How Does WAM Work?
Natster
Here we are in the game, and I have seen a lot of Newer players in the game, and they may have ran into a veteran or two whom have through out WAM. So, what is WAM? Simple. WAM is Work as Manager.
Everytime you as a player work for yourself, you generate WAM. Now, generating WAM does cost money, but not as much money as buying it from the market.
The cost of WAM is easily calculated.
All one has to do is take the average wage of our country, and multiply by the work tax (5😵
. The average wage can be found under the menu tree: Community >> MY Country >> Economy. Scroll all the way to the bottom, where you will see the minimum wage and the average wage.
The average wage is what employers pay their employees. This is calculated based on wage. So, the higher the wage and/or work tax, the higher the WAM cost. So, the best way of expediating the Canadian economy is trying to work for a $1 the lower the average wage, the higher the work tax can be. Believe it or not, if we could get the average wage to $10,a 35% work tax is legitimate, self-sustaining and very profitable for all.
The goal would be to pay $1 wage, and pay the balance under the table. This will continually lower our minimum wage, and we should see lower and lower average wages.
Canadian employees who work for Canadian Employers should really work together to make it more profitable for each other. If you work for another Country however, fight for a higher wage, because by doing so you make their WAM more expensive.
Have fun and be profitable! DINNER IS SERVED!
Comments
Good stuff.
voted, good read.
deep thoughts...
"Now, generating WAM does cost money, but not as much money as buying it from the market."
Actually, it depends on the production company, and the Work Tax. Specifically keep an eye on the lowest tier of raw material companies, i.e. grain farms and iron mines.
A couple weeks ago, before the announcement of the Epic Warfare tournament, RM was priced around 0.02cc/RM, while production was at 56 and 49 for grain farms and iron mines respectively (35 RM for base production + 20% production bonus per unique resource region). Since I don't have records of historic work tax, I'll assume the current WT rate (5😵 and average wage of 31 CAD, amounting to 1.55cc.
Thus, working at grain farms and iron mines two weeks ago were unprofitable, drawing in revenues of 1.12cc and 0.98cc, while paying 1.55cc to work as a manager in grain farms and iron mines.
Currently the WRM market is selling at 0.03cc/WRM, with iron mines producing 56 units of WRM (60% production bonus from the occupation of East Midlands), iron mines are barely profitable at 0.13cc (=1.68 - 1.55) and only profitable because of the short-term occupation.
Yep, which is why one probably shouldn't invest in the lowest tiers. I always suggest going for the highest gold rm. That way, it is always worthwhile
IIRC, some of the early missions give free iron mines and grain farms that are tied with acquiring a Q1 weapons and food companies. It's best to educate new players into dissolving those companies to avoid a perpetuating loss, and encourage them to invest in training for the most secure return.
I've seen a few spreadsheets with ROIs of each company circulating around, but I don't recall them factoring in Work Tax. The higher the Work Tax, the more profitable it is to invest in larger base production companies. Gold-currency conversion rates are subject to fluctuations, but most spreadsheets account for that.
Good stuff.