Companies profitability in Greece
Admiral General Mickey
Once again we are able to upgrade factories for 55% of the original cost. I would like to show you some data about profitability of companies in Greece. The data was last updated at day 2,416 of the new world, 01:45 eRepublik time. Lets go!
Greece has 90/90 bonuses, which means that the basic production of both Food/FRM & Weapon/WRM is increased by 90%. The work tax value is pretty high and stands on 1.10 CC. The VAT on both food and weapons is at 2%. The current offered salary is around 34 CC and the value of the gold is 201 CC.
As the production is bigger, the requirements to produce goods get bigger as well. The current food production per worker is 190 units while the weapons production is 19 units per worker.
As there are no requirements (RM) when producing raw materials, the production in RM factories is the only thing that gets bigger.
The prices of the goods in the market are pretty low. Later you will find out that some factories are not profitable at all at the moment.
According to the prices of the food we check what's the cheapest food according to the amount of healt points it gives.
Taking into consideration all of the date listed above, here is a table which shows what are the current profitable companies by working as manager and by hiring employees.
If you were wondering how much days are needed to cover the building cost of the factories, the answer is listed below. Please note that in the employees section the meaning is of hiring the highest amount of employees possible in the factory, though if one employee is not profitable, more wouldn't change it.
* The building cost is discounted with 45% on regular factories and 30% on RM factories. Promotions on RM factories are not common but I prefer to show the discounted building cost.
Just an explanation about the table:
WAM DTP - Work as manager: Days until the gold difference is achieved by incomes.
WAM DTFP - Work as manager: Days until the building cost is achieved by incomes.
Employees DTP - Hiring employees: Days till the gold difference is achieved by incomes.
Employees DTFP - Hiring employees: Days till the building cost is achieved by incomes.
I won't offer any suggestions or write my conclusions, but I would like to say that in my opinion you should only build factories to fill your own needs, as food/FRM & weapons/WRM, because you won't make much profit by having the facotries, unless you stock up goods for the right moment. I hope this article was helpful and gave you some 'tools' of knowledge.
Don't forget to vote the article.
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Best Regards
Comments
Companies profitability in Greece:
http://www.erepublik.com/en/article/-2412741/1/20
Great job!
nice miki.
🙂
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Excellent article, good job o7
very good !
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Very good article.
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voted... very nice!
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gj mate
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Excellent article. Good job!
Great job
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Excellent article.
Voted!
Very good analysis!
Nice article!
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amazing work!
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vtd!!! Q3 WRM still the most profitable investment 😉
Indeed. However players who dedicate the majority of their energy to fight may prefer Q5 RM factories as the production is bigger for the same amount of energy. Of course that if players build companies to make profit it's better to build Q3 RM factories.
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profit/cost ratio? : p
I don't have enough Jewish skills to calculate that.
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perfect job, come and make the same analysis in Turkey please 🙂
I work with an automatic calculator which I built in Google Docs. I can give you analysis of companies profitability in Turkey without any problems, but be sure I won't immigrate to a country that you know .. unofficially controls my enemy (Cyprus). If you want the tables just let me know.
sure i would love to have them 🙂 thanks a lot🙂 you know that from beginning i was personally against any occupation of Israel, I respect and feel deep friendly ties with Israeli people!
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Voted.
Great job!!
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A very interesting article, for both young and old players, i believe!
o/
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