Our Allies III- Warfare Analysis
Con122
Before we get started on the warfare analysis, I would like to think those who comment, vote, and subscribe to my newspaper, it's only been three days, but i'm good with just a couple people doing it, anyways, here we go. By the way: This was started at 6:30 am est time so I was half asleep so this one will do morning and evening battles! This will also be one of the longest articles we did!
The first war I went to was eRomania versus eBulgaria. Our allies our getting killed this round, as we are down 17.60Z% to a eBulgaria at 83.40%. I guess that we will lose this one. eBulgaria has many allies on its side, including eGermany, eUSA, wow... we just checked again and eRomania was at 69.14% to a eBulgaria at 31.86% and dropping fast, I guess we won't lose after all.
The next battle I went to was eUkraine vs eHungary. eUkraine and allies our up 68.15% to a eHungary at 32.85% this battle will come to a close one, but maybe Ukraine? I really don't know, give your input in the comments!
The final battle I went to this morning was eLithuania versus eSweeden, it seems these battles will go on awhile until a victor, anyways here's the present. eLithuania is at 47.62% but ahead is eSweeden at 53.38% which is pretty close and it is hard to see who will win, they both have 78 campaign points.
Up above is in the morning, this was published in the morning of EST. Below is the evening.
The first war I went to was eChile versus eColombia. 19 minutes in and eChile is at 36.01% against eColombia who has 64.99% but who knows what will happen. I suspect that eChile will end up losing.
The next battle this evening was eArgentina versus eSlovakia. eArgentina is at 51.72% the closest battle so far today. eSlovakia is at 49.28% but may come back. But so far, it looks like eArgentina might win, but to close to tell.
The third war I went to was eSerbia versus ePoland. eSerbia was at 54.27% after 45 minutes, while ePoland was at 46.73% while watching, I noticed ePoland was only able to pass eSerbia once, so I expect to see eSerbia take this one.
The fourth battle I went to was eAustralia versus eSwitzerland. eAustralia was at 38.08% against a eSwitzerland at 62.92% which is the second farthest this evening but I guess eSwitzerland will win.
The fifth and final battle I went to was eRomania versus eBulgaria. This battle was going on this morning as while, read up to see the percent of it that round. This time eRomania has 43.63% which is A LOT better then this morning. eBulgaria has 57.77% winning another round perhaps.
Spread the world about this newspaper! Published 12/2/14 358EST 12:57GT
Comments
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Keep working on your Spellchecking and formatting.
Also, work to expand your knowledge of game mechanics even further, as I stated in the last article.
Getting better!
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Again, thanks for reading it, TNCN is at 8 subs, anyways, if you don't want TNCN message system just say the word in the message, maybe we will get "Our Allies M-Warfare Analysis" which is Our Allies 1000-Warfare Analysis
You're focusing on the "wall" in each of these battles, which shifts constantly, and are ignoring the more important numbers that more accurately predict the outcome. The "wall" is the red and blue bar, and it moves according to which side is doing the most damage at the moment.
At the opposite ends of that bar are the score numbers for each team. The team that can manage to keep the "wall" over 50% earns points per minute. This also changes as the battle goes on, and holding the wall for a minute earns more points as the battle nears its end. When one team earns 1800 points, the battle ends and that team wins.
So if team A has 1600 points and team B has 100 points, and the wall is at 60% for team B, that does not mean team B is going to win the battle. It means team A has let the wall slip, likely because they've been maintaining a solid lead for most of the battle, and team B has brought in a big tank who probably blew everything he had to push the wall. It will take heavy, sustained damage to pull an upset that will make team B the winner of that battle. More likely, team A will bomb the crap out of team B for a minue or so and push the wall back to 51 or 52% in their favor.
If you then click the little down arrow in the middle of the battle bar, it will show the stats of the campaign. In this case, the campaign includes many individual battles for 1800 points. Each division earns a number of campaign points per battle:
Div 1 = 1 pt
Div 2 = 2 pts
Div 3 = 3 pts
Div 4 = 5 pts
A team can win up to 11 points per battle, and 83 points are needed to win the campaign. It takes a minimum of 7 x 11-point victories, plus 6 more points (Div 4 + Div 1, Div 1, 2 & 3) in an 8th battle, to win a campaign. Campaigns often run more than 8 battles.
You'll also want to note the CO's (Combat Orders) in each battle. That's the little green button on the right side. CO's are a monetary reward for dealing damage for that team. If a team is losing badly, they can occasionally turn things around by offering CO's, which attract hard-hitting "tanks." "Tanks" are people who typically deal very large amounts of damage within their division - they have very high strength and lots of bombs and energy bars, and can single-handedly push the wall for their team's favour.
In some wars, the team that can sustain the highest CO's is the team that will win. It's rare that you will ever worry about CO's in Div 1 because they mostly pay per million damage dealt, and unless you've been saving up bombs and energy bars and q7 weapons and damage boosters, you will seldom deal multiple millions of damage. Hard-hitting, wealthy Div 1 tanks might do up to around 35 million in a battle. Div 4 tanks will do hundreds of millions, and occasionally crack 1 billion if they're willing to pay cash money for the booster packs and such.
Hope this helps you out with future Our Allies articles. o7