Population Analysis

Day 2,325, 13:06 Published in Canada Canada by Emperor Rick

Today I want to share with you a population analysis of the two alliances currently at war with each other.

Asteria: 6 member nations - Total Population 30,550
LETO: 10 members + Hungary - Total Population 21,797
Hungary is not formally in the alliance, but is counted as pro-Asteria

Sirius: 7 member nations - Total population 36,534
Aurora: 7 members - Total population 16,184


Active Players as of Day 2,325

The two sides are almost evenly split between Sirius Affiliates & Asteria Affiliates.
The difference between the two sides is only 371 active players in favor of Sirius
This is not a measure of military strength, because we all know quality trumps quantity, but as of recent, the edge has been in Asteria's favor.



On Day 625, I wrote an article about the ingame population potential the United States had.
- http://www.erepublik.com/en/article/the-potential-of-the-usa-and-erepublik-population-capacity-885517/1/20

PEACE (major players being Hungary, Indonesia, and others) was at war with
ATLANTIS/FORTIS (Romania, Canada, US, and others)

The war was going badly, there were a few articles going around trying to incite a new baby boom for the US. That's when I began to wonder how many players could potentially be brought to play this game.

That's when i came up with .02% of a countries population.
- We lived in a much smaller world at the time, and no other e-nation had its ingame population above .02% of their IRL population.

I figured this would be a great way to measure the potential active players for this game. At the time .02% of a nation's irl population was pretty damn close to the ingame population of Hungary & Romania, and they had a huge game presence compared to the rest of the world because eRepublik received alot of press from their IRL media, and I assumed their baby boom was pretty much over compared to the rest of the world.


( IRL population ) X .0002 = ( Potential )

Unfortunately I didn't document the top 10 countries ingame populations or how far away they were to their population goal. At the time the closest nation to achieving that maximum potential was Hungary.

I went back with this equation though to look at how today's world fits with this equation.


Serbia was insignificant on Day 625, but now has completely broken my equation.

I can only speculate how, I know from when Indonesia first occupied Australia they received a huge baby boom from the attention it got from their IRL media. Maybe from all the ingame Balkin Wars or from when Kosovo was added as a region of Serbia, it just really got their attention.

Poll to add Kosovo: http://blog.erepublik.com/final-results-on-the-kosovo-poll/

Others to surpass my capacity assumption are: Poland, Hungary, Romania, and Chile. I've only done this equation with the top 10 nations. You can do the rest for yourself.

This still shows though that there is a huge market for eRepublik to expand on. If they make the game better (and not an obvious ploy for you to buy gold for a limited time offer that lasts almost 24/7 365 days a year)
then there is still room for more baby booms.


What does this all mean in terms of the war between Sirius & Asteria?

From just looking at the top 10 nations,
Every Asteria member has reached or close to reaching 100% (Argentina at 92😵, meanwhile

The United States - 9%, Brazil - 17%, Turkey - 31%, Spain - 57%, have room to improve.

This is not a good sign for Asteria's long-term war resources.

Serbia's population accounts for 22% of it's alliance population,
- 36% if you're counting Asteria's core members.

This limits the flexibility of war planning since Serbia accounts for over a quarter of the alliance, while Sirius members are capable of multitasking battles among several fronts. And as time goes on they have the ability to grow to overwhelm Asteria if the status quo continues.