Guerilla fight exploit
biiis
Fast and nothing fancy 🙂
Currently you receive double the ammount of influence if you win a fight and normal influence if you lose it.
here comes the tricks.
If you WIN the fight:
- no matter how much health you lose during the fight you always receive 2x the influence of 100 health (10 fights) with a Q7 weapon.
If you LOSE the fight:
- you get the 100 health (10 fights) influence.
Now what is so tricky here. Well simply put it, lets say ePoland wants to win a big MPP battle and they have organised units with lots of players and some time avaliable.
This is what you do:
You send lets say 20 players with a full health and low STR (up to 20k) into the enemy country and have them apply for the Guerilla Fight. They must not have any WPNS or equipment on them. That makes them easy kills for fighters from the ePoland and its MPP stack. And now the ultimate trick, you dont kill this players (down to 0 health) you only make 1 hit, that gives you a large ammount of health avaliable (1300 health to start). IMHO a minimum of 15 fights could be made this way.
Why would you do this?
Well if you send the up to 20k STR guys to fight for the enemy, and if they always lose, then their influence adds up with a factor of 1. Now on the other hand, your fighters and the MPP stack, will get 2x the influence basically for free, so as long as ePoland side has players with more STR (around 40k) you will get lots and lots of free influence for the price of 1 hit (1 bullet).
my example.
my normal hit with a Q7 weapon is around 45k. that means 100 health is around 450k. but if i win a guerrilla fight i get almost 900k. a player with 20k can do around 200k with 100 health. so if we both fought with Q7 weapons for ePoland we would make 650k influence. This way ePoland has 900k and the e-enemy has 200k. 700k is the difference, thats 50k diff compared to us both fighting with WPNS.
Its not a lot, but if you get a player with 5k or 3k STR, then the diff mounts up. and also dont forget, you can do a lot of fights this way.
Is it worth a try, dunno really. But i think, that it will be exploited at some point. And IMHO, multies are about to have a new role in this game.
have fun & enjoy the game
Comments
vovt
fajn
I don't think that would help when it comes to large scale conflict, as you will have real players from the opponent's side, so the probability that you will get your "drones" on the other side is quite slim. The real exploit would be if you send drones into unimportant mpp battle and then pump up your energy there, before using it where it is really needed.
Vote
usually i have only a max of 10 enemies on the other side. so i think the possibility to get one of these "fighters" is not so bad at the moment.
i think its a question of a good coordination
[removed]
That could be done even unbeknown to anyone. For example I want to help my eCountry so I travel single-handed to an enemy and lose Guerrilla Fight deliberately. ]:->
@avrukh
yeap, hence the new role of the multies 🙂
it just has to be a player with little STR.
do you really think it would work? I doubt. : )
The second eRepublik law:
"The use of a system exploit is disallowed."
sending 20 players to china would cost (ticekts) minimum 400cc
400cc is about 60 Q7 tanks
putting 60 Q7 tanks on #mercenaries would give you (me for example) 600 x 35k = 21kk influ
i doubt it's worth to try
i didnt mention coming back cost
interesting perspective. maybe it's not cost effective, but does give multis new purpose besides being gold mines xD
of course, you can't control who really gets them in the battlefield, but it will be allies for sure and the damage would go to your side. good thinking 🙂
@Zordacz
its not an exploit, its WAD.
@hesar
youre probably right, but lets imagine you send 20 players with 5k STR. cost is 800 CC return trip. now lets say these 20 players get beaten every time by players with an average STR of 35k. This gives you a plus of 300k per player/200 health. So with a full health, it means 6 rounds of guerilla fighting. for a total of 36kk influence.
also take into consideration, that the aim of these drones (low STR players) is to provide easy kills for your stronger players. yes i fully understand that it will probably be very complicated to coordinate all of this, and the cost effectiveness may not be as great as i originally published it. but in the end, the maximum output of influence is what matters, and this way you get a pretty decent ammount of influence for a price of moving.
and also like i said, multies (yes we all know they exist) will probably start to play a big role in battles again (division 3,4).
lets see what happens