Breaking News: Houses the Update

Day 2,435, 14:16 Published in Ireland Ireland by Releasethe Krakken

Ok so I will first just reproduce the update and then discuss it with you noobs.



1) The new industry will not allow you to work as manager. The only way to build Houses will be by using work tickets generated by your employees. The same applies to the raw material companies for the new industry.

Note: Concentrate on the word tickets and not employers or workers. Basically each day your workers work you get the same number of tickets. If you dont use these tickets they build up. So if I have 2 workers and dont use their tickets in 5 days I have 10 tickets. i will return to this later.

Important though as this burst the bubble for most players. Most players have no workers. We will return to worker cost later. But just note that no WAM kliks.




3) A House will have to be activated in order for a player to receive its benefits. Only one house can be active at a time, and any house that has been activated cannot be sold on the marketplace.
4) Houses can be deactivated and re-activated any time you wish to do so. When deactivating a House its durability will be consumed in 1 hour increments. Example: deactivating a House after using it for 3 hours and 40 minutes results in consuming 4 hours of its durability. Deactivating it after 4 hours and 5 minutes results in consuming 5 hours.

Notes on 3 and 4: Once you activated a house it cannot be sold no half used houses. You will use houses in increments of 1 hour. You will be able to buy houses. Ok this will work like boosters. You will have a dropdown combo box that will allow you to activate your different houses. Say I have 4 Q1 and 6 Q2 and 3 Q3 houses. I presume same quality houses queue that means you always use the house with the lowest value in available time.

Energy available - that is increased by Q1 - Q3 is not the same as energy regeneration that WILL be introduced later.

So what this means is for say Q1 house and a 50 energy added you will have to regenerate that energy first. At the start of the day you have 800 energy. You activate a Q1 now you have 800 of 850 available if your energy regeneration is 10 per 6 minutes it will take you 5 x 6 = 30 minutes to fill the energy available and actually use your bonus. Hence this will be a tricky thing to use . Q1 house = 168 hours available.

We will have to work out what strategy works the best probably activating and waiting for it to recharge lets say 1 to 2 hours spend per day.

There is no point for power pack users to use this feature for more than an hour.

Only reason for this elaborate procedure is of course the cost of houses.


5) If a player has two or more companies of the same quality, all companies will contribute to building a common House (thus building it faster, since more assigned employees can be used per day). This only works for companies and products of the same quality - therefore, a Q1 and Q3 company will contribute towards different products.

Notes here:

I dont know why they use "more assigned employees can be used" it must be more tickets can be used and will increase the production rate. This only means you can fill the checkmarks over time.

Say I have 3 Q1 factories requiring 5 work tickets per house. And I have 3 regular workers. I can daily assign 1 ticket to each house and in 5 days I will produce 3 houses or i can assign all 3 to one house and on the second day use 2 and have 1 ticket left restarting a new house. For most of us we will use only 1 House factory.


The raw material companies will have the same base production as the ones for Weapons and Food.
The resources that increase the productivity of the Housing Industry are Sand, Clay, Wood, Limestone and Granite.

Wood - Cork - Ireland
Clay - Louth - Ireland
Sand - Wexford - Ireland

Please note that any resources previously available in these regions will be replaced with the ones below starting with Day 2,436:

Notes here:

First off production will follow base values of Q factories of WRM and FRM.

Secondly in Ireland we have 3 bonuses available which is very nice.That makes HRM our product with the highest bonus being 160%

THEREFORE : 250 + 60/100 * 250 = 400 HRM

No more duplicates no more regions swaps or loans. After the update we have no more duplicate resource areas at all. Renting any region will affect the applicable resource bonus negatively. This means no more Christmas money for Seanan.









Notes here:

First off lets take the 35 Gold Quarry. You have 5 employees slots available. However and this is important to understand you DO NOT NEED 5 workers per production. Each production will be 250 HRM + 60%
So 250 + 150 = 400 HRM. per worker if Im correct

You do however require 1 worker as you cant work in the factory yourself.

Lets take an average salary of 25 IEP that means for Q1 House factory for your HRM requirement you need 2.5 workers. That means your base cost is 75 IEP and more in other areas and less again in other areas depending on bonuses.

1 Q1 factory need a further 5 work tickets.

So base cost for a Q1 House will be :

HRM: 75 IEP
House: 5 * 25 = 125 iep


200 IEP.

Compared to place with 5 bonuses:

HRM = 500 per worker
Q1 = 2 workers

Cost of Q1 House

HRM: 50 CC
HOUSE: 5 TICKETS X 25 = 125

175 CC




This is where you will have to check out the USA very carefully. In WRM and Weps we can use WAM clicks to level the playing fields. A player producing 50 Q7 WEPS using his own WEPS factories and wrm factories and food factories will be able to produce that 50 Q7 WEPS for zero using wam clicks. Just like a player would in the USA. However wam clicks is out of the equation that means a US player will produce the same house as us for far less workers as he will have a bigger HRM bonus. That means if he say use 2 workers and we 2.5 workers as example he will be able to sell his House at 0.5 below our offers . If a bigger country take our areas our costs is now 4 workers. So he is producing at 50 IEP below our costs the same House.



Future:

From forum Q4 - 5 will be energy centers. Q6 and Q7 is touted as small energy recovery boosters i speculate 5 /10 energy recovery per 6 minutes or 10/20 .

We will see later.