why did wep raw jump to .05?
ComputerSpeaker
i seem to not udnerstand why it did, because wage prices have been to high to make it profitable to hire workers at .04 so people should have been wamming, and it was profitable to wam at 0.04. so people would have wamed and kept waming, but now this mu contest, wep prices rise a little bit, but not enough to make it profitable to work employees in wep factories, so demand for raws should be the same. or is this were the black market of wep prices really effect things? i guess i just do not understand can someone explain it to me?
Comments
MUtournament
= more people do actually fight from the small ones + big MUs are fighting for good ranking
= more demand for weapons
= much more demand for raw (because of q7)
= price goes up
.
+
on one side you have highly competetive q7 weapon market = prices are as low as possible and on the other side you have weaponraw production which can't meet the demand so prices rise to 0.05cc
with that raw cost (at least for q7) rises very much and rawprice can't rise less than 0.01
so you have high raw price because no other alternative (like price of 0.045 or sth like that)
VS
low weaponprices because high competition
PS
people who care for profit just don't produce with employees
but the price of weps did not go up enough in my book to justify hireing workers at .04 raw price, or did it in other countries?
people who wam will do it if it is profitable, and waming at .04 was profitable, so there should not be any increased demand for raw weps until hiring workers gets profitable for wep factories, but i guess maybe usa produced most of the worlds raws when we had bonuses and now we lots half our production of rawws so maybe the entire worlds production of raws went down when usa got wiped?
[removed]
well raw price at 0.05/piece for a q7-weapon is at 10cc so all prices at for q7weapons ~10 are ±0 profit like in eRussia atm.
you have to understan😛
for long time weapons (and also q7) were produced at loss - and long time is not 7days or sth but month. and even after that q7 just was lowprofit (if you see it in relation to the investment of the company). there is no logic on the market.
and about the rise of raw-demand
many/most MUs use selfsupply-communes were raw is bought on market (at least part of the raws) and MUmembers work there as employees. the workhours go into making the raws to weapons
*where raw is bought on market
on http://www.egov4you.info you can see the damage for MUs and often the damage is quite low normally but then with ingame-missions or MU-intern-organized hits come the damage of the MU rises very much.
see for example GRAD the strongest MU of eRussia
citizencount (orange line at the top) in the MU does not change much
but count of the active fighters (orange) change much and even more so the dealt damage aka influence (blue)
central to your thinking was the idea that
- weapons prices have not increased enough to make it profitable to produce them with employees and purchased raw. Demand for raw should therefore not have increased.
I understand your connundrum. After all, even if there were plenty of people wanting to buy my tanks, why would I make any if to do so is not profitable? Hence, supply should not increase until price reaches a level where there is profit to be made.
Here are some factors which, in addition to pure ignorance, change things.
a) eUSA was one of the last places to have raw go to .05. Likely, all the cheaper raw was bought by players from other countries.
b)It may be unprofitable to make weapons in the eUS but it is certainly profitable elsewhere, especially if you had a large inventory of worker credits built up.
c) foreign players produce profitably and sell into eAmerica either by using their own license or by selling to intermediaries who have such a license.
In short: globally, the market in raw is pretty flat. The absence of bonuses in the eUS tends to make it appear there are few opportunities. When you can spread your wage cost over more units of production, and when you can produce 80 % more WAM, raw and finished goods, you create a margin of profitability.
In addition to the above, players are prepared to pay for:
-fun;
-the rewards offered by the tournament.
ohh brilliant 🙂 your right i just checked serbia and they do make a significant profit in a q7 wep factory at their wage.
ohh and a person can save up worker credits? so i could just sit and wait instead of using my wokrers working? how many days can a person store up?
you can store workhours as much as you like. i have >1000
if you employ workers say for 20cc salary
each worker produces 20 weapons (=1cc salary/unit)
each weapon needs raw worth 10cc
so salary and raw per weapon are at 11cc already
if you then sell at the market for 10.22 and pay tax (3😵 you only get 9.92cc but had an investment of 11cc
see my reply to your reply above
+
q7weapons were never big profit
in eRussia they import stuff to get about 0.20cc profit/unit with wam!
one serb put 2000units on market. if he had employees for ~20cc (= -1,00cc salary/unit) he would lose money (= 0.80cc/unit)...
I believe a very good way to approach the whole "profit" thing is to ask "how much did I get for my raw?" http://www.erepublik.com/en/article/the-money-is-in-the-raw-2273455/1/20
For the entrepreneur, a q7 weapons company adds value by "compressing" raw. You get less for the finished product than the "market price" of its raw. HOWEVER, it gets the raw out of storage which allows you to continue making more raw. Ultimately you get a lower unit price but a greater total net revenue. So the strategy is, essentially, produce produce produce raw, put maximum allowed by storage on market and use the excess/unsold raw to compress into tanks. Repeat. Keep the daily raw production going... it is the gravy train.
yes instead of selling raw cheap (now for 0.04) on market to get it out of storage you will get more out of the raw (=0.05cc) if you built a weapon.
but that (producing weapons instead of selling the raw 0.01cc cheaper on market to get the full value out of the raw) is something you would do always so it does not explain the higher demand on raw all of a sudden.
+ black market for raw mentioned in the article: you can't donate raws since about longtimesago
raw is sold "black market" by special arrangement between players. It usually involves trust: I place my raw on market at .06 cents, no one will buy it, so it is there for my "special buyer". He buys the raw at .06 cents and I donate back 1.5 cents/unit. The net cost to buyer is therefore 4.5 cents: he saves a half penny/unit and I get my stuff out of storage. This kind of arrangement is generally only attractive to suppliers of massive amounts.
In a healthy market like the present one, you can achieve the same result by building tanks. For instance the present market price for q7 tanks is about 10.50/unit. Remove the tax (assume imported) of 6% leaves you with 9.90 of which .90 is the wage cost. Net revenue after tax and wage is therefore 9.00. That 9 dollar revenue means you got .045 cents for your raw.
When the tank market isn't as healthy, you may still be able to approximate the revenue from black market. It is just a matter of deciding what "velocity" you are happy with. In a weak market, for instance, (depending on wage rates) you may not want to hire people to produce raw from plantations. You will fill your storage more slowly and therefore have greater time to clear your inventory.
Undoubted, though, the present demand for raw and weapons is fuelled by the MU tournament. That demand leads to increased market price for labour and for raw. Having an inventory of cheap labour helps you to take advantage of high prices. So does multiple plantations since they can be profitably farmed with employees. As always, how much you can WAM is also a part of the "bread and butter".
"raw is sold "black market" by special arrangement between players. It usually involves trust: I place my raw on market at .06 cents..."
ah yeah
because many people die, get banned or just scam you i was aware of that option way back when VAT on raw was killed but don't use it - so i totally forgot it. thanks
i am just not into that "interact with others to get some cents more profit" -stuff
monetarymarket and my companies were silent and i could come and go as i pleased
bot
now what kind of bot? a admin bot with unlimited money? or a player script that checks the markets once an hour?
admin