War Module Update: Economic Results

Day 1,666, 23:43 Published in USA Switzerland by Kishvier

So if you haven't noticed, the war module was updated recently and this will completely change how battles are fought, and more importantly, our currently deceased economy.

Now at first, you might think that hey, this won't help the economy it was an update to the war module, but then you would be wrong and obviously didn't read this article! We must remember that wars are what drive the economy in this game, the reason we harvest weapon raw materials, and then build weapons. These wars are fought for political reasons and for pride of having the 'most powerful country', but wars are also fought in order to improve our domestic market productivity, to give our companies the highest bonus possible, obtain greater productivity, that leads back to producing more weapons for our wars, and as no country will ever truly 'win', we continue this never ending quest for military domination via a quest to obtain a more and more powerful economy.



Now enough of this babbling, all of us understand that the game is cyclical, but lets get into the specifics of how this will affect the economy.

First of all, we have to examine the results of the new BH rules. There is now a BH medal given to one person on each of the fighting classes, which means there will be more gold put into the economy than before. This will undoubtedly lower the value of gold as the supply will grow at a faster rate than before, and as many of us know, this will be a relief to the economy.

Now this decreased value of gold will cause CC to gain relative value, making everything on the domestic market more valuable. In addition to this, the offer for more BH medals means more people will fight, more often. This will lead to a greater pressure on the markets to produce more weapons and food, leading to their prices increasing as the demand skyrockets.



Moving onward, this new focus on fighting will lead to less health spent on working, leading to a decrease in supplies. This, in my opinion, will have the least affect on the economy, but one must also consider the fact that people are classified by level, and leveling up faster means you will not have as many fights and strength as a similar level character, who has worked far less. For those that don't know, you receive experience for every time one works.



My advice for the future? Buy stuff now, and sell your gold if you plan to, in the future. Prices will rise on the domestic market as well as CC gaining value, and gold will reduce in value.

So I hope you folks learned something, or I at least got you thinking about our economy in a new way!

-Kishi