Admin - Let us see fights needed!!!
Pfeiffer.
So I was thinking about the changes to the war mod that were rolled out today, trying to imagine the train of thought at Plato HQ:
Artists rendering
When it occurred to me that I should ask a question of the admins about this new world we live in...
Divisions, yea OK...I get it. Make the newbies buy gold. Nice plan, will probably work a bit.
These one hit kills though...well, they bother me. Mostly because I have no idea how much wellness a kill will take. Therefore I ask you, Plato (and minions) to please allow us to see the fights needed for a kill.
This will prevent player derping, and make me very happy. Consider this my informal appeal to your nobler ideals.
Also, just for XtaSia:
~H
Comments
herpaderp
derpaherp
hurr
durr
not a bad idea.
DERPA HERPA ZHENG
Sucks to be a Q4 food producer right now. I used to be able to eat mid-fight to use an even number of food.
derpaherp
yup as i was finishing sometimes an opponent with bazooka when it was needeed 2 hits more while i was having only 10 health left, this way i was killing him anyway without to have to spend some candy to add the damage on the round .... Derp
That shouldn't be necessary Mavie. Gold sinks for the sake of more gold sinks is disgusting.
lulzy
nice try puppetmaster we all know you're admin
dhurrrr.
The one hit kills will result in considerably less requests to the server, and should therefore reduce hardware derping. Plus its may also become possible to suffer through FFs on an iphone as it wouldn't take so long.
Translation into Derp-ish:
Herpderp. Herp de derp. Herp-a-lerp-a-derp. Herp merp pa derperp. Hurpaburpdederp.
http://wiki.erepublik.com/index.php/Military_formulas
D = (60 + ((S1-S2)/10)) × (1 + (Your FirePower-Enemys FirePower)/400) / 2
1.) make a simple calculator
2.) insert numbers (i.e. S1, S2, FirePowers)
3.) ????
4.) PROFIT
once youve found D,
H = roundup(targethealth/D)
y u no can into mathermaticals henree
No, no, no...
You guys have it all wrong. This wonderful improvement is meant to 'help' n00bs, not make them buy gold. 😃😃
Also It's kinda nice not having to click 'fight' so much but I understand others POV. Maybe they could put a little button next to the 'fight' button. Make it like 'select fire', semi or full auto at the flick of a switch? Just a thought.
I havent seen this Rob Schneider movie.
Good idea, couldn't agree more.
LOL
Can we see the other divisions "wall" as well?... coordination just became harder
caquita de la vaquita estos platos 🙂
duhhhhhdahhhhhhhhduhhhhhhhhhdahhhhhhhhh
if u want to see how many hits are reqired get that advanced erpublik thing from chrome
doesn't work any more, masterdrewby
Stop whining.
herpaderpology
agree
smile/ medal thiefs are faster now
okay u can see that throw a script
and they are legal scripts (am not saying that all of them are)
now go search for it and get it ... am too lazy to type its name =_=
So... you're saying the module itself is telling you the same amount of information it was before, but your script is broken?
Interdasting. Very interdasting.
you can make an educated guess.... it's easy to see if you have to use 3 or 4 fights...
actually what i want to see from this game, is sound effects
by seeing i mean hearing
eating food : omnomnom
fighting: explosions and shit
working: some tools clanging
headless chicken actually clucks for premium members
hate this instant kill. before you could optimize the weapon amount to the necessary damage to kill. now you always waste in the last hit your damage. e.g.: you need 3 hits q6 for a kill, bit after 2 hits you see the enemies health to be slightly zero. before you could change to q1 weapon, now you waste a q6 hit. In 50 ff the difference might be up to 5 kills less now. So Admins give us the chance to select the weapon assignment.
Yeah, Personally I like the one hit-kill system. Yes, you have to make sure you have enough wellness first. I recommend when you get near 100 wellness left just be careful. Or just keep your eyes on the wellness bar entirely. Its definitely a CON to this part of the new system, but Id rather keep it the change, then change it back.
Also, if I am correct, even if you logout, do whatever, as long as that entire war/battle doesnt end the next time you fight there it will be the same enemy.
I also wanted to say, perhaps they can give the player the option. Like with the display / don't display influence done per kill. Maybe they can add a "one kill-shot" choice, or a "multiple-shot kill" option.
Herp medals and derp gold or derp medals and herp gold.
Ok, put one more button for hitting derps, in left of the herp or vice versa. Thanks a lot !
Hey ghost84, when you switch to a lower quality weapon from q6 it does so much less damage, it's not worth it. It's better to just stick with the q6 weapon, take your big damage and call it a day. I mean, it's not like you save any health by using a different weapon, and anyway you're spending less than a dollar more for a hit from a q6 weapon, so I wouldn't call it a waste by sticking with the q6. There's a reason q6 is the best.
Voted and Shouted. It's SO irritating having no idea how much health you need to kill an enemy and really screws up my health management 😣
ghost84: When you're doing that, you're lowering your rank and influence gain just to save a shot from a Q6, doing a bit more than half the damage for about the same price-per-shot as a Q6.
bi*** please
You wrote an article?
I was actually on the fence about this change.
Thanks for giving me a reason to like it. 🙂
Voted
Math is elementary. It's not that difficult. Keep the change. It saves time!
Let us see fights needed!!!
Agreed
Voted
Plato no is the Admin.
Admin so crazy our visas, just it.
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http://www.erepublik.com/en/article/trp-admins-simple-things-could-save-all-of-us-fellow-shout-it-loud--2058514/1/20