DYNAMIC ECONOMY IS POSSIBLE!
D.AMBRIZZI
Dear Plato, I guess you already know that all we want an economy in the game...
so here I will leave 2 ideias to make it possible and make the game more interesting
We all realize that missions make the economy work for a few days, and this is because there is a incentive to all players consume...
so the first step may be make the consume an need and not a want, this will guarantee and constant demand of goods
the other step and most important is change the form of production, you must implement an diminishing marginal productivity to guarantee the annulment of the excess of production, and by this way just will have loss who exceeds his optimum point. Maybe end with the own work is not a bad ideia, or just
decrising its productivity.. because this is one reason for the ridiculous prices.
So we understand that during missions the gold bought is increased, and you make more money, but this is not a solution and make the game boring!
if you want to keep the players motivated and maybe increase those numbers you must make the game better, improve the weaknesses areas is where you can start and make the economy work is urgent!
Comments
pole
votat...total de acord :- )
better economy module, less profit for Plato.
bad economy module, more profit for Plato on a short term.
so where is the equilibrium? beats me...
Sure beats me either
v
No long term economy here 🙁
[removed]
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Podjela energije!
http://www.erepublik.com/sr/newspaper/nova-egeneracija-294363/1
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