The way i would change some features - Part 2
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1 thing i have to say about this industry that in my opinion will make people buy other type of weapons except Q7. The biggest problem i find in this industry is the of the weapons.
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The way i would change some features - Part 2
http://www.erepublik.com/en/article/2418989/1/20
The way i would change some features - Part 1 http://www.erepublik.com/en/article/2418377/1/20
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POOOOOOOOOOOOLE
I agree with your previous ideas. This sounds pretty far-fetched and conceptually wrong
by making the weapons not that available to anyone it will make them buy other type of weapons . anyway i am glad when i see people stating theire opinion
For one, reversing weapon usability would be cheating on current owners of those factories. Second, the price of the factories would have to decrease significantly for anyone to build a factory of weapons with 1 use. Subsequently, the price of Q7 would also go down significantly. So ultimately, we'd have producers lowering the price rather than users buying lower quality weapons.
Thats my take!
In my opinion making durability 1 will have opposite impact, collapsing economy. My strategy will be making weapons companies Q6 and Q7 profitable and Q1-Q5 producing parts of rockets. Q6, Q7 with same firepower and durability (so same WRM needed) but Q6 company will have twice fewer work tickets available than in Q7. So the difference between Q7 and Q6 will be that Q7 will make more profit, producing more weapons.
Same for food, Q6 and Q7 will produce food and Q1-Q5 will produce parts of energy bar 🙂
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Vot
Clearely we need a change there: no one is buying q1-6 weapons, there is no intrest to use them or produce them...
esa boquita... mmm.... que rico!!!!
votado
Appreciated your previous ideas but I have to say no to this.
Reason: It won't bother VISA warriors and it will increase the gap between the tanks and the other players.
PS: CSFR attack detected.