2180
The new Military Module is available for everybody!
Dear citizens,
The first night of the new Military Module has passed, and so did the first battle. We are actually very satisfied to say that everything went smoothly , there were no big problems, no major bugs, no errors. This being said we find no reason to postpone the big launch so there you go: today, Day 1043, around 5 o’clock eRepublik time, we will put it live for everybody!

Each and everyone of you will be able to play it, criticize it, love it but, even more important, send us feedback on it. This is very important for us, we need your opinions and your suggestion to improve this module. We want to let you know that in the following days we will watch closely your battles and we will read your comments in order to determine and implement fast what improvements can we add. This is your game and we want you to enjoy it at the fullest.
Speaking about your feedback, until now, we have gathered 3 major suggestions from you: remove happiness, the booster to instantly defeat your opponent and the fact that the current hospital is helping too much the defender.
The first wish will be granted soon, as we already informed you, happiness will be removed. We are just delaying this a little bit in order to give a chance to managers to empty their stocks of “happiness” products.
About the rocket launcher and the hospitals, we have noted your suggestions and we will come back in the following days with our proposals.
Also here are some answers for the most asked of your questions from our last Insider:
Q. How many rank/skill/experience points we get from fighting?
You will get 1 experience point every time you press the fight button.
Q. Why is there a need to have 4 military skills if they do the same damage?
In the future period of time we will address this issue and improve the concept. Please make sure that you send us your ideas. Meanwhile don’t forget to use the weapon that is fitted to your best skill for maximum results.
Q. How many times can we recover health from hospitals? How many health does it recover?
It depends on the customization of the hospital. The maximum amount of health you can recover is 100 health (by using the hospital 10 times). There are 250 uses per CP, which means that an amount of 2,500 players can use a Q5 hospital that offers 10 uses per player.
Q. If there isn't fighter on a side what happens?
It will always be an opponent for you, on the other side. If this doesn’t happen it means you really did something bad in a past life and you should report it as a bug.
Q. In the new military module, which kind of skill will be used to calculate the damage if I have no weapon. The highest skill
Of course, these are only a few answers, we will come back soon with a Q&A Insider. Until then, you can continue to post comments if you have questions. And by the way, THANK YOU ALL for feedback and support!
Kind regards,
Your eRepublik Team
The first night of the new Military Module has passed, and so did the first battle. We are actually very satisfied to say that everything went smoothly , there were no big problems, no major bugs, no errors. This being said we find no reason to postpone the big launch so there you go: today, Day 1043, around 5 o’clock eRepublik time, we will put it live for everybody!

Each and everyone of you will be able to play it, criticize it, love it but, even more important, send us feedback on it. This is very important for us, we need your opinions and your suggestion to improve this module. We want to let you know that in the following days we will watch closely your battles and we will read your comments in order to determine and implement fast what improvements can we add. This is your game and we want you to enjoy it at the fullest.

Speaking about your feedback, until now, we have gathered 3 major suggestions from you: remove happiness, the booster to instantly defeat your opponent and the fact that the current hospital is helping too much the defender.
The first wish will be granted soon, as we already informed you, happiness will be removed. We are just delaying this a little bit in order to give a chance to managers to empty their stocks of “happiness” products.
About the rocket launcher and the hospitals, we have noted your suggestions and we will come back in the following days with our proposals.
Also here are some answers for the most asked of your questions from our last Insider:
Q. How many rank/skill/experience points we get from fighting?
You will get 1 experience point every time you press the fight button.
Q. Why is there a need to have 4 military skills if they do the same damage?
In the future period of time we will address this issue and improve the concept. Please make sure that you send us your ideas. Meanwhile don’t forget to use the weapon that is fitted to your best skill for maximum results.
Q. How many times can we recover health from hospitals? How many health does it recover?
It depends on the customization of the hospital. The maximum amount of health you can recover is 100 health (by using the hospital 10 times). There are 250 uses per CP, which means that an amount of 2,500 players can use a Q5 hospital that offers 10 uses per player.
Q. If there isn't fighter on a side what happens?
It will always be an opponent for you, on the other side. If this doesn’t happen it means you really did something bad in a past life and you should report it as a bug.
Q. In the new military module, which kind of skill will be used to calculate the damage if I have no weapon. The highest skill
Of course, these are only a few answers, we will come back soon with a Q&A Insider. Until then, you can continue to post comments if you have questions. And by the way, THANK YOU ALL for feedback and support!
Kind regards,
Your eRepublik Team

We can fight !! RCA o/
Vote
woww
here we go!
I'm famous!
no vote
WE rule
*xtaSia prepareS her dusty weaponS*
voted
Just remove this rocket launcher. And add one normal booster not instant kill.
pejwan
give us war pl0x ;__;
I'm ready!!!
welcome v1.3
fail!!!!!!
i want tiles back plsssssssssssssssssssssssssssss!!!!!!!!!!!!!!!!!
ok
Check this out admins: http://www.erepublik.com/en/article/first-impressions-about-the-latest-military-module-1528105/1/20
This military module is wonderful!
Thanks admin, you made me change my mind about the game!
buahaha drugi put zaredom na prvoj strani o/
admine zahvali Kozi Nostri što ima milosti!
hm... I don't like that you remove happyness x((
nice , the game is fun again : *
1st page!
Hail eLithuania!
Hail PHX!
Btw, is this real?
ADMINE ZAHVALI KOZI STO IMA MILOSTI !!!
Ajmoooooooooo
"Q. If there isn't fighter on a side what happens?
It will always be an opponent for you, on the other side"
how?
and can you explain a bit how this thing work? not just posting screen shots, that all of us can make.
If there isn't fighter on a side what happens?
It will always be an opponent for you, on the other side.?????
How????
Hail eLithuania!
Hail PHX!
Btw, is this real?
Only a problem for admins now, may you restart the war between Philippines and Malaysia?
Good job! Really!
I want free : ))
Good job admin. First page \o/
voted
bravoo sana
@admin
Q. If there isn't fighter on a side what happens?
It will always be an opponent for you, on the other side. If this doesn’t happen it means you really did something bad in a past life and you should report it as a bug.
this is not true, it could and will happen many times... especially in early hour attacks like 5 AM
i also really hope you will remove that kill instantly thing, it is not good for us that dont have much gold
Admine zahvali Kozi Nostri što ima milosti!
nice
siema mama
"Q. If there isn't fighter on a side what happens?
It will always be an opponent for you, on the other side."
What the... Let's see.
I fight in a very unimportant battle, where no one else has fought in 5 minutes and no one will fight in 5 next minutes. Do I deal influence, even if there's no one to fight? Or do you supply some bots against whom I can deal influence?
Wouldn't the best strategy ever be to fight until you're winning and then stop fighting altogether ^^
Are the opponents fighters or they are only players who are doing something, maybe they do not fight?
When I win, the other player dies, or we only see a clone of a player and the real player is doing something else?
Why are always opponents?
the best insider I have seen so far... keep up working like this with us and answering question as fast as that and the user numbers might grow again
O kura jak tanio ! grain dla Ciebie
"Q. If there isn't fighter on a side what happens?
It will always be an opponent for you, on the other side. If this doesn’t happen it means you really did something bad in a past life and you should report it as a bug."
HOW? Instead of making fun of it, you should ANSWER!
Quicksilver
First page!
there isn't really an opponent..how come most of you don't understand this??if you 'opponent' is for instance mr.gagah,and you defeat him(you always defeat your opponent if you haven't nothist),but he doesn't lose any wellness,only on your screen
"Q. If there isn't fighter on a side what happens?
It will always be an opponent for you, on the other side"
how? x3
My ''improvement'' ticket:
''hello eRepublik team. I admire your current work, because everyone's happy (i can say that for eSerbia). Two things that inspired me were:
1. Speaking about your feedback, until now, we have gathered 3 major suggestions from you: remove happiness, the booster to instantly defeat your opponent and the fact that the current hospital is helping too much the defender.
2. Q. Why is there a need to have 4 military skills if they do the same damage?
In the future period of time we will address this issue and improve the concept. Please make sure that you send us your ideas. Meanwhile don’t forget to use the weapon that is fitted to your best skill for maximum results.
2nd is not okay. You dont need to change damage of military skills. That was bad. Why? Infantry: To weak, Helicopters: Good, but weapons were depending on how much money you have. DO not just think on STRONGER players (Tanks Veterans **) think also on the weakest players. The strenght of erepublik is in the popularity and number of players. Do not satisfy just strong tanks which want ONLY FOR THEM, higher damage. Do not raise strenght of tanks or similary.
If you want a reason to have 4 military skills with the same damage,I'll give it to you:
'' Bonuses. Add a little bit (i repeat: A LITTLE) higher damage for helicopters against Tanks,for example. Add a higher damage in battles with bonuses , for example: Helicopters VS Tanks, Artillery VS Helicopters etc.
I hope that youre gonna hear weaker players,not just the ''BigFace guys''.
All regards,
sincerely,
ipipro.''
wait...defenders can use a hospital up to 10 times? What about attackers? Are they left just to eat food? Unless the enemy is a small country, I'm having a hard time picturing how a slightly more powerful army eating food for 3 fights is going to be able to defeat a country that can have their citizens fight 13 times. Am I missing something you forgot to spell out or did you miss something?
Fix the weapon uses, admins?
Cool
voted
Nice!
Nice!
1st page!
What is the point in having a military rank and a military skill now?
Tell us more about the weapons ! Are all weapons equal now ?!
Do they still have advantage against each other ? I think the terrain advantage is gone now... Tell us more about that before we will have the possibility to chose our military skill again, not after that... PLEASE !!!
oh yeah..!
ye 1st page
THX admins for the improvements
btw, hospitals are right as they are, and from the tone of your answer, I can see that you have no intention of removing that damn instant kill, no matter that everyone is telling how stupid that is.
Quicksilver
Good job
@PotasuL: "What is the point in having a military rank and a military skill now?"
Nothing.
When I click on Contact I see only blank page with Erepublik Support beta written on top
It may be good to give to all defenders and attackers 10 hospital uses if there is q5 hospital in region they reside. Maybe to make parts of battle with certain terrain, like first part flat (helis have advantage) second part woods (infantry has advantage), third part hills (tanks have advantage) and fourth part city (arty has advantage)...
Please don't make disproportion again, leave all weapons same damage !
voted, altough I want to know what the Rank is actually effecting on..
Votado! I was here!
it's just a wall,there is no opponent. if you have bigger military rank and skill then you deal bigger damage(influence) into the wall,that's it,v1.the 'opponent' doesn't exist
nice job
1st page :cafe:
pierwsza:D
u noobs...
U are fighting against WALL not user on different side...just that WALL have picture of some user who built it.
So example:
I Friend Freeman fighting on battlefield and do 100 influence...
And i go logout.
Some time in 5 AM some guy on opossite side attacks WALL and gets randomly mine 100 influence... So he attacks mine 100 influence, and when he destroy my 100 influence he is winner.
But point is that mine 100 ingluence did veteran (11) and FM , and maybe next time this 5 AM fuy will attack Nemeseis and General ,so he will easier put wall down.
And when is no fighters on other side (tw,unimportant battle,4 AM ) than u are just fighting against wall, or that blue-red shit on top...they can randomly show some fighter or something ,dunno,or leave blank area...
As for feedback tickets, I have about 7-8 pending, and even the closed ones were closed without any answer. So there is no real point in sending them in. The latest laugh was that I got an answer to a ticket, telling me that the mod email is no longer available, submit my problem in the ticket system. But it was sent in the ticket system, so... communication is still something that you are particularly bad in.
iMesh was here!
Turn off rocket launcher
What about the costruction slot ?? i see in a region 15 place for a costruction..
how works if there are 2 q5 hospital in a region?? an increments of the 10 player/use or only of the 2500 uses
How works if there are 2 ds q5 with 50k ??
Tell us about the lowering of raw consumption to 300, what about those with 200 q5 helis made with 2250?
And give us the damage formula please.
what about new countries? : D
Ok, this is by far the best change you admin have implemented ...
Keep up this way, and players will return soon to Erep.
Cheers
Phitio
OK
Voted.
Voted.
new module rocks ! go go go
change back plz
MILITARY MODULE IS TERRIBLE!
Voted
"happiness will be removed." Welcome back to V1.
"It will always be an opponent for you, on the other side" FPvP (fictive player vs player) instead of PvP.
new damage formula??
BRING BACK OLD WALL SO WE CAN SEE THE FIGHTERS BETTER, REMOVE BOOSTER, MAKE IT 24/h battle like before.
Well..it is below my expectations...1st thing, i thought the classic V1 battle is going to be returned...where pure skill and damage is wanted..
2nd, you just 'repaired' old sistem...it's still 1 vs.1...
You are constantly destroying the game with changes....you could leave v1...you were making good money, and people were buying Gold..now they don't...
Why can't you just stop experiment and bring back Vertical wall?
And make this game PLAYABLE????
Most of the people would like to get it back...
Can't you see this all changes are going wrong?
Many ''great'' players left the game already...don't destroy 'the ruins' of new world...I had my articles...I told you this will go wrong...
And I haven't recieve your answer...when am I going to translate eRepublik into Croatian?
"We are just delaying this a little bit in order to give a chance to managers to empty their stocks of “happiness” products."
Why? will we lose our stock when you remove happyness? But how are we supposed to sell our stocks when nobody needs happyness? Please be fair and allow us to migrate our stocks!!!! Be Fair!!!
add a preview of the results of each battle!
so this is just a wall : D
no PvP, no importance of your weapon type, no bonuses vs. "defenders" weapon type, that impact on the "defenders" health is also fake...
than just put v1 wall back. why lying to us with this fake PvP?
omg I LOLed...
Thanks for listening to us.
1-How much wellness we will lose every time we press the fight ?
2-Can we still have more than one hospital in one region ?
3-Why don't you let congress members or even presidents move to another countries ? I mean this isn't an impossible thing even in RL.
That's it for now, until I try it by myself.
Thanks
Suggestion: If we can not choose the opponent, then you should add 3 choices of random opponent, for example, click on the number 1, 2, or 3 and get diffrent random opponent (game should make 3 diffrent matchmaking), so user would have the feeling of having some kind of influece on the choice of opponent and thus the outcome of battle. This would add a portion of luck in the fighting, and users like that, to feel lucky when they click the weaker opponent. And also, all 3 possible opponents should be revealed after you make your random (lucky or unlucky) choice. So the user will know if he made a good choice or a bad one. This would add an another dimension in fighting for sure.
Question: Will you kepp the existing military skill bonuses when fighting each other, like tank versus infantry, and artillery versus helicopters, etc. And will there be any bonuses at all?
That will happen in the case of regions with 4 hospitals and how they will use the DS?
needless to say, you are bringing us back to time when there were multies doing some great job in battles... tnx admins, now youll see how some countries populations increases
Quote from you : """The first wish will be granted soon, as we already informed you, happiness will be removed. We are just delaying this a little bit in order to give a chance to managers to empty their stocks of “happiness” products."""
Can you enlighten me, please, how am I supposed to empty my stock when I produce 130 food and sell only 10-15 pieces ??? Am I supposed to fire all my employees ? I do not want to do this. You have two alternatives :
1). Put back happiness
2). remove all happiness from products and transform it "by magic" into HEALTH... Is it so damn hard for you to understand that we can not sell happiness ???
This military module is wonderful!
Laya:Congress members having to much privilige anyway...they cant be soldier too....
We need formulas for the new module. For example, how the influence is calculated?
No vote.
Fail admins.
There always being opponents means that there is a possibility of an attack failing even if no one shows up on the other side. If the game is going to supply fighters for us then why fight at all? At least with Rising if you fought real people. Numbers and strategy mattered. Now it is a numbers game again. Big nations win, little ones lose.
u noobs...
U are fighting against WALL not user on different side...just that WALL have picture of some user who built it.
So example:
I Friend Freeman fighting on battlefield and do 100 influence...
And i go logout.
Some time in 5 AM some guy on opossite side attacks WALL and gets randomly mine 100 influence... So he attacks mine 100 influence, and when he destroy my 100 influence he is winner.
But point is that mine 100 ingluence did veteran (11) and FM , and maybe next time this 5 AM fuy will attack Nemeseis and General ,so he will easier put wall down.
And when is no fighters on other side (tw,unimportant battle,4 AM ) than u are just fighting against wall, or that blue-red shit on top...they can randomly show some fighter or something ,dunno,or leave blank area...
CONCLUSION:
WE ARE NOT FIGHTING AGAINST PLAYERS ,WE ARE FIGHTING AGAINST WALL WITH PICTURE OF SOME RANDOM PLAYER.
DO U GET IT NOW? this is simple wall,no pvp, just graphicly better than old one.
Keep in mind the RL hour diference between countries.
This is a very serious reason not to find enemy opponent...
not good you destroy the game !