Before Plato hammer comes down #1

Day 2,806, 02:56 Published in USA USA by Waffenmeister

Before Plato hammer comes down #1
It will be a series from now on till I get kicked off , because I dont care.

It is my way of getting kicked off of this lame excuse for 9.99 donation forum. I have been around for awhile , since the early days of 2009, and I have invested around 50 or more dollars and for all the things considered - erep hasnt changed for all that time and money it was worth, the same mechanics have remained and even devolved. Since 2009 they haven't introduced any more complex product life-cycle mechanics , just get resource A - produce product B from it . Nothing in the middle, and even if that isn't bad, they devolved the company personalities , where you could really feel like a CEO of multinational organization with various companies with the same brand. That felt somewhat exciting now , there are just sheep buying from the sheep.

So we have come to the main purpose of this article - it wasnt made to bitch about the game, but about showing other community games from which erep could learn, and because the new Star Wars movie is coming out soon.

''So Heer heer - All the star wars nerds, gather around and listen, I will tell you the story of Combine''


A game made by fans for the fans

So what is this Combine?
Star Wars Combine (SWC) is a real-time massively multiplayer online browser game, set in the Star Wars universe as a persistent world. It was released in December 1998 as a sort of continuation of a game that existed between the mid-90s and summer 1998 known as Star Wars Simulation. When the Sim Master disappeared suddenly - and the servers were shut down soon after - some players of that stranded community decided to create their own version of the game that evolved a lot through the years and took its own path. Combine is not licensed by LucasArts, but is permitted to use the setting.

Star Wars Combine was ranked 88th in the Top 100 games of All-Time by PC Gamer in its March 2012 issue. The graphic interface of the game is a means to facilitate the meeting of the international community on the forums and IRC channels. Due to the nature of such role-playing based games, it is a commonly shared feeling to be lost after one's own character is created, and as a result of this help, suggestions, tips from others are often required to perform some of the basic actions available to a player.


"SWC is not only a MMORPG, it also offers the best Star Wars universe simulation fans may ever dream of."

Star Wars Combine has its own various game mechanisms related to the physics, economy, politics and engineering in the universe. It requires both logic and socialization skills from the players. All those mechanisms are defined by game rules that are debated between players, written by the game administrator and made available to the whole Star Wars Combine community. Whilst performing rather common tasks (many of which could take hours, days or even weeks depending on complexity and type) players interact in their forums and chat rooms, planning the next operation, role-playing their character, trading in the open market or in the black market and organizing events. The game dynamics allow players to be what they want it to be. Players can roleplay, be in character all the time or not at all. Some players are heavily into roleplay and hardly do any in-game participation, while others focus on in-game actions only.

In-game actions take time, and the character's creation is more complex than in other, similar simulations, and many veterans have been playing since the game's creation. The purpose of this slower, real-time pace (in comparison to other simulations) is also devised in order to allow players – who are spread all over the world and covering all time zones — to have the time to respond to events happening around them while being offline. The player's character is present in the game regardless of the player being online or offline. Therefore, results such as being killed are always possible, and unlike many other simulations a character's death is often permanent. However, players can create a new character after a short waiting period and begin again, minus all prior possessions and positions.

The simulation has been the subject of several academic studies, ranging from English literacy and related improvements in a role-playing environment to psychological studies on Internet communities. Two academic thesis were also based on this game. These were also presented at the Second International Conference on Web Information Systems and Technologies. Star Wars Combine has also been cited in two papers from the International Game Developers Association for its programming choices and security measures.

Overall game is still evolving there are still undiscovered systems that you can find and empty planets that can be filled with buildings leaving your own legacy. And like I previously mentioned , everyone is mostly roleplaying even in articles and so on, so yeah it is an universe where you can get lost.

And players have invested heavily , where else will you get to experience their faction sexy webpages ?
http://www.aurodiumlegion.com/

And the link to the game itself
http://www.swcombine.com/

SO in the end a joke for you, my dear listener and may way of signing off =

“I used to have a job at a calendar factory but I got the sack because I took a couple of days off.”