The Economist ~ Resource rental in depth review

Day 3,903, 11:30 Published in Iran United Kingdom by Spite313
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Dear friends,

In my last article I briefly looked at three countries, and how the game changes would affect them: Romania, Russia and Iran. I picked these countries as a sample of one large and two medium sized economies which currently have good bonuses. The initial analysis I did suggested that Romania would do poorly from the changes, and the other two countries would do well. Naturally I missed a lot of economies from this analysis, due to time, and I decided to revisit this today.

Previously I had studied work tax to give an estimate of the largest economies by productivity. The list had a few surprises and a few major countries missing (e.g. USA) due to being wiped. I used that list as the basis for this article, and I have counted the 16 largest economies, plus the eUK because why not. I have missed some wiped countries, or those without their core regions, simply because it’s a pain looking up that data and it would be skewed anyway.

As an advance warning: if you don’t want to read an in depth review, leave now. There’s nothing simple about these changes and no short way to explain them. Please also note that due to the limited information available ingame, I have made some estimates and invented some measures of my own. I will explain the methodology of these as I go through the article.


Current GDP by country

Before we start looking at changes, I think it would be useful to first look at the current GDP of the countries we are investigating. This information is taken directly from an average of the last 6 full days, provided on each country’s economy page, rounded to the nearest 1000.







Data table:



This shows there are certain key countries for each industry. Romania, Iran, Serbia, Poland, Russia and Chile together contain most weapon production. Housing is heavily concentrated in Romania, Bulgaria and Spain. Food is more evenly distributed, which isn’t surprising given it’s mostly not run as a profit generating industry and all players have at least one food company.


Native bonuses by country

Next let us look at native bonuses (those contained within the home regions of the countries we are looking at). I will show this by industry.

Food




Weapons




Housing




When the changes first come into play, most countries will rapidly lose their empires as determination rises. This will mean that those countries with high native bonuses will be at an initial advantage until rental deals are done. We can see that only China has full food bonuses in its cores, however Iran, Russia and Spain all have 90%, missing only the cheapest and most common food resource, and will be an excellent position to secure this.

Chile is lucky to have 100% weapon bonuses in its core regions. This makes it attractive as an investment location. However Iran, Russia, Spain, Portugal, Argentina and Poland all have 90% resources, missing only iron. This is a very common resource and they should be able to acquire it cheaply.

With housing, Spain’s 100% bonus will mean it could rapidly become the world leader in housing production. However Russia also has 90% bonus and so I expect that most houses will be produced in one of those two countries. Bear in mind that as housing is barely taxed, this won’t be a big advantage for either country unless the admins make changes to how taxation works (and they should).


Rental costs

Renting regions is based on the GDP of the country per day. This means if your GDP drops, the rental cost drops as well. To reiterate, the resources cost 1-5% of GDP, from the most to least common.

This means the 10% bonus is worth one fifth of the 30% bonus, but gives one third of the benefit. The other bonuses are similarly skewed. I guess this is because the higher bonuses (25 and 30😵 are rarer and thus more valuable. However in my opinion rather than fixing the cost of resources, the admins should allow countries to set their own price using negotiation.

Although this might be slightly more complicated from a technical/programming perspective, it just makes sense. Consider, a country with 55% bonuses rents a 25 and 30% bonus. They now have 100% bonus, and as a result their GDP will vastly increase as new investment floods in. However the initial agreement will offer a much lower amount, since the GDP will be smaller at that time. This makes them look like a less attractive option and doesn't fairly demonstrate their increased income. In order to compete, the country should be able to offer a higher amount to attract the seller. Setting prices manually would also allow allied countries to provide each other with cheaper resources, or to give a marked up price to non-friendly nations.

In any case, I have analysed the cost for each country to raise themselves to full bonuses, and this is shown in the graphs below. Please note this is based on current GDP, which will definitely change in the weeks following the changes. Please note as well that nobody in their right mind would rent housing resources since they give no financial benefit to the host country.








Foreign investment

We can consider that some countries have foreign investment, and some countries have foreign investors: i.e. the citizens of those countries with poorer bonuses create holding companies in countries with better bonuses.

There is no ingame way of tracking this that I am aware of. To estimate, I calculated the total GDP of the countries involved for each industry, and the total voters for all countries in the last Presidential election. I then calculated the average GDP per vote for all countries. I then compared this to the specific GDP per vote for each country. Those with a positive value are therefore likely to be net recipients of investment, and those with a negative value are likely to be net investors. This isn’t perfect, since if 16 countries all invested in 1 country, the numbers would not reflect this. But it’s a decent way to estimate.

For example, Iran has a food GDP of 465000 and it had 142 votes in the last Presidential election, meaning the food GDP per vote was 3275. The average of the countries was 1088, which means that we can assume it has a lot of foreign investment in its food industry. Conversely, Turkey has a food GDP of 101000 and 282 voters, giving it a GDP per vote of 358, or a net investment of -730 below the average. See below:







In fact, I think that the bar should probably be moved- and that the likelihood is that my ‘average’ number is actually too high. In other words, the countries towards the right hand side of the charts above actually invest more than this shows, and the countries towards the left receive more. Also worth noting that China's vote numbers may be lower due to the long term dictatorship, and so their investment numbers are higher than reality.

At my best guess, the following are rough figures for total foreign investment per industry:

Foo😛 8-12 million currency per day GDP

Weapons: 20-25 million currency per day GDP

Houses: 23-28 million currency per day GDP

Although on paper weapons and housing are close to the same size in terms of GDP, the housing industry is heavily concentrated and therefore there is more floating investment.


Likely shifts going forward

It is likely that when the admins free up investment by allowing their “one time move” of all holding companies and companies, we will see a few major effects. Firstly there will be a lot more companies active as they get moved from poor locations (currently) to more beneficial ones. A lot of companies will likely move out of the occupied USA for example.

We will also see a big shift in foreign direct investment. One of the reasons I have written this article is so I can do another in 2 months time and compare, to see how investment shifted. I expect the housing industry to abandon Romania altogether in favour of Spain and Russia (and potentially the USA, once it is back on the map). I doubt Romania will burn the money to keep their housing bonuses considering how worthless they are presently.

I think it’s likely we’ll see some shift in weapons too. Romania and Serbia are the first and third biggest producers of weapons, and will have 70 and 45% bonuses respectively in their cores. I expect an initial wave of people leaving, although I expect Romania in particular to secure their 100% weapon bonuses pretty quickly. Likely beneficiaries from the changes are Chile, Iran, Russia, Poland of course and Spain. All of these are powerful stable countries with good bonuses. Likely losers of investment are Bulgaria, Lithuania and Slovenia.

Food I imagine will be fairly stable, given most of the time people produce food regardless. However for those who do so on a big scale, China, Iran, Russia and Spain are all attractive options as they will be able to easily secure 100% bonuses (or have them already).


Options for securing resources

Countries with 90% bonuses in any given area have a simple task securing 100% bonuses. The 10% bonus is very common on the map, and many countries have duplicates. In this case, it will be a buyer’s market, since even 1% of a powerful economy is a lot of money.

Those countries missing the 30% bonus (that’s most of the rest of them) have a much more difficult challenge. The trick is of course to find a partner country which does not want the bonus itself- or rather, the prospect of 5% of the bigger countries GDP is more attractive than having 30% weapons bonus. Some countries will part with their bonus willingly, others will have to be coerced.

I expect that Chile, Iran, Russia, Spain, Portugal, Argentina, Poland will all have 100% bonuses in weapons within a short time of the changes. Romania too will likely secure the 30% bonus from Georgia, either diplomatically or by force. The remaining countries have to decide whether they are willing to pay a significant amount of money (between 5-15% of their total GDP in that industry) in exchange for resources. The below chart shows tax income vs the total cost for renting the resources required to get 100% in all three industries.



My thoughts is that whilst weapons are clearly the most important bonuses from a national income perspective, it is best for countries to pick an industry to specialise in if their native bonuses are poor. Whilst food is nowhere near as important as weapons, if you have anything below 90% weapons bonuses nobody will invest anyway, so you might as well go for a safer and cheaper option.


Political and military take-overs

Any country which is small-ish and has either the 25% or 30% bonus needs to find a partner to sell it to as soon as possible, or face the risk of military/political take over. Those resources are now incredibly valuable, worth anything from 20-125k currency per day, and even if a larger country doesn’t launch a PTO, a private group will be tempted purely to gain access to that lucrative income.


Conclusion

I hope this article has been interesting. Naturally this is all currently speculation, but the clear message is that there is a lot of foreign investment in the game, and that investment will move with the bonuses. Usually this is a slow process (hence why Poland is still such a huge economy), however with the free option given by the admins to move companies there will be a lot of rapid change. Governments with poor native bonuses will need to assure investors worldwide about their plans to acquire foreign bonuses or they risk losing company owners. This will also have an impact on tax income.

Iain



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