The Economist ~ Theory of war

Day 3,878, 12:25 Published in United Kingdom United Kingdom by Spite313
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Dear friends,

I want to speak today in brief about a topic I rarely visit, for good reason: war. One of the core aspects of the game we all play is the military module, and it’s fair to say that battles are the engine which drives the economy, and to a lesser extent the politics module.

In the last few years ‘real’ wars between countries have become a rarity, whilst at the same time the amount of ‘training’ wars has escalated out of control. Training wars give top players the opportunity to harvest huge amounts of gold from medals, and much of that gold is converted into currency and then used to buy packs from visa players. This has created a comfortable situation where real wars have become undesirable due the threat they pose to farming medals.

Since the beginning of the year, the amount of significant wars on a global stage can be counted on one hand. The airstrike on Croatia is one, and possibly included in that was the various counter strikes against the USA. The war on Hungary was another. The joint Greco-Croatian airstrike on ROC another. But really, the list doesn’t go on much longer than that. Less than ten countries out of 70 fought in real wars in the last six months, and most of them top 10 powers.

So what were the motivating forces behind those wars? In general, there are three main reasons cited for wars:

1. Boredom (we want a war!)
2. Strategic advantage (we want resources/to deny resources)
3. Supporting an ally who is under threat from 1 or 2.



When should you go to war?

The decision to go to war is something that should never be taken lightly. Generally a willingness to go to war should not directly transfer into a war. In other words, even if you are actively looking for an excuse to fight, you should wait for due opportunity to arise rather than just invading Ireland for the millionth time for the sake of it.

When there is a willingness to go to war (type 1) you should therefore look for another reason to support this- especially as a smaller country. The eUK sits about halfway down the league tables in terms of country strength, right on the edge of relevance. This means invading somewhere for strategic advantage is - if not ruled out - unlikely. Therefore the best and most likely reason for us to go to war is to support allies in a joint campaign.

In the last few months we’ve had a few opportunities arise to do so, and all of these have either failed (Albania) or fallen through (potential involvement in the eUSA fiasco). With the current quiet on the international scene, the opportunities to be actively involved in a real war have been relatively slim.

Some people would argue that we should therefore make our own war by simply attacking country X. Doing that would be stupid, but since I apparently need to do this I will point out why: hypothetical country X will have many friends who, like us, are bored. And like us are waiting for an opportunity to get involved in a real war, and who will attack us. And when our allies have to decide whether to start a global conflict to save our stupid asses, or send us to the negotiating table with our cap in hand, they are going to choose the latter if they have any sense.

For this reason, any discussion about wars should always include international advice from key allies. Whether you are the starting country in a conflict or not, everything must be well coordinated from the beginning.



So are you pro-war or not?

Anyone who says they are ‘pro-war’ without qualifications or conditions shouldn’t be leading the country, in my opinion. In my previous terms as Country President I fought a series of expensive and difficult wars against all of our neighbours- often multiple countries at once. I am not a stranger to war and I am more than happy to fight and organise one.

But I am not going to promise to deliver a war.

Why not? Because a promise like that, without qualification or condition, means that I consider the following outcomes to be equal in value:

1. The UK fights a war and wins
2. The UK fights a war and loses

And I don’t. If I fight a war, I want to ‘win’, and by that I mean I want to achieve my objectives- which will always go beyond “some people said to me they wanted a war so I went along with it because I want to be popular”.

The consequences of defeat today, in this unbalanced age where the eUK is a shadow of its former self, are dire in the extreme. There are countries that have been wiped for months- powerful countries. Those on our level are often forced into rental deals with powerful nations in order to survive, or to accept permanent occupation.

We are very lucky, as a country currently ranking 39th in tank damage, that we have a completely free country, a good training war with a reliable partner, and political access to the most powerful alliance in the world. Let’s not throw that away for a few days of war that - without proper support - won’t even be fun, but will rather be a complete whitewash.



Finally- what wins wars?

In ages past, tanks won wars. Today, not much has changed. Legend bonuses, energy bars and packs are what give countries a big advantage. In the eUK we have half a dozen significant tanks, of which maybe three (UKSF, Piran and Frag) can actually be considered serious. In terms of pack buyers, the last I checked we had less than ten.

Those are the people who matter when a war starts. Each of us contribute a bit, but I’m not going to pretend the 20k I do in an air battle is anywhere near as important as the million that UKSF or Piran can - and do - put into air battles, or the billions on the ground. When you’ve got half a dozen players who put in more damage than the rest of the country, it’s their opinions you need to ask before you start a war.

Next, to win a war you need CO. A lot of it. In the USA-Croatia wars millions were spent within hours of the first battle being opened. In the Greco-Croatian airstrike on ROC, tens of millions were spent. We don’t have that kind of money- even if we wanted to blow all our reserves and private money on a fight which achieved little beyond the initial fight. As discussed above, we wouldn’t just be fighting against a target country, we’d be fighting against all their friends- and they will all put CO up. If we’re going to compete with that, we need friends of our own to help. And for them to want to do that, we have to make sure that there is a purpose to the war beyond ‘fun’.

Finally, to win a war you need some solid victory condition that you’re looking for. If you are ‘pro-war’ then perhaps your victory condition is just pushing the button in the first place. But if you fall flat on your face, like we did with the Albanian AS a few months back, then that’s hardly satisfying any urges for excitement is it? Therefore there needs to be - at a minimum - some goal you are fighting for, to inspire people. Whether that is a wipe, or ‘teaching them a lesson’, or clearing an enemy out of an allied country. Or liberating our own. Without that victory condition, the only difference from a training war is how much it costs.



Conclusions

If I’m re-elected, will there be a war? Perhaps. What I am willing to commit to is:

1. I will talk to our MU leaders about whether they are in favour of a war, and whether their fighters are prepared for it.
2. I will talk to congress about whether they are willing to sanction the huge costs involved in war.

If the answer to both of these questions is yes, I will talk to our allies about whether they have any plans for future wars, and ask to be included in those plans. What I won’t do is promise the impossible just to try and win votes.

Iain