Global Stats day 2341
Jack Lantos
The global economic review is back in action, reporting the condensed statistics for every country.
Click for full size:
This is my usual section explaining how the figures were calculated, seen in previous reports.
Influence: The total influence (all divisions) is taken from egov4you.info
Population: The number of citizens and unique fighters are taken from egov4you.info, and the number of voters are taken from the most recent CP elections. The percentages of citizens, fighters, and voters, are averaged to give the "population" percentage used in the table.
Daily Treasury: This value does not include the occupier tax. The weekly earnings are taken from each country's economy page and compiled to give the full treasury output, without being divided among occupiers of core regions. The "Daily Treasury" is the average of the previous 6 days.
Tax burden factor: this is the Daily Treasury(
😵divided by the Population (
😵, to give an indication of which countries are paying higher than average taxes compared to other countries (more than ~1).
Work tax: the % value set by congress.
Average (Avg.) wage: from the economy page, this is a 30-day rolling average.
WaM tax: the amount of tax per company worked as manager. The WaM tax value is the work tax (
😵multiplied by the average wage, giving a currency value. This tax is multiplied by the number of companies worked as manager (WaM) in addition to the one you get from the job market.
Job market: the highest paying job at the moment. Wiped countries are excluded from measuring the job market value, and other values depending of the job market value.
Wage after tax: the highest paying job with work tax deducted.
Q7W price: the cheapest Q7 weapons listed on the market at the moment.
Tanks per day: the number of local Q7 tanks which could be purchased after working at that country's highest offered wage.
Region bonuses: the percentage production bonuses for weapons (W) and food (F), and their raw materials.
The overall economy rating: this is a score aimed at finding which countries have a good balance between producers and consumers. The formula for the overall rating (R) is:
R = (T + B + W) / 3
where
T = [tanks per day] / [the highest tanks per day value of any country, excluding wiped]
B = [the sum of region bonus values] / 200
W = (0.25 - WorkTax/100) * 4
Each of the three components (T, B, W) gives a value between 0 and 1, so the average of these (R) is also a value between 0 and 1, displayed as a % in the table.
The best wages after tax:
Poland, China, Brazil, Canada, Argentina
The cheapest source of Q7 weapons:
Romania, Malaysia, Spain, China, Canada
The most region bonuses:
China, Poland, Argentina, Turkey, Serbia
The best overall economy rating(
😉:
China, Poland, Argentina, Serbia, Greece
* Russia, Indonesia, Taiwan, and Canada also scored well among the medium/small countries.
If you find current economics articles that would be of interest to all countries, I would like to link them here.
Link for sharing this article:
http://www.erepublik.com/en/article/2392649/1/20
Comments
So basically you need to be in a top 10 country to have any chance of success. Good game Plato.
v
and thx for this work
Voted, appreciate the work and effort you put into this
Nice article.
What could be added is relative strength and other values to be able to determine how well a country is doing related to the possibilities they have as now it seems you use the same basic values for all.
This article now mainly shows why strong countries stay strong and weak countries stay weak.
Example; Wages are closely related to bonuses. With paying 20 while having 100% bonus the costs per product are the same as when paying 12 with 20% bonus. So if you would take that in to account for the applicable issues you would come with a more realistic rating representing the possibilities countries have and how they use them.
I get what you're saying, and I think if we look at the trend over time, we can get a suitable indication of the performance of the smaller countries, whilst still preserving the objectivity of applying the same scoring system to all countries. The other reasons I didn't do any scaling according to bonuses are they are not stable so sudden changes would throw the results out, and there is a danger of under-representing the gap between the 'top' countries and the rest in people not becoming aware of this balancing problem of the game.
Nice work!
Great article
Nice! Voted.