100,011.93 Time for a Strength Pack?

Day 2,507, 00:26 Published in Serbia Sweden by Misho

Hi,

Another milestone reached, almost as big as reaching 7.00 strength once was back in the days.

What new things have we seen since the "7 strength" days? Well a lot I would say but mainly there has been a shift from a game focusing on community, social interaction and a curiosity of how we - the players - should build a country together. To be a game much more focusing on the players account.
The countries have for some reason, been turned into some muddy thing in the back ground which few seem to care much about.

In today's eRepublik the country gives bonuses to the player account. The only benefit you give back are taxes. Before you could spot a rich eCountry, a well functioned eCountry by just looking at it. eSweden was rich and had Q4 hospitals in every core region. eSweden made trade agreements with eFinland and ePoland including donations of one very expensive Q4 hospital to each of these countries.
Later we had defense buildings, bunkers. A rich country built bunkers to help fend of aggressions.

Even before that we had gifts. A whole industry built around a very nice feature which meant that players constantly had to seek at least a minimum of interaction 'Hi buddy, can you gift me - I'll gift you back?'.
Gifts gave health, and any well functioned army had to make sure to have a good gift system and enough gifts to her soldiers. As I remember it this was a function which often attracted female players in eSweden. Call it the Florence Nightingale syndrome if you like but it did work - even in a web browser game.

My hopes for the future?

I hope we will see features focused on building eCountries and strengthen the community rather than feature strengthening the individual accounts. I am confident that is what most players also want. The skilled community builder can be so much stronger then any Strength Pack can buy and far beyond 100k+

Yours in Peace,
Misho