[ SFP ] - PLUTO AND HIS UPDATES - EPISODE 1

Day 2,588, 02:46 Published in Switzerland Republic of Moldova by Sisk
This is just my point of view and the way i would like to see some things changed


ROCKER FACTORY
Well they added this factory so people will start buying Q1-Q6 weapons , but the way they do it .. doesnt do anything that it is supposed to do. I present a table plus some small details on what i would change.
- Production : is the number of weapons need for creating a rocket
- Estimated Cost : how much cc you need to pay so you can build a rocket
- Rocket Damge : is calculated by the damage YOU do with weapons Q1-Q6
- Booster 50% : the time for the Booster
- Rocket Damage : I calculated the damage that I do in this theory
- Energy bar save : how many EB i would need to the the rocket damage by fighting with Q7 weapons
OBSERVATIONS
- You can build 1 rocket per day
- You can not store more then 1 rocket
- You can build 1 booster per day
- You can store as many booster as you want
BONUS :
- Add the rockets that you used in the profile page the way we have BIG and SMALL Bombs.
IMPACT :
- people will buy q1-q6 weapons
- raw price will increase due to the production of q1-q6


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[ SFP ] - PLUTO AND HIS UPDATES - EPISODE 1
http://www.erepublik.com/en/article/2479760/1/20


FUTURE TITLE : EPISODE 2 : STORE - THE WAY SALES SHOULD WORK