Long way to go

Day 2,929, 03:34 Published in India Argentina by Sher Singh

Hello everyone,

Despite all the flaws,this game has well survived for 8 YEARS !!!

Plato tried everything to kill it,but it is a soul,the source of which is the money and time spent by countless players,war based politics,individual ambitions and lot more.



Most of the game modules are outdated and they hardly synchronize with today's mechanics. I would like to sum up some of them .

Before : Average world strength was less than 25k . So bazookas were a huge hit,both energy and damage efficient.
Now : Average strength is more than 50k !!! No one cares using bazookas unless one wants a greater number of kills. Even now,bazooka boosters are given in some packs,which are completely irrelevant.

Before : A rocket factory was a must. Any player could get some leading damage using rockets. 50k damage,and it was enough for d1 . Even in higher divisions,better rocket quality gave damage boosters even . In all,it was worth making rockets everyday. The expenditure was always less than guaranteed battle hero anyways.
Now : Damage boosters are too easy to get. The cost of making a rocket versus the damage it gives against normal hits of a player is too high.

Bazookas and rockets need to be revised. Lets say a very loyal player starts afresh,and let say he buys every pack you offer. Still what? He can only fire some of the bombs you give . Afterwards even with huge energy centers and recovery,his damage is infinitesimally small for a BH even .

To make him relevant and if you want to balance d1,give higher damage to bazookas and rockets. Those with high strength already ,won't care. The average ones wouldn't mind some extra damage and the low ones can manage to beat the highers ones now and then.

Travelling cost should be higher,since it would make tickets more relevant .


That's all for now 🙂

I really liked the damage milestone tournaments as they gave actual rewards worth to fight for. Nowadays,tournaments are generally meant to make epics and more gold. The weekly rewards, are nothing for higher divisions(unless 20k+ prestige point) and something for low division (only upto 500 prestige points) . Except the extra energy recovery and few energy bars ,all rewards are meaningless mid-way . Anyone can understand how hard it is for every 1k prestige point in lower divisions with limited tanking .