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The Questions and Answers Insider - Day 979 [Update 2, Day 981]
UPDATE 2 - Day 981, eRepublik time: 08:06
As you might have notice, there's an eRepublik Survey on going (liked in Homepage). We would like to encourage you to answer it since based on your answers, we may take important decisions about the future of the eRepublik modules. Thank you!
UPDATE 1 - Day 980, eRepublik time: 09:06
Tomorrow (day 981) we will take the servers offline for at least 2 hours, starting at 01:00 (eRepublik time) in order to implement changes resulted from your feedback tickets.
1. “Please change the way hospitals work. they are used up in the first few hours of a battle.”
The new product specification for hospitals will be as following:
- Health/player/turn: division = 2 CP, 2 CP = +1 Health (max 50 Health restore)
- Health budget: 1 CP = 2500 Health (max 250.000 Health)
- AOE: division = 20 CP, 20 CP = +1 tile (max 5 tiles)
In plain English, this means that a Q5 hospital will last for about 5000 fights (if you maximize the health budget and health/player/turn). Currently, a hospital can be used only for a couple of hundreds of fights (less than 500).
For further balancing, the new product specification will be as following:
- Defense: division = 2 CP, 2 CP = 1 Defense Bonus (max 50 defense bonus)
- Durability: division = 1 CP, 1 CP = 50 uses (max 5000 uses)
- AOE: division = 20 CP, 20 CP = +1 tile (max 5 tiles)
In plain English, this mean that a Q5 defense system will last for about 5000 fights (if you maximize the durability and defense). The current usage rate of a defense system is approximately 100000 fights.
2. “I did something wrong when I customised my products and now I can’t change it.”
Based on the multitude of the similar tickets, but also in order to offer a way for General Managers of hospitals and defense companies to adjust their products based on the changes explained at point 1, we offer you free of charge, without upgrading/downgrading, for a limited time (a couple of weeks) to adjust your product customization. Although all general managers will have this option enabled, you can see it as a opportunity to correct any blind choices and to respond to hospital/defense systems modifications explained above.
3. “It annoys me greatly that, in a fight where I know the enemy was too inferior to even touch my chopper and do any damage (such as a level 1 Greenhorn Infantry, who was foolish enough to step out onto a plain next to my Veteran Helicopter), I know I'm guaranteed to receive -10 health when the fight ends because others on my side also dogpiled into that fight and it counted as supporting the battle.
This feature can be resumed as such: whenever you “support a battle” (your opponent is defeated by another ally fighter), you gain 2 skill point and 2 rank points and you lose 10 health. We’ve decided to reduce that health loss from 10 to 5. After the implementation of change, the second round of analyses will be made (behavior, average maximum number of fights of a citizen, etc.) and we’ll decide if further improvements will be made or not.
Enjoy!
The Q&A Insider - Day 979
Hello everybody!
Today is special day for the Insider: we are proud to introduce the Q&A Insider!
We received a lot of tickets with questions. We did not have the opportunity to answer all of them yet; thus we want dedicate this day to you. What does this mean exactly? In this Q&A Insider you will find the most frequently asked questions of the last 7 days. Of course, they will be followed by answers and detailed explanation.
We are counting on you to point out, in comments, other questions that you consider important. If you will have a lot of questions for us as comments to this Insider, we will try to answer them in a future edition of the Q&A Insider. You can find below the first series of questions from last week. Enjoy!
Question 1. ”What happened with the Super Soldier Medal?”
Answer: The Super Soldier Achievement gain is currently disabled. We're aiming to introduce four new achievements for the four types of military skills, but we do not have an estimation regarding the time of implementation. We’ll let you all know as soon as we reach a decision regarding this subject.
Question 2. “I would like to know how health and happiness regenerate over the next day. How much is the regeneration influenced by my food and my house?”
Answer: The influence upon health and happiness depends on the quality of the food and house. You can find the latest news about this topic right here: http://www.erepublik.com/es/article/plato-s-retirement-by-carla-update-3-day-979--1464193/2/20
Question 3. “While defending, if no one attacks me, is the selected booster going to get consumed?”
Answer: No, if you choose a booster when you are defending the tile and nobody is attacking you, that booster will not get consumed.
Question 4. “When attacking in berserk mode, if there are more than 1 enemy on the area, the selected booster will be charged only 1 time or it depends on the number of the attacked enemies?”
Answer: The booster will be charged only one time.
Question 5. “For example, if I have a house giving me 8 health, food with 7 health and I fight down to 20 health, tomorrow I'll have my health restored to 70 and after food/house bonuses are calculated, my health will be 85?
Answer: Yes, because the food/house bonuses are applied after the “70 health restore". This also means that next day you will have less than 70 if no food is present in the inventory.
Question 6. “Do you get experience from battles?”
Answer: You do not receive experience points from battles. Experience points will be received only when you: Work, Study, Train, Relax, Vote, Candidate.
You can check the eRepublik Official Wiki for more info: http://wiki.erepublik.com/index.php/Experience_points
Question 7. “How do we use the hospital?”
Answer: When you fight in battle, you will use hospital automatically if:
- you're deployed;
- you're inside the area of effect of hospital;
- the hospital is controlled by your team.
The amount of health you can receive depends on the roof of the hospital and is limited by the amount of health you had when you entered the battle.
Question 8. “If there are two hospitals that cover one area, do they both lose durability when one person gets healed?”
Answer: No, only one of the hospital is used and the one chosen is the one with a bigger bonus.
Question 9. “What happens if I deploy on the battlefield before the beginning of a war?”
Answer: We want to inform you that if you deploy yourself on a map before the beginning of a battle this could affect you when the battle starts. Don’t be mislead by the idea that you are outside the battle area, because when the battle starts you will be automatically involved in it. Not being able to defend yourself, implies that you may lose easily. So if you decide to deploy your unit in this way, take into consideration this possibility.
This is it for now, don’t forget to post your questions and we will see you next Monday.
Kind regards,
eRepublik team
As you might have notice, there's an eRepublik Survey on going (liked in Homepage). We would like to encourage you to answer it since based on your answers, we may take important decisions about the future of the eRepublik modules. Thank you!
UPDATE 1 - Day 980, eRepublik time: 09:06
Tomorrow (day 981) we will take the servers offline for at least 2 hours, starting at 01:00 (eRepublik time) in order to implement changes resulted from your feedback tickets.
1. “Please change the way hospitals work. they are used up in the first few hours of a battle.”
The new product specification for hospitals will be as following:
- Health/player/turn: division = 2 CP, 2 CP = +1 Health (max 50 Health restore)
- Health budget: 1 CP = 2500 Health (max 250.000 Health)
- AOE: division = 20 CP, 20 CP = +1 tile (max 5 tiles)
In plain English, this means that a Q5 hospital will last for about 5000 fights (if you maximize the health budget and health/player/turn). Currently, a hospital can be used only for a couple of hundreds of fights (less than 500).
For further balancing, the new product specification will be as following:
- Defense: division = 2 CP, 2 CP = 1 Defense Bonus (max 50 defense bonus)
- Durability: division = 1 CP, 1 CP = 50 uses (max 5000 uses)
- AOE: division = 20 CP, 20 CP = +1 tile (max 5 tiles)
In plain English, this mean that a Q5 defense system will last for about 5000 fights (if you maximize the durability and defense). The current usage rate of a defense system is approximately 100000 fights.
2. “I did something wrong when I customised my products and now I can’t change it.”
Based on the multitude of the similar tickets, but also in order to offer a way for General Managers of hospitals and defense companies to adjust their products based on the changes explained at point 1, we offer you free of charge, without upgrading/downgrading, for a limited time (a couple of weeks) to adjust your product customization. Although all general managers will have this option enabled, you can see it as a opportunity to correct any blind choices and to respond to hospital/defense systems modifications explained above.
3. “It annoys me greatly that, in a fight where I know the enemy was too inferior to even touch my chopper and do any damage (such as a level 1 Greenhorn Infantry, who was foolish enough to step out onto a plain next to my Veteran Helicopter), I know I'm guaranteed to receive -10 health when the fight ends because others on my side also dogpiled into that fight and it counted as supporting the battle.
This feature can be resumed as such: whenever you “support a battle” (your opponent is defeated by another ally fighter), you gain 2 skill point and 2 rank points and you lose 10 health. We’ve decided to reduce that health loss from 10 to 5. After the implementation of change, the second round of analyses will be made (behavior, average maximum number of fights of a citizen, etc.) and we’ll decide if further improvements will be made or not.
Enjoy!
The Q&A Insider - Day 979
Hello everybody!
Today is special day for the Insider: we are proud to introduce the Q&A Insider!
We received a lot of tickets with questions. We did not have the opportunity to answer all of them yet; thus we want dedicate this day to you. What does this mean exactly? In this Q&A Insider you will find the most frequently asked questions of the last 7 days. Of course, they will be followed by answers and detailed explanation.
We are counting on you to point out, in comments, other questions that you consider important. If you will have a lot of questions for us as comments to this Insider, we will try to answer them in a future edition of the Q&A Insider. You can find below the first series of questions from last week. Enjoy!
Question 1. ”What happened with the Super Soldier Medal?”
Answer: The Super Soldier Achievement gain is currently disabled. We're aiming to introduce four new achievements for the four types of military skills, but we do not have an estimation regarding the time of implementation. We’ll let you all know as soon as we reach a decision regarding this subject.
Question 2. “I would like to know how health and happiness regenerate over the next day. How much is the regeneration influenced by my food and my house?”
Answer: The influence upon health and happiness depends on the quality of the food and house. You can find the latest news about this topic right here: http://www.erepublik.com/es/article/plato-s-retirement-by-carla-update-3-day-979--1464193/2/20
Question 3. “While defending, if no one attacks me, is the selected booster going to get consumed?”
Answer: No, if you choose a booster when you are defending the tile and nobody is attacking you, that booster will not get consumed.
Question 4. “When attacking in berserk mode, if there are more than 1 enemy on the area, the selected booster will be charged only 1 time or it depends on the number of the attacked enemies?”
Answer: The booster will be charged only one time.
Question 5. “For example, if I have a house giving me 8 health, food with 7 health and I fight down to 20 health, tomorrow I'll have my health restored to 70 and after food/house bonuses are calculated, my health will be 85?
Answer: Yes, because the food/house bonuses are applied after the “70 health restore". This also means that next day you will have less than 70 if no food is present in the inventory.
Question 6. “Do you get experience from battles?”
Answer: You do not receive experience points from battles. Experience points will be received only when you: Work, Study, Train, Relax, Vote, Candidate.
You can check the eRepublik Official Wiki for more info: http://wiki.erepublik.com/index.php/Experience_points
Question 7. “How do we use the hospital?”
Answer: When you fight in battle, you will use hospital automatically if:
- you're deployed;
- you're inside the area of effect of hospital;
- the hospital is controlled by your team.
The amount of health you can receive depends on the roof of the hospital and is limited by the amount of health you had when you entered the battle.
Question 8. “If there are two hospitals that cover one area, do they both lose durability when one person gets healed?”
Answer: No, only one of the hospital is used and the one chosen is the one with a bigger bonus.
Question 9. “What happens if I deploy on the battlefield before the beginning of a war?”
Answer: We want to inform you that if you deploy yourself on a map before the beginning of a battle this could affect you when the battle starts. Don’t be mislead by the idea that you are outside the battle area, because when the battle starts you will be automatically involved in it. Not being able to defend yourself, implies that you may lose easily. So if you decide to deploy your unit in this way, take into consideration this possibility.
This is it for now, don’t forget to post your questions and we will see you next Monday.
Kind regards,
eRepublik team

oh yeah
__________HAIL eTURKEY (: __________
o7
pole
GO MEXICO
Medju prvih deset xD
GOGOGOGOO MEXICO
GO MEXICO
Turkuaz Hareket
GO MEXICO
vote
GR0M!
KOZA NOSTRA KAŽE DOSTA!!!
GO Colombia
Jellymaxxxx! DOWN WITH PTO's!
5 minutes and full of spam (
Alexis Bonte is the greatest man that ever lived.
when will you fix the game? xD
GIVE ME V1 !
Have you ever thought of creating a special department SIMPLY dedicated to hunting down multi's and stopping PTO's. The game has become so overwhelm by both PTO's and Multi's, normally going hand in hand that many players have quit, given up and rage quit just because the admins ignore their pleas and tickets.
no vote xD
Are you going to make a statement regarding the implementation of new countries and languages? that in forum is lie
I don't understand you guys. You are spaming, not admin. Admin is just answering on many qouestions. What you doing? Spaming, left your spaming comments?
ADMIN GOOD JOB. And thanks for answers!
So, for how long will guys like the one mentioned in this article (http://www.erepublik.com/en/article/lengyel-fakegy-r-polish-fakefactory-hu-en--1466999/1/20) be able to use thousands of multies every day? He was reported many times and produced some 1.5 million units of iron since.
Is there anyway to make the military module faster? Can we have an espionage wall or something? Instead of fighting we could help our nation do battle in another way?
That would be cool...a spy wall.
can you tell me why i cant access contact page?!?
<a href="http://www.erepublik.com/en/contact/none/none">http://www.erepublik.com/en/contact/none[..]/none</a>
Too much clicks...
Simplicity is too luxurious for this V2. Yet, still,the war module is technically eliminating those with lower "speed" connections...
Oh my eGod!
Why not implement a form of payment for production?
That would be very very very useful for all
First Page!
SB medals: because of the new system of experience, many society builders are getting new medals/maps for the same invited people (they reached lvl 6 in V1 and now reached lvl 10 in V2)
It's normal, bug or what ? we need to know if we can collect this gold...
I sent a ticket 3 weeks ago, no answer yet.
Let us choose which friends we have on our home page, not just the first 8 or 9 in chronological order.
I love Admin like a fat kid loves cake.
When will you fix the bugs? I was on battlefield about a week ago, fought 1x, lost 30 wellness and applied Wellness pack+20. I ended up with wellness around 85 but next day I was forced to use Health check and I was at 70. What kind of bug was that?
1st page
so not having food results in 66 ? thx admin for ruining the food industry.
Add new countries
votato, <3 the wellness update.
Vote.
What's the point of XP points if we dont get any by fighting ? seriously, this is another of your roflmao decisions
eRepublik Sinking?
voted
first page...
And you wonder why all the military heads left? O rly? Well, babies, here's your clue.
Srsly, wtf?????
"Question 6. “Do you get experience from battles?”
Answer: You do not receive experience points from battles. Experience points will be received only when you: Work, Study, Train, Relax, Vote, Candidate."
~So why bother having a military module at all, huh? Especially as it isn't working. Sick of repeating myself as to why this game just went straight down the chute.
Good luck with explaining your plummeting revenue to your investors. You will need it.
Sad.
Voted!
ok then
vote
eRepublik Rising = eRepublik Falling
You should practice this more often.
WHAT ABOUT SKILL MIGRATIONS?!? you didnt answer me that neither in ticket neither in comment ! you just made that my ticket is migrations bug content but no answer! if u changed my ticket that means u saw it but didnt want to answer!
im really dissapointed.
I reported very HIGH and SERIOUS bug on 13. July ! AND NO ANSWER STILL !
Thanks, really thanks ! -.-
Answer: Yes, because the food/house bonuses are applied after the “70 health restore". This also means that next day you will have less than 70 if no food is present in the inventory.
NO my citizen first uses food then gets 70 restore
which is ridiculous
example
i have 40 wellnes use food to 51 and than get 70 restore
and don't even get me started on unanswered tickets....ggggrrrr
If there is anyone still alive in eRep Community dept can you please get your act together and buy a ticket handling system.
What about new countries (Montenegro,Macedonia,90% of Africa)??
Reply to skill migration tickets already and stop doing nothing!
Really?
First time I'm complaining outright on an Admin article. I've been able to ignore most of the bugs until very recently. How about fixin' your game? Seems like a better long-term financial investment.
No, really. Stop blowin' smoke up our rears.
FSK
I'm glad you are finally realizing this game will quickly fall w/o its community. Hopefully this realization will lead to more of an "open door" policy in the future, because eRepublik Rising has a huge growth potential.
I'm also glad that you suggest asking new questions in comments, so I'll make a small list of those that I've seen are very common and those I'm personally interested in:
1) Will the citizens who were careless enough to miss huge banner about skill migration be allowed to pay for re-doing their migration ?
2) Those of us who were playing beta made certain choices based on it (both economical and personal). Now that economy is completely changed in Rising due to the fact no one from admin team managed to spot huge mistakes in formulas (ie. food companies not producing enough food to satisfy even the needs of their own workers), will any of those who are unsatisfied with the way you resolved those problems in v2 be allowed some sort of a compensation ?
3) Will the hospital rule from v1 (the one about hospitals not regenerating wellness from learning/training) be applied in the future ?
4) Are these economic formulas final ?
5) In military module, will there be booster balancing ? Currently there is no reason to use any boosters other then free one, or rocket launcher (which is in many people's opinions hugely overpowered).
Those are all that come to mind now.. Thanks in advance for your reply. Regards.
> You do not receive experience points from battles.
so it takes years to level up.
also I lost my hard worker after 200 days working in a row , and u didn't answer that ticket ,yet .
also take a look here :
<a href="http://www.erepublik.com/en/article/erepublik-tutorial-for-you-dear-newbie-uputstvo-za-erepublik-1468080/1/20">http://www.erepublik.com/en/article/erep[..]1/20</a>
its great , right ?
now answer my ticket plx =[
no xp for battles?
NNNOOO
v2 is ruining the game!
FIRST PAGE OMG
wew
syalala lala lala.. syalala lala lala lala...
Question 5. “For example, if I have a house giving me 8 health, food with 7 health and I fight down to 20 health, tomorrow I'll have my health restored to 70 and after food/house bonuses are calculated, my health will be 85?
Answer: Yes, because the food/house bonuses are applied after the “70 health restore". This also means that next day you will have less than 70 if no food is present in the inventory.
Not!
Never gave me health chek + food
Bug bug bug
What are your plans on increasing the productivity of lands ?
Will it be possible ? Buyable ?
Are the RM consumption fixed ? will they remain like this ?
WHY CANT I CREATE ADS
These are the new rules I assume because I have not see these rules applied to the battle field or the after 70 we calculate the bonus rules applied to my wellness
BTW : When do you think we will be able to send tickets (crashing at the moment ) ?
When will you guys answer to the tickets already submitted?
When will you start to moderate in ER because articles with thousands of vote appear out of nowhere ?
nice! thi's for health restore,and food and house was very is useful
TNX
You only answer problems comfortable to You, You always skip real problems, that You can't manage
and You only see $$$$$$$$$
v2 is a mistake and i hate it (there are some elements, that you didn't touch, so I am still here)
nice feedback but STILL ..the module isnt working like it should or like you described here..at least not always !!! At least you can make it work first like it should ! Gold is going away for free sometimes and that's not good
/salute
Better do something with citizenship bug before eCroatia will get PTOed.
Hail ePoland!
voted
yes,dear admins i have a bunch of question
but first and most important i am astonished every time i take a look at the world map, what`s up with the flood of high regions?...are they for real, or just another bug?
I really am amased that no one brought into discusion this subject
examples: bucovina- high grain,high iron ; great poland- high grain, etc )
GIVE ME V1 !
i also consider the use of uses really mind blowing;
it seems like u use your weapon only when u defeat your opponent(not outnumber them,not being defeted) )
voted
"Question 6. “Do you get experience from battles?”
Answer: You do not receive experience points from battles. Experience points will be received only when you: Work, Study, Train, Relax, Vote, Candidate."
You still get points towards your rank and unit skill. If people were to get 2 points every time they attacked, that would be insane. I could see though 2 xp added in every battle you fought in (even if it spans over 2 days, only 2 xp)
And question to admins: Are you considering changing how the hospitals work? I have never seen one in battle because they are all gone in the first hour. I think a limit on hospital usage by individuals + an ability to use the hospital over the time of a battle would be a good compromise.
FAIL V2
Admins must work harder to answer my reports as well.
I have one sent more than 2 weeks ago, and an earlier one.
Communication sucks.
Thanks for answering a few questions...
Since this is the first page: Skullcrushers are awesome!!!
pierwsza strona
At least i got First Page...
"- the hospital is controlled by your team."
So... this means that if I am in the attackers team and the hospital is, obviously, controled by the other team, I will not recover my wellness without WP?
This means that the defenders will win automatically.
we do not get health check plus food bonus.. I use highest quality food on the market with house and I never reached above 70 health at the start of the day. Also I have lost 50 wellness for nothing and around 15-20 happiness for nothing as well.. I have submitted tickets and expect answers from you soon..
Hail Paraguay!
I'm happy if the health check occurs before housing/food benefits.
, my health will be 85?
Answer: Yes, because the food/hous
WRONG! you always end up with 70 even tho your food is used up!
Why does formulas are so wrong that fitters are worse paid workers in whole world?
HAIL ePERU!
When will you fix bugs?
>>You do not receive experience points from battles. Experience points will be received only when you: Work, Study, Train, Relax, Vote, Candidate.
Point of the Military Module in V2 = ??????
Answer: Yes, because the food/house bonuses are applied after the “70 health restore". This also means that next day you will have less than 70 if no food is present in the inventory.
NO my citizen first uses food then gets 70 restore
which is ridiculous
example
i have 40 wellnes use food to 51 and than get 70 restore
x2
tök jó hogy a kórház keveset gyógyít vagy egyáltalán nem
ADMIN , you have to do something so that we can leave our soldiers deployed during the night and if someone attacks our citizen should automatically select the 0 Gold booster and fight .
Lets assume that someone attacks during night time , they will have the upper hand in conquering everything , including key points like defense systems and hospitals . It's not normal .
Finally an useful insider.
first page
omg and you don't even know that answer on Question5 is wrong?
And hospitals are useless - depleted in a flash!
Fix economy!
admins sux...
1st page
=
useless insider is useless
When will be the avatar bug debugged?
Question 5. “For example, if I have a house giving me 8 health, food with 7 health and I fight down to 20 health, tomorrow I'll have my health restored to 70 and after food/house bonuses are calculated, my health will be 85?
Answer: Yes, because the food/house bonuses are applied after the “70 health restore". This also means that next day you will have less than 70 if no food is present in the inventory.
This is not true!!!
Food and house companies are useless now! Nobody is buying food, its same if you have house@ food or you don`t have them, at the new day you have 70 wellness....
Now its for example:
20 wellness (you end the day with 20) + 7.5 wellness (from the food) + 7.5 (from the house) = 35 wellness and then you make citizen to have 70 wellness
and it should be:
20 then 70 wellness at the new day and then 70 + 7.5 + 7.5 = 85 wellness
Fix it ASAP