Media Pollution
Releasethe Krakken
Today we are again on the average production for a Q5 WEPS Factory. Yesterday I bumped production to 60 . And predicted an average of 63. Strangely at 60 there is still no pollution shown. Which according to clopoyaur/Foxti means it is under the world production average.
so we have had 0 - 0%
20 - 0.00%
40 - 0.00%
60 - 0.00%
220 - 1.12%
Today I am going to bump my production to 67. Perhaps this will cross the average and give us pollution
I also speculated that the continued colonization by factory owners will drop the average and increase pollution.
Today I saw in Idaho which have an 5% region bonus 21% pollution on Q7. -16% off the bat .
I also bought a tycoon pack. In Ireland my production went over 200% Think in Azores my WRM production went to 225.44 the highest production I have ever achieved.
No doubt this was also an intended spinoff of pollution as one can use the tycoon pack to curb your pollution.
So in the end was this all about selling more tycoon packs.
Serbia also saw a bump. And I have now over 600 work tickets.
U currently use about 45 per day.
I crossed the 201 mark to achieve free training forever. This is more money in my pocket as one doesnt even pay taxes on super soldier medals .
Comments
The colonization will increase the average and drop the pollution. There are more products made and the same number of regions at which is divided.
Is really hard to get accurate data because of the day by day change of the production. The best way to do it is to team up with somebody and produce different quantities in the same day. Maybe tomorrow the average production will be different.
You should have produce more than 220 to see the increments in which is going up, 440 to be more exact. But how I mentioned before it must be done in the same day meaning you need a partner.
I can't remember and find where I saw that the pollution is updated by the numbers from yesterday.
Don't take that as a 100% accurate information.
no the logic is there is more regions by which it is divided. if you raise the divisor at the same production then your average falls. i said colonization by which i mean placing a factory on virgin land(region with zero factories of the type ). My assumption is that 0% is a way to track no production and subtract such regions from the total regions. if all regions are used then your average would be lower than if you use regions with a production.
if everyone stuck to high bonus regions our average would be much higher because the divisor I assume would be lower.
Reaching level 201 pretty much solves all economy problems of an individual..