Negative effects of permanent wipe-out of small countries
Yfke van de Zand
One of the greatest assets of E-Republik as a game are its real-life national communities that were created around the game, with numerous external forums, chats, IRC channels, RL meetings and so on. This is what makes this game fundamentally different than many other mass strategy games out there.
However, a dangerous trend is developing: concentration of power for a very long time (as in 6, 8, 12 months) on just a handful of countries, while other e-countries are permanently wiped out of the map and - more importantly - denied basic game functions and tools by virtue of its design
Just to refresh some memories, wiped-out countries cannot manage national treasury, cannot elect countries, cannot give citizenship to foreigners, cannot sign MPPs, cannot have citizens hiring people, cannot change taxes etc.
This all would make sense if the engine behind the simulation of the game allowed some reasonable shot for all RL countries to have some reasonable in-game way to get them back on a reasonable time-frame within the game. Currently, there is nothing like that, some e-countries where RL players form tight communities are have been denied many gaming functions and tools for many months in a row.
Now if you follow closely the ranking of citizens' population (http://www.erepublik.com/en/write-article), you will notice that many countries that formerly were higher on the tables have been languishing now, losing population every week. It is easy to understand the process: once an e-country is wiped out, players that have either political ambition or lots of companies end up needing to leave because they can't even hire people to work for them, for instance.
If this is just a temporary situation, fine, people come and go. As it stands now, though, there is a serious risk that many of these RL communities will also disappear, forums will go without audience until they go offline, people get disinterested from playing the game as fewer and fewer local-language material is produced, and so on. Once these communities languish or disappear altogether (you know, an external forum needs some interested players to be kept running, some admins etc), it would be very difficult to rebuild them.
I fear that, absent some major shake-over on the game engine, we'll be stuck with 4 to 6 big countries dominating the World with gazillion regions each operating on their own language, and then mostly irrelevant e-countries without much ties to their RL players operating as generic clans/tribes/groups/teams of some other mass strategy game. That would, then, be a loss for E-Republik, because once you remove its community of players' element, the game has fierce competition with other military strategy online games out there.
Maybe it would be a good guess that big players and tankers from these ever-more-dominating countries would say "why should I care, damn you, I'm winning, you are losing, not my problem, we are going to dominate the entire world on a monochromatic map!"
Well, it might give some short-term satisfaction to achieve this, or even to dominate an entire continent. The usual bullies might well use the fact to throw cheap insults on IRC or else. However, they should also know that a game that becomes boring for your opponent is a game where you don't have anyone else to play against because they leave!
This is already happening to some countries on the bottom half of the population count: their most powerful and involved citizens left for logical reasons, new players are not retained in-game, they come and go easily. It is a lose-lose situation in the long term.
Comments
Food for thought.
voted
obvious article
I know exactly what you're referring to
V from Cyprus
probably the admins hope that there will be proud citizens buying gold to keep fighting impossible RW's 😁
We made some calculations. To fight a credible RW against e-Poland or e-Serbia where they throw some serious damage, outside tournaments, and then fend off attacks for a month, would cost something like 4.000.000 CC. Roughly 20.000 Gold. Even a dedicated small group of players would have to fork out serious RL money, I doubt that would happen. Moreover, eRep would earn more if more players were retained and the game community grew anyways.
IF, big IF here, you succeed your costly RW, they wipe out you immediately after that.
Voted
Thats why such countries are involved in politics - they have to convince enemy aliance to fight vs such big counties. They can of course emigrate, and became a minority in other country.
Features as congress or CP doesnt have hardly any influence on country (they can only set taxes and give money from CT back to people), rest doesnt matter.
Even if small countries gain little independency, they stil will be far behind due to small number of bonuses, so they will have to emigrate one way or another.
And fact that people from wiped country are leaving is cool - its only way to "weaken" your enemy, otherwise you couldnt do anything about it, and fact that you conquered the country wouldnt matter, and wouldnt be so satisfying 😛
Its countries like that say they have to attack others because they are wiped, like Chile
This game is dying, that might be one of the reasons.
Hopefully soon enough there will be a rebalace of the forces of eR and make this game interesting again.
Voted.
It is an obvious danger, yes, but one that clearly seems to have escaped the notice of some.
RIP
There are obviously a lot of tweaks and changes that could be made to correct the problem..
One simple step in resolving the problem is to mimic the RL advantage any fighting force has when fighting at home.. Look all through out history.. when soldiers are fighting resistance wars, or have large invading armies at their door step.. they are always stronger than their numbers represent..
I suggested this a ways back to the admins.. but they seem to have their own agenda.. why not give a 'home field" advantage.. its unrealistic to give an invading or suppressing army an equal ability to inflict damage.. i think you should be twice as strong in your home regions(or a variant of such)..
But like i said their are many ways ... & hopefully the admins will do something to make things a bit more fun (&realistic) currently they seem to favor large Countries.. giving them more advantages, and making it easier for them to maintain their empires.. a very different representation than that of RL Mechanics..
voted
Good article, voted!
I hope admins will read it!
Excellent article.
Like I said before, we need to have an international conference on this. Countries shouldn't be wiped for more then 4 months, and even that's too long, but could proly get concensus. This is a game afterall, and all players should have moments to enjoy it, or else the game dies.
They are pushing little countries to have protectors (big countries) but it doesn't help little countries to be free, sadly.
Voted
true...
Looking for CS in a country with lots of raw's. Will contribute to economy.
Will work for food stamps.
🙁
Wow, how can you have Weapon Q7, and still have such bad CS?
Cool idea is to send one person per Millitary Unit to country with a lots and lots of bonuses, and give him gold for companies - he will be a "company guy", and noone else in MU shouldnt have any companies.
Its best to send someone with low hit, like 10k str in D4. You may have to be a little lucky, or maybe pay gold for CS, but it souldnt be so big of a deal to send only one player to other country.
You can also register in country with bonuses, and get the CS for free, and threat account as only-work 😁
(you can email/ticket for accout delete, and then create your secound account in bonus paradise).
true.
[removed]
V from France
Voted, and check your link again 🙂
"Just to refresh some memories, wiped-out countries ... cannot have citizens hiring people ..."
what? that is news to me... is that true?! maybe you can't hire foreigners (because they can't move to the country) but you should still be abe to hire people with the CS of your country even when the country is wiped....
foreigners with license can even sell products on the market when the country is wiped
yes, but nobody can hire when country is wiped.
wow that's news for me... well i never had the urge to hire people in the few instances russia was wiped in the past....
mhm. while most work for same employer and don't have issues with this, it's really tough for any potential new players because they can't get a job in their own country.
I hope some admins will read this and Nomadicracer is true, soldiers in a RW are allways way more in advance in RL, so strange there is not at least a 50% higher damage for these soldiers against the oppressor.
ko gubi ima pravo da se ljuti
Gazi nejac!
votado from NEW ZEALAND!!!
Pravda za nejač!!!
Teritorijalni integritet je majka svih zajeba
Postani deo imperije
A koji su pozitivni efekti? Mora da postoji neki pozitivan efekat!!111
Ne bih se slozio, to samo znaci da treba da se vise borite i budete bolje organizovani.
The game itself is dying. Real money is far more important than activity and intelligence, that is the main problem that needs to be tackled. That said I understand the problem of being wiped for many months. I do think not being wiped is the problem in this, but not having good ingame instruments to organize resistance.
If they put it back to old rules (no need for a "bridge" between region and capital) the problem would be solved
suggest to eRepublik, add resource trading features between country, at least there is another alternative way to obtain rare resources without wiping any weak country...
I like your idea. But will the big countries not take the resources rather than trade for them?
They seem to like showing off with the number of regions they conquered, and if they can suppress all of these weak countries anyway, why bother signing a contract with them...
I'm sure we in eNL would have had a far more peaceful time without our Oil, but the Polish are so strong that we were completely wiped for half a year, and haven't had more than 2 regions for a very long time (>1 year)...
Basically the only way to liberate regions is to do so when the big country occupying you has too many battles on their hands. So that means many coordinated RWs, some of which are being supplied. In the end you can liberate a few of those regions, with shared costs...
Hope admin. listen to this this article. I have suggested earlier to admin to limit occupation of any region to 1 month and then that region cannot be occupied for one week. This will make it interested for players and probably will bring more wars and money for erepublik.
Well stated - Voted.
Just returning to some of the comments on home field advantage. Not only do defending armies "fight above their weight, but no country has ever given their occupiers an easy life. Occupying forces
realize only about half the production that would be produced if not under occupation...
If the idea is that countries that achieve a certain size don't just get bigger and bigger - as they do at present, there would normally (both in gaming and RL) be some built in mechanism - on the lines that the longer a territory is held the more it costs to hold it. That would eventually mean holding that country would become too costly, and the occupiers withdraw. Maybe others would attempt to occupy, but at least the environment is dynamic. If occupations take higher costs to maintain over time, and also yield fewer benefits the occupier would eventually leave.
In a long term occupation, as already said, the inability to recruit and employ, and stronger players getting fed up and leaving (either the game or the country) :..means
Long Occupation equals slow lingering death...
The game is at its best with a large number of separate countries and becomes pointless with fewer and fewer world controlling countries.
Zelig
In a way, the Defense Shield is a step on this direction, though a small one working only for defensive purposes. If you have just one region to defend, or a few, the Shield is very powerful, but it doesn't do much for countries with dozens of regions...