Productivity Formula for New Citizens Wanting to Hire Workers
Gnilraps
Department of New Player Education
Day 1,493 of the New World
22 December 2011
Q6 WEAPONS INDUSTRY DICTATES JOB MARKET
Nearly every day I see at least one newer citizen post an offer to hire employees in a low Q company. I almost always take a few minutes to tap out a PM explaining (in 2000 characters or less) why hiring a worker will lose them money.
The most common error in judging profitability occurs when products produced working as manager are combined with hired worker production thus skewing the numbers.
As a member of the eUSA Economics Council, I'd like to publish the following information as a permanent reference point. If you see a new citizen trying to hire a worker for his Aluminum Mine, please link him to this article.
SNAPSHOT
(I am using round figures for ease of readability and because these figures are fluid anyway.
Terms: WRM = Weapons Raw Materials, FRM = Food Raw Materials, WM = Weapons Manufacturing, FM = Food Manufacturing, all monetary figures are in USD.)
Here are the current key factors which influence profitability.
Market Wage: 150
Current Q6 Weapon at retail: 31
Current Q5 Weapon at retail: 25
Current Q4 Weapon at retail: 20.5
Current Q3 Weapon at retail: 15.8
Current Q2 Weapon at retail: 10.2
Current Q1 Weapon at retail: 5.2
Current WRM per unit: .31
Q6 Food at retail: 5
Q5 Food at retail: 2.4
Q4 Food at retail: 2
Q3 Food at retail: 1.5
Q2 Food at retail: .95
Q1 Food at retail: .5
Current FRM per unit: .23
Weapons and Food VAT: 5%
WRM and FRM VAT: 0%
Current Weapons bonus: 80%
Current Food bonus: 60%
Using just these figures, I will show why it is nearly always impossible to profit from employing a worker in all but the highest Q Manufacturing Industries. Please reference this chart for help determining production values and bonuses.
WEAPONS INDUSTRY
Q6 WEAPONS
A worker costs 150.
WRM needed per worker is 1080 units costing 334.8.
Each worker produces 18 Weapons.
The cost per weapon is 26.94.
After taxes, each weapon yields 29.52 in revenue.
Each weapons yields 2.59 profit.
Each employee yields 45.57 profit.
Q5 WEAPONS
A worker costs 150.
WRM needed per worker is 900 units costing 279.
Each worker produces 18 Weapons.
The cost per weapon is 23.84.
After taxes, each weapon yields 23.81 in revenue.
Each weapons yields .03 loss.
Each employee yields .54 loss.
Q4 WEAPONS
A worker costs 150.
WRM needed per worker is 720 units costing 223.2.
Each worker produces 18 Weapons.
The cost per weapon is 20.74.
After taxes, each weapon yields 19.52 in revenue.
Each weapons yields 1.22 loss.
Each employee yields 21.84 loss.
The loss becomes larger as the Q level goes lower.
WRM
A worker costs 150.
A Q5/Rubber worker produces 450 units worth 139.5, netting a 10.5 loss.
A Q4/Cattle worker produces 315 units worth 97.65, netting a 52.35 loss.
A Q3/Fish worker nets an 80.25 loss.
and so on.
In the Weapons sector, only Q6 WM is turning any actual profits.
What about food?
Using the same formula with 60% bonus, the following is true:
Each Q6 Food worker nets a 390.4 profit.
Each Q5 Food worker nets a 7.6 loss.
Each Q4 Food worker nets a 25.2 loss.
Each Q3 Food worker nets a 10.8 loss.
Each Q2 Food worker nets a
Each Q1 Food worker nets a
FRM workers net a 38 loss at Q5/Deer. It gets worse from there.
REVIEW
I know this is not rocket science, but I hope to save a few newbs the mistake of trying to access the job market with anything less than a high Q Manufacturing company.
Remember, it does not change matters if you are harvesting your own RM. If you are producing more RM than you can manufacture, it is more profitable to sell them rather than hire a worker to convert them into finished products.
BASIC FORMULA
Calculate the cost of Raw Materials needed per worker (using this chart).
Add the cost of a daily wage. This is amount "A"
Calculate the post-tax price (take .95% of the current market price).
Multiply that amount by the number of products produced by one employee. This is amount "B".
If A is larger than B you're losing money if you hire an employee.
I hope this helps someone.
You may now return to your regularly scheduled clicking
Comments
voted
Voted.
As was expected, now Q5 are in loss.
unless you produce the relevant RM yourself, do not hire.
pay your employee wages through donation to avoid income tax - lowering the wage according to market rates: say instead of paying $200, donate $160-170 everyday.
@biaxident - even if you produce the RM yourself it is still unwise to hire. Think of it this way, sell your RM and purchase whatever product you wanted to hire employees for. You will end up paying less per product that way.
Dear Gnilraps.Good presentation, but You forgot apply commune systems to your calc. If workers uses a commune system, and paying as a donations. Q5 companies still have a chance.
@FranciscodeMiranda - I think his point is to discourage new players from hiring workers in lower Q companies. But yes, there are a few other tricks that work to keep a company from losing money.
Very well put, as usual, Gilraps.
In addition to this trap is another one of failing to count the 10 wellness spent in self-owned factories as a .5 gold well-pack not used to fight. Exchange and wage prices usually mean it cost more to use yourself than to hire.
Noble sentiment. Definitely a few tricks out there to keeping the Q5 profitable if you know what you're doing.
hmm not sure I got that gnilraps. I hire employees for my q4 food. sell all the product they make, so:
160 food = $200
no rm costs
wage paid = $140
net profit = $60 per employee
@biaxident - I respectfully disagree, although at current market rates there is a slight profit for Q4 Food.
You do in fact have RM costs.
There is the "loss of income" you are realizing by using your RM as inventory rather than selling them at retail. Follow it this way:
Say you begin the day with $500.
Using up to the minute market figures, FRM costs $0.23, Q4 food costs $1.90, and a worker costs $145.2.
Let's say you produce 640 FRM. In scenario 1 you sell the 640 FRM and gain $147.2 in proceeds. You have $647.2. Now purchase 160 Q4 Food from the market for $304. After this purchase, you have $343.6 left and 160 Q4 Food in inventory. (You'd be better off purchasing 128 Q5 food currently on sale at 2.1 for $268.8 leaving you with 378.4.)
In scenario 2 you also begin with $500.
You produce your 640 FRM. You now pay 145.2 to a worker. You now have $354.8 and 160 Q4 Food.
If you only choose to purchase Q4 food in scenario 1, hiring a worker is comparatively cheaper by $11.2 which is your "profit". But since scenario 1 permits you to purchase the cheapest food available, which at the moment is Q5 food, your actual loss by hiring a worker in your Q4 food company is $23.6.
I have not included the cost of selling the food in either scenario. If you do not NEED the food, scenario 1 becomes even better. Prior to purchasing any food, in scenario 1 you had $647.2 after selling your FRM.
In scenario 2, after producing the food, if you sell it for 1.93, after the 5% VAT you take $1.84 per Q4 Food Unit. So selling your Q4 inventory yields $294.4. In other words you end up with $649.2, a profit of $2 USD.
Assuming FRM remains at .23 and Q4 food at 1.93, as soon as wages go up over 147.2, you are better off not hiring workers in Q4 Food manufacturing.
Nicely done, helpful info for newbs (and not-so-newbs).
And the beat goes on... Bada dum bada bada....
your last paragraph was what I intended to say. numbers change a bit depending on sales to you know who >.>
due to price changes in the last week, currently the profit margin is very low ~$30. It used to be low 😛, about $60 which meant 2 extra tanks everyday - not bad if you are not rich.
Important thing you're missing here is that I donate the wage which means even if wages go up to $180, I'll pay something like $150 through donations since the actual wage my employee would get is $135 due to tax, so in fact I'm being a generous employer 😃
this means that by current wages ($150) (net wage ~$115) I would donate say, $125. In that case;
expenditure:
employee cost = $125
640 FRM (opportunity) cost = $160 ($0.25 per rm)
total = $285
income:
160 q4 food = $320 ($2 per food, after 5% tax)
net profit = ($320-285) $35
even if wages rise to $200 on market, in practice I might still make profit of ~$0.1 😛 I would be paying $160 again through donation. Ofc thats not what I would do but if I'm able to make $30 profit (i.e. 1 Q6 tank) I would continue to employ people. I have fired everyone these last days due to rise in wage ($220 at some point) but I will hire someone in a few days again.
I hope I was clear. Still tho thanks for explaining all that o/
@biaxident - yes paying wages manually is a good trick.
You may be doing your VAT calculations wrong though. You need to subtract 5% from your selling price, that is what you will actually take upon sale (in other words the vendor pays the tax). So for instance the current selling price of $1.93 means you will only take $1.84.
@Biaxident, Gnilrap's math is on the money; and you shouldn't be involved in eTax-evasion schemes,
Voted, great article.
Glad to see the admins killed an employers incentive to hire employees.
@Tiamati.Magick, lol for my defense even Econ council suggested that for those who whine about 25% income tax.
@Gnilraps, I'm aware of vat, I manage to sell food from $2.10 atm, in which case I get $2 per food. "you know who" buys from that price from time to time. theres also a topic on forums about this.
Voted
damn elitists.
@biaxident - good point about you know who
You need people to hire employees to pay the bills for military and reserve. Every worker at average salary is 38 or so dollars for govt, if no one did it then other taxes would have to go up
@Lexone - yes, but hopefully the people hiring them won't lose money themselves.
The truth is, it's the "Hire/Fire" sector of the employment market that pays the largest portion of the income taxes collected. Some of those go through dozens of workers per company per day.
Screw you Q6
This problem goes back a ways. When buy bots became mandatory to maintain price levels and admins directly control gold exchange by limiting transfers and activity of the gold bot, this is completely unrealistic econ and is a simple matter of fixing price points. These price points are exactly what Gnilraps has attempted to nail down. Good job.
Godly.
[removed]
I make 1000 usd a day with 2 employees and my self XD
Nice article Gnilraps.
WIN A MILITARY UNIT!!!
http://tinyurl.com/7w6q4fe
The last nail in the econ mods coffin?........we shall see.