2295
Military Module current status and future improvements- Downtime announcement
Dear citizens,
We want to let you know that today, Day 1048, we will remove happiness.
For this to happen we will need to put the site into maintenance for a period of 1 hour and a half, between 05.00 and 06 .30 eRepublik time.
Regards,
Your eRepublik team

Dear citizens,
Three days have passed since the New Military module is Live: many battles were started, territories were conquered, we lost many brave soldiers but along with this we discovered all our battle heroes. So, we think is the right time to ask: what do you like and what you don't like about the current military module, so far?
Yes, we really want a straight, sincere and detailed answer from you! But when you are going to share your feedback, keep in mind that this is still a beta version and it will be improved in the following period using your suggestions and feedback. Step by step, we will make this module better and better, together with you.
Now let's get back a little bit to one of the most discussed issues lately, removal of happiness. Well, finally, we can tell you that on the Day 1,049 this change will be applied. What will this imply exactly? First of all the food will only provide health based on its quality: q1=2 health, q2 = 3 health up to q5=10 health. Also, houses will loose their happiness but instead of this, every house will win some more health points, depending on customization.
Getting back to our Military module: one of the issues spotted by many citizens is that the attackers have almost no chances to win a region making sometimes the attack a suicidal act (since the defenders have defense system, hospital and the attacker has to pay a lot of Gold in order to start a battle).
In order to solve this, there will be a few changes that we will do:
- starting today, the cost to open a battle or a resistance war will be less than before.
- alliances - starting with the beginning of the next week the rules for involving alliances will be simplified. The biggest change is that for every battle all the active alliances will automatically be available when a battle will be started.
- hospitals - in this moment only the defenders benefit from hospitals and even the defenders get the hospitals randomly and cannot rely on its help in every battle. So we are taking into consideration the opportunity to make the hospital available for everybody. We will come back with more details about this topic in the next Insider (in which we will tell you more about the military skill migrations).
Another issue that we will handle today is the stocks on the weapons companies. Many of the managers complained that the stocks were affected by the changes that the new military module involved. Each of them will receive today a private message with our solution for their complains.
Also, we want to share with you some fixed issues during these days. The fight button issue that was not displayed for some citizens is solved. There were also some issues regarding five battles that where not closed accordingly. We've spotted this problem and was fixed. All the regions were returned where necessary. We would like to apologize for any inconvenience generated by these issues.
In the end, here are some questions & answers for you, questions selected from the previous Insider comments.
Q. What are the resources of the new countries? How the maps of the new countries will look like?
Both pieces of information will be revealed when the country will be launched.
Q. What are you going to to about PTOs and new countries? If we are from those RL countries, how do we get citizenship?
The new countries will be protected for 45 days from wars. Also, at the beginning of next week we will come up with some improvements on the voting system in order to help elections be more fair play.
Q. Can we still have more than one hospital in one region ?
For the moment you can deploy maximum 10 hospitals per region but no more than one per two hours battle. As for the future we are thinking to extend this feature for all the battles and for all the involved sides.
Q. Why can't we see all the battle heroes of one battle? And some stats after that battle? When this will take place?
We know that you all need more stats about battles. And we intend to work on this issue soon. But first we really want to make sure the military module is stable and bug free and right after this we will add stats for you.
Q. Will you increase weapons damage, in the future?
Yes, since many of you have asked this question, we intend to add more damage for fighting with weapon instead of fighting without one.
Q. Do I get influence after I "kill" my opponent or I just need to hit him?
The only way to add the influence to the war is to "kill" your opponent. If you hit him and after that you are leaving the battle page, the influence will not be added to the war.
Q. The 10 uses for hospitals is that per hospital or per day?
You can use 10 times the hospital in every 2 hours battle, IF you have an hospital deployed in that specific battle.
Q. There is no limit on health kits?
No, for the moment we have no limit in health kits usage.
Thank you all for support and feedback,
Your eRepublik Team
P.S. By the way, we want to let you know that starting today, we've added a new military rank. We want to wish you all good luck in achieving the Supreme Marshall military rank.
We want to let you know that today, Day 1048, we will remove happiness.
For this to happen we will need to put the site into maintenance for a period of 1 hour and a half, between 05.00 and 06 .30 eRepublik time.
Regards,
Your eRepublik team

Dear citizens,
Three days have passed since the New Military module is Live: many battles were started, territories were conquered, we lost many brave soldiers but along with this we discovered all our battle heroes. So, we think is the right time to ask: what do you like and what you don't like about the current military module, so far?
Yes, we really want a straight, sincere and detailed answer from you! But when you are going to share your feedback, keep in mind that this is still a beta version and it will be improved in the following period using your suggestions and feedback. Step by step, we will make this module better and better, together with you.
Now let's get back a little bit to one of the most discussed issues lately, removal of happiness. Well, finally, we can tell you that on the Day 1,049 this change will be applied. What will this imply exactly? First of all the food will only provide health based on its quality: q1=2 health, q2 = 3 health up to q5=10 health. Also, houses will loose their happiness but instead of this, every house will win some more health points, depending on customization.
Getting back to our Military module: one of the issues spotted by many citizens is that the attackers have almost no chances to win a region making sometimes the attack a suicidal act (since the defenders have defense system, hospital and the attacker has to pay a lot of Gold in order to start a battle).
In order to solve this, there will be a few changes that we will do:
- starting today, the cost to open a battle or a resistance war will be less than before.
- alliances - starting with the beginning of the next week the rules for involving alliances will be simplified. The biggest change is that for every battle all the active alliances will automatically be available when a battle will be started.
- hospitals - in this moment only the defenders benefit from hospitals and even the defenders get the hospitals randomly and cannot rely on its help in every battle. So we are taking into consideration the opportunity to make the hospital available for everybody. We will come back with more details about this topic in the next Insider (in which we will tell you more about the military skill migrations).
Another issue that we will handle today is the stocks on the weapons companies. Many of the managers complained that the stocks were affected by the changes that the new military module involved. Each of them will receive today a private message with our solution for their complains.
Also, we want to share with you some fixed issues during these days. The fight button issue that was not displayed for some citizens is solved. There were also some issues regarding five battles that where not closed accordingly. We've spotted this problem and was fixed. All the regions were returned where necessary. We would like to apologize for any inconvenience generated by these issues.
In the end, here are some questions & answers for you, questions selected from the previous Insider comments.
Q. What are the resources of the new countries? How the maps of the new countries will look like?
Both pieces of information will be revealed when the country will be launched.
Q. What are you going to to about PTOs and new countries? If we are from those RL countries, how do we get citizenship?
The new countries will be protected for 45 days from wars. Also, at the beginning of next week we will come up with some improvements on the voting system in order to help elections be more fair play.
Q. Can we still have more than one hospital in one region ?
For the moment you can deploy maximum 10 hospitals per region but no more than one per two hours battle. As for the future we are thinking to extend this feature for all the battles and for all the involved sides.
Q. Why can't we see all the battle heroes of one battle? And some stats after that battle? When this will take place?
We know that you all need more stats about battles. And we intend to work on this issue soon. But first we really want to make sure the military module is stable and bug free and right after this we will add stats for you.
Q. Will you increase weapons damage, in the future?
Yes, since many of you have asked this question, we intend to add more damage for fighting with weapon instead of fighting without one.
Q. Do I get influence after I "kill" my opponent or I just need to hit him?
The only way to add the influence to the war is to "kill" your opponent. If you hit him and after that you are leaving the battle page, the influence will not be added to the war.
Q. The 10 uses for hospitals is that per hospital or per day?
You can use 10 times the hospital in every 2 hours battle, IF you have an hospital deployed in that specific battle.
Q. There is no limit on health kits?
No, for the moment we have no limit in health kits usage.
Thank you all for support and feedback,
Your eRepublik Team
P.S. By the way, we want to let you know that starting today, we've added a new military rank. We want to wish you all good luck in achieving the Supreme Marshall military rank.

pertamax
First
Possom article is possom!
Top Gun.
Wooh on first page
Second
WE CAN FIGHT RCA!
First Vote too.
Hail Bluerose!
Back to V1! Good move ! o7
wtf..xD...
rca ^^
kokoko
Hail Bulgaria
Hail Phoenix
Great changes RCA o/
great
o jaaaa ciiiieeee...
Well, this alliances thingie looks like eJahan's one.
no MPP change please : [
Zapraszamy do SU
Mw pozdrawia RCA
add eNiger.
Hail Bluerose!
Back to V1! Good move ! o7 x 2
Hail RCA
vote!
Będę wysoko!
Hail Macedonia
Hail Phoenix
1 page
Nice
i just wanna famous in admin article.. :p
I don't know why I even bother reading this drivel.
Vote.
Hail Lithuania!
I hope your ANTI-PTO is a good improvement.
LIMIT THE HEALTH KITS AND BOOSTER NUMBERS!!!
Also bring back v1 hospital system back!!
I WANT V2 BAAAAAAAAAAAAAAACK!!!!!!!!!
ESTE 5 VOTÁ HELMUTON!!!
Page one (:
fail!!!
i want tactical v2
Is this not V3 now?
I love the new battle system btw!
Weapons could last a little longer though, they're way too expensive to fight properly with
1 page
I like the idea of having fighting be Player vs. Player but I can't help but feel empty with this illusion. Is there any way that we can have live fights rather than mere calculations of damage?
hospitals should work as in v1.
first page
What happens with the happiness foods, will you migrate the ones in the companies properly or will you make another excuse at next insider like you did for the weapon company owners?
q1=2 health, q2 = 3 health up to q5=10 health --- So Q2 food will cost twice as much grain as Q1 to produce but yield only half the health results? Are you serious?
Why q2 = 3 health?
It should be 4 health...
Zapraszamy do SU
Q. There is no limit on health kits?
No, for the moment we have no limit in health kits usage.
GOOD JOB!!! NICE!!! LET THE POOR GET KILLED!!! Fail if you ask me ...
FIRRST PAAGWE
YESSSS , finally we get to have our allies involved when attacking . I was tired of fighting against Hungary + 13 other countries alone .
What about the removal of the rocket launcher booster?
Make hospitals working like in V1, every citizen can use the residence hospital.
voteeee
One idea for the MPP:
Only allow a certain number of MPP in each country, something like 4 MPP max. This will help boost the war module, more war, more conquest and in the end, more money being spent during the battles.
Win win for the admins/players.
Please remove the gold booster in war module, it is retarded.
Finally, you did it ^-^
Thanks.
END OF THE eWORLD IS COMING! REPENT ! REPENT!
vote!
LIMIT THE HEALTH KITS AND BOOSTER NUMBERS!!!
Good! Just keep removing stuff, and you'll eventually be back to v1.
Raise experience on TRAIN AND WORK!
q1=2 health, q2 = 3 health up to q5=10 health --- So Q2 food will cost twice as much grain as Q1 to produce but yield only half the health results? Are you serious? x2
also, I think rank points gained from battle is too much..
- alliances - starting with the beginning of the next week the rules for involving alliances will be simplified. The biggest change is that for every battle all the active alliances will automatically be available when a battle will be started.
Bravoo \o/
first page
HAIL HUSARIA o/
First page!
my suggestions. limit the health pack usage to a reasonable quota. limit the instant kill feature as well, maybe to half of healt packs.
And if I understood correctly, the MPP would be triggered in an attack on any region, not only original region that is quite unfair in my humble opinion.
the food change will affect us in not a good way. the q5 food is very expensive, and atm we can use q3 food to give us 9 wellnes back. in future, we'll have to eat q5 food to regain 10 wellnes. yet another impact on our poor salaries.
TIPO ALERT: Loose is wrong, lose is right.
Can you get rid of the % totals of influence and bring back a numerical value?
fix api
I have 8000 q1 healthy food.. which gives +3health.
But soon, all my stock will give just +2... Admin will steal 33% of my production !!! That is HUGE loss !
" - alliances - starting with the beginning of the next week the rules for involving alliances will be simplified. The biggest change is that for every battle all the active alliances will automatically be available when a battle will be started. "
What ?
It's unfair for small and little countries !
How can they be protected again from biggest countries ?
Remove the boosters.
I like the new battle system. I think that allowing both sides of a battle to use the hospital would be kinda realistic (red cross and all) and would make it not necessary to get all mpps involved. The change with the MPP's would crush all smaller countries and delete a lot of strategic thinking when it comes to foreign policy.
Please consider: Countries with low population should have low Gold cost of signing an MPP, so that they can atleast enjoy TW.
the damage/influence formula? helloooo?
Erep might become fun once more. Keep listening admins!!!
Just bring V1 back, everyone loved it... Why are you testing new things again and again and again. You are losing money and time acting like this...
first 100 comment \o/
Please LIMIT HEALTH PACKS !
q1=2 health, q2 = 3 health up to q5=10 health
what?
Change my Q5 tanks bcak to 20 uses like they were before the change to the new system, now they are at 5 uses not cool at all.
limit healt kit and instant kill.
back to v2!!!!
Are you kidding me? What about the rifles stocks? They also were affected. And what are those small percents?
LIMIT THE HEALT PACKS
beta in beta server only, please.
and why q1 food have 2 well and q2 food have 3 instead of 4 well?
Please LIMIT HEALTH PACKS !
Q. There is no limit on health kits?
No, for the moment we have no limit in health kits usage.
hate this one..
New MPP system is stupid. This game looks like some other game more and more every day : | What about battles that supposed to be 1 vs 1? Will they be alliance vs alliance now?
Hospital system should be like in V1 (if you live in region with hospital you can use it every mini battle or just one hospital in one mini battle or something like that).
Influence from both sides should be shown, me must see how many influence we have to deal in order to win mini battle, not percents because they don't show anything.
Provide us formula you use to calculate influence. Currently, I don't know if I should use Q2 helicopter or should I use Q4 tank for example.
Last, but not the least.... LIMIT NUMBER OF HEALTH KITS AND BOOSTERS PER DAY! This is ridiculous, some players can do more influence then several countries combined!
I became FM after 9 (nine) months of active playing, today, people are becoming FM****** in few hours. It's just idiotic...
voted
- alliances - starting with the beginning of the next week the rules for involving alliances will be simplified. The biggest change is that for every battle all the active alliances will automatically be available when a battle will be started.
This will kill this game for sure!
Every smaller country, that cant afford many MPP-s will be wiped out from this game in less than a week. If richest countries have around 14-15 MPPs, than there is no way ANY small country can resist their attack.
If this come's true you can imagine the drop of players, who will se that resistance is futile.
Another thing completely destroying the game is:
Q. There is no limit on health kits?
No, for the moment we have no limit in health kits usage.
We are witnessing a single player to do more than 500.000 DMG in a single battle. If you don't believe just check these images:
http://www.erepublik.com/en/article/totalni-debilizam-na-snazi-1530730/1/20
With this alliance change the games destiny is choosen for ever.
Regards
Possessor
LIMIT THE HEALTH KITS AND BOOSTER NUMBERS!!! x1000000
eJamaica Now Carribean gravely underrepresented!!
Advices:
Limit on Health packs.
Remove Rocket launcher booster. Its retarded
More uses for every weapon - at least max 20uses
Hospitals like in v1
please fix the game
- alliances - starting with the beginning of the next week the rules for involving alliances will be simplified. The biggest change is that for every battle all the active alliances will automatically be available when a battle will be started.
Thanks, you kill small countries : ).
«We know that you all need more stats about battles. And we intend to work on this issue soon. But first we really want to make sure the military module is stable and bug free and right after this we will add stats for you.»
Oh rly? don't you think you should had been all solved, before launch this module ?
"we really want to make sure the military module is stable" Do you think before do that kind of things, or just do that ppl says ?
«Q. There is no limit on health kits?
No, for the moment we have no limit in health kits usage.»
OFC: Money, but do you know that kill the fair game ? a Credit Card can win a Huge Battle.
why dont you show us numbers instead of % in battle page? I mean how the hel* should we know how much damage we need to win , it could be 900 000 dmg difference, it could be 9000, it makes no sense at all
And political module must be fixed: NO VISIBLE VOTES DURING ELECTIONS!
Elsewhere the clones will have a good reason to born over and over again.
VOTES MUST BE VISIBLE ONLY AFTER THE ELECTIONS STOPS!
- starting today, the cost to open a battle or a resistance war will be less than before.
FAIL
remove instant kill enemy button
give us FREE fights. but realy FREE fights.