Economy Guide (Medium): Storage, Business / Factories Bonus and Market.

Day 2,682, 08:53 Published in Cuba Cuba by El Kuervo




And we are back in the economical analysis tutorial, where I, a cheap poulain translate a piece of hard work for the poor misunderstood non Spanish speaking community. And because there are huge vaginas lurking among us, let's get some things straight*. AGAIN.

*no offense to the open minded, non narrow minded España Uber Alles female genitals


Lee esto: La versión en Español ya había sido hecha, como bien te explica el Ministro de Educación; esta es una muy necesaria traducción para todos aquellos nuevos jugadores que lo necesiten.

Versión en Español: http://www.erepublik.com/en/article/gu-a-de-econom-a-b-sico-moneda-oro-y-ofertas-2499265/1/20
- Sir Cocodrile

And if that hasn't satisfied your spleen, take this:









Ah I feel much better now. Off to work then.



Today we dig a little deeper into the fascinating world of economics, or how to become a greedy old bastard prone to child exploitation. - Right, now we will focus on companies and manufacturers and their 3 possible routes.

In addition to the various ways one can implement to these factories we complete a small survey of the current Cuban market.

Not forgetting, of course, the importance of the Bonus types, locations, function, efficiency...





The Bonuses

Bonuses are the resources that your country has in all regions of the country. These resources can be classified in 3 types, like factories, no matter what action they do, what matters is the type of bonus.

Weapons bonus:






Iron, Aluminium, Salitre, Oil, Rubber.

Food bonuses:







Fish, Deer, Fruit, Cattle, Cereal.

House Bonuses:







Sand, Clay, Wood, Limestone, Granite.

The resources that a country has, can be seen on the website of Economics of the country. Here it's eCuba.

The regions that are connected with the capital produce a 20% Bonus, while those who have no contact with the capital, 10%.

This percentage represents extras for your what your factories and companies produce, ATTENTION: the more your business will produce, the more raw materials will be needed to meet their needs.

To calculate what would be the production with any percentage of Bonus formula is this:

Production without bonus + Production without bonus/100 * N = Production with bonus.
(N) is the number next to the percentage.



Commodity companies - Raw Material Companies

These are divided into three sections, Food, Weapons and Homes.
The raw materials are used to operate the factories that make food, weapons or houses, depending on the type of factory.
Without these raw materials, the factory will produce nothing.

Generally these commodities are called "RAW", with a clear explanation that they are the most basic and ''pure'' materials used to create more complex one.

There will always be 5 types of companies for each material and a total of 15 companies of different Commodities, although they are very similar to each other.

Food raw material companies - FARM



Weapon raw material companies - WARM



Home Raw Material Companies - HARM



The most profitable companies are the third (10 gold) and fifth (35 gold), in relation to their price / Production. So, in case of manufacturing, it is best to do it in these Material Companies.



As mentioned, the production of these companies depends on the Bonus that the country has at the time of commencing such production. A percentage of Bonus will raise more production until it reaches 100% Bonus, then the productivity of the company will double.

An example of production with 0%, 20%, 40%, 60%, 80% and 100% Bonus.

Food Raw Material Companies



Weapon Raw Material Companies



House Raw Material Companies





Factories

As mentioned, there are 3 types of factories that operate each with the right kind of RAW. Food Factory, Weapons and Homes.

If you do not have the required RAW enough to begin production it will not begin. So be careful and be well equipped with the RAW needed to start production.

Also the grades of factories are 7, which are called a qualities ''Q''. The highesr quality is Q7 and the lowest one is Q1.

Depending on the level of the factory, this will produce the same quality level as the factory, a RAW variable cost of its production.

You have two ways to improve manufacturing level, the first is to improve the manufacturing base (Q1) and to take it to the desired level; otherwise it can be bought in the market "Companies for sale". Although this method is not recommended, since improving factories WITH OFFERS is much cheaper.

Food Factory



Q1: Produce Food grade 1
Food Q1: 2 energy per unit.
It lets you have one worker
The cost will be (without bonus): 200 RAW = 200 Units

Q2: Produce Food grade 2
Food Q2: 4 energy per unit.
It allows you to have 2 workers
The cost will be (without bonus): 400 RAW = 200 Units

Q3: Produce Food quality 3
Food Q3: 6 energy per unit.
Lets have 3 workers
The cost will be (without bonus): 600 RAW = 200 Units

Q4: Produce Quality Food 4
Food Q4: 8 energy per unit.
It allows you to be 5 Workers
The cost will be (without bonus): 800 RAW = 200 Units

Q5: Produce Food Quality 5
Food Q5 10 energy per unit.
It allows you to have 10 workers
The cost will be (without bonus): RAW 1000 = 200 Units

Q6: Produce Food Quality 6
Food Q6 12 energy per unit.
It allows you to have 10 workers
The cost will be (without bonus): RAW 1200 = 200 Units

Q7: Produce Food quality 7
Food Q7: 20 energy per unit.
It allows you to have 10 workers
The cost will be (No Bonus): RAW 4000 = 200 Units

Weapons Factory



Reduced factory prices with deals

Q1: Produce Weapons Grade 1
Weapons Q1: + 20% damage per hit - 1 use
It lets you have one worker
The cost will be (No Bonus): 200 RAW = 20 Weapons

Q2: Produce Weapons Grade 2
Q2 Weapons: + 40% damage per hit - 2 uses
It allows you to have 2 workers
The cost will be (No Bonus): 400 RAW = 20 Weapons

Q3: Produce Quality 3 Weapons
Weapons Q3: + 60% damage per hit - 3 uses
Lets have 4 workers
The cost will be (No Bonus): 600 RAW = 20 Weapons

Q4: Produce Quality Armas 4
Weapons Q4: + 80% damage per hit - 4 uses
It allows you to be 5 Workers
The cost will be (No Bonus): 800 RAW = 20 Weapons

Q5: Weapons Produce Quality 5
Q5 Weapons: + 100% damage per hit - 5 uses
It allows you to have 10 workers
The cost will be (No Bonus): 1000 RAW = 20 Weapons

Q6: Produce Weapons rating 6
Q6 Weapons: + 120% damage per hit - 6 uses
It allows you to have 10 workers
The cost will be (No Bonus): 1200 RAW = 20 Weapons

Q7: Weapons Produce quality 7
Q7 Weapons: + 200% damage per hit - 10 uses
It allows you to have 10 workers
The cost will be (No Bonus): 4000 RAW = 20 Weapons

Home Factories



Q6 and Q7 factories were not put in eRepublik at the time.


Q1: Produce Quality Homes 1
Houses Q1: +50 energy / 7 days
It lets you have one worker
The cost will be (No Bonus): 1000 RAW = 1 House

Q2: Produce Quality Homes 2
Homes Q2: +80 energy / 7 days
It allows you to have 2 workers
The cost will be (No Bonus): 2000 RAW = 1 House

Q3: Produce Quality 3 Homes
Homes Q3: +100 energy / 7 days
Lets have 3 workers
The cost will be (No Bonus): 4000 RAW = 1 House

Q4: Produce Quality Homes 4
Homes Q4: +150 energy / 7 days
It allows you to be 5 Workers
The cost will be (No Bonus): 8000 RAW = 1 House

Q5: May Produce Quality Homes
Houses Q5: +200 energy / 7 days
It allows you to have 10 workers
The cost will be (No Bonus): 12000 RAW = 1 House



As mentioned, the production of these factory's Bonuses depend on the time the country takes to start this production. The percentage of Bonus raises more production until it reaches 100% Bonus, then productivity will double in the Factory.
In turn, the amount of RAW also increases.

An example of production with 0%, 20%, 40%, 60%, 80% and 100% Bonus.

Food Factory



Weapons Factory



Home Factory





Working on your bussiness

Although this is not recommended, as you gain unnenessary experience, it will explain the method to work in your own business. This is referred to as "WaM" which comes from the English phrase "Work As Manager".



Companies and factories related to the construction of houses DO NOT HAVE WaM, they have to hire employees to put them to operate.



Factory Sales

The only thing that can be sold are the manufacturers, and only if it has been at least 10 days after purchase, in case you have not passed these days, you can only dissolve.

The sale price is the normal price without discount, you can apply a discount or maximum increase of 10% over the basio price.



Leave ''My Places'' and press the negative "-" button
Subsequently, we pressed the paper that appears to the left of each factory and is similar to this menu:



Here you can put a price of higher or lower sales by 10% to the base price of the factory.



Dissolve Company / Factory

You can dissolve any company RAW or manufacturing company.
When dissolving only 50% of the cost of building the same except for the production of raw houses and homes in which only 30% of the money is obtained.






The Warehouses

The warehouse is an important part that we must look carefully, because here we can see the remaining free capacity that we have, which is essential if we are to receive donations.

We can also see our military capacity, either seeing the weapons at our disposal or the life bread that we own.

Energy bars cannot be bought in the store, bazooka parts and rockets.



An example of a full warehouse.

Thus, we can buy upgrades from the store. There are two types of these improvements on sale, one which increases space by 1.000 and another by 9.000.


The most recommended space/price is 9,000, given the current gold price

There may be quests which give some amount of free space for your store as a prize.



Sell products

Anyone can sell objects that they have in store. To do so you must select the type of the object, the amount of items to sell and the price.

This is found at the bottom of the "store".



Also it is recommended to see the market in which you sell,check eCuba market to see how much is typically the price of the object in sale, to put a similar price.



AGAIN: Credit for the above article goes to Sir Cocodrile, and his brilliant economic mind. This is just a translation.

AND AGAIN FOR THE THIRD TIME:

PARA LOS LATINOS QUE NO HABLAN INGLES:
Artículo original aquí

Votes & Subs are appreciated. Shout:

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Cuban Economy Guide in English -


http://www.erepublik.com/en/article/economy-guide-medium-storage-business-factories-bonus-and-market--2509517/1/20

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If you came here for knowledge, I hope it was helpful but if you came here for trolling I hope I pissed your fucking guts off.

Sincerely,
The Crow of your heart.