15 workers whilst themselves only producing (even with extra work tickets) 24 tickets. The entire weapon industry then has to fit into the gap left by housing. Hence the squeeze.

So will prices and wages continue to spiral? It seems likely for now. There are some benefits to this for ordinary players. Firstly, gold prices are remaining stable. This means for workers their wages are worth more in gold terms, which means they can buy training ground upgrades and other gold products more easily. Secondly, whilst prices are rising, they aren’t rising as fast as wages. So in real terms, people are earning more (which means less profits for big business owners of course).

I promised to keep it brief, so I’ll end it there. There are several possible solutions to this issue that I can think of. Please do post your own in the comments, if anything inspires me I will explore it in more detail in a future article: if not, I’ll give you my own ideas at some point. It’s a big issue, so I want to think about it a bit more before I write further. See you for now ~

Iain