National Defense Plan

Day 1,310, 09:02 Published in USA USA by Gnilraps



Military Dept
Day 1,310 of the New World
"...and the earth died screaming, while I lay dreaming..."
— Tom Waits

The following is a recommendation for increasing our effectiveness against the "Fight" clicks of our enemies, NOT for increasing our effectiveness in our own "Fight" clicks. (This is for our Defense, not Offense).

I did some research (which due to the criminal lack of information provided by wigs amounted to polling about 50 high-ranking Citizens) and arrived at a consensus about how our Citizenry appears in Defense against the “Fight clicks” of our enemies.

When one of our enemies Citizens enters the battle screen, he/she is given a random citizen from eUSA to fight against – though one who is near in “Strength” to the attacking citizen.

So if a Spaniard with strength of 2500 clicks to fight in California, he will be paired against a random sampling of current eUS Citizens with roughly 2500 Strength.

Let’s say that Gnilraps is chosen for this Spaniard to fight against.
My current highest-inventoried weapon (a Tank atm) and my current health status (72 atm) will determine how I appear in defense of this Spaniard’s “Fights”. I am currently a 3-4 shot kill.

But if I have no weapons left in inventory and have fought my health down to 20 during my last round of fights, I will be a one-shot kill against Spain. It does not matter that I took Tanks into battle with me an hour ago, if I have none now, my enemy will see me empty-handed.

This being the (we think) case, I want to propose the following program for strengthening our National Defense:


1: All Citizens be asked to carry 1 Tank in inventory at all times.
2: Citizens be encouraged NOT to fight all the way down to 20 Health.


I have a very simple suggestion for getting tanks into citizen’s hands quickly:

Arm America and similar programs will focus on getting tanks into citizen's hands AFTER they are done fighting as opposed to immediately prior to their food fights. This can be done by a combination of citizen education and program emphasis.

Furthermore, Dept. of Defense personnel should be watching every battle. When a citizen begins doing damage, his/her profile should be accessed, then a single tank should be donated ~15 minutes later (presumably AFTER their food fights have been spent).

Aside - Using this technique, weapons should be distributed to all citizens fighting anyway, thereby strengthening our Offensive Fights.

As for #2: Citizens NOT fighting down to 20 health, it may seem to you unwise since citizens will be giving up a kill or two per day. However, the gain outweighs the loss.

If each citizen refills his/her health after EACH kill, then stops fighting immediately when his/her available health pool runs out, our Citizens will be defending with consistently greater health during the 6-hour wait between food fight rounds. A citizen with a Tank and 80 health will likely require 3-4 clicks to kill instead of 1.

The reason this results in a net gain for our side is as follows.

We are inferior in population to our current enemies. This means each eUS citizen is appearing as a defender more frequently than our enemies citizens are since our pool is a smaller one to draw from. In other words, our strength in Defense is worth more statistically, right now, than our strength in offense.

This is further augmented by the fact that we are currently defending against more nations than we are attacking. Our strength in Defense is absolutely more critical right now than our strength in Offense. We can sap our enemies' food fights.

The result of a plan like this will be about 2 fewer kills per citizen per day (since whatever low health you are left with just has to be refreshed before the next health round anyway), but would result in more than 2 fewer kills per citizen for our enemies per Health round. The net gain could be enormous. (The only caveat is if a player has a house, he/she should make full use of it during his/her last round prior to server reset by fighting down to below the Q level of the house.)

I remind you that this plan is the result of informally ascertained information. If anyone has access to confirmed data that either negates or corroborates the information I am basing this on, that would be helpful.