An eAmerican Perspective - "Risk" Reverse
Ananias
In my last article, I introduced my primary motivation in playing eRepublik:
I play this game with the sole intent to win it for the eUnited States of America.
And in stating my motives for playing I reiterated my definition of “winning eRepublik”:
“When the eUnited States of America becomes so populated with engaged players, so organized militarily and socially, so well developed in the distribution and strategy of our infrastructure, so efficient in the management of our economy, so profitable in our international trade and domestic markets, and so unified in our focus to extend our influence to all corners of eRepublik, that the administrators of eRepublik are compelled to reset the game in order to re-establish game parity for fear of losing players (consumers) internationally, then regardless of the rationalization made by the creators of eRepublik, the eUnited States of America has won.”
I find it interesting that many of the comments in opposition to my definition, or even my general perspective that eRepublik is a game that can be “won” or “lost”, seems constrained by the narrow concept that only through vigorous expansion or imperialism can this be realized. I would state that this is a “strawman” argument, in which the generally negative (in my opinion) pursuit of imperialism, or “Risk”-like approach to global domination, is being rejected, when, in fact, I believe that the game could be won by my definition without ever extending our borders past the existing fifty-one original regions.
While I was hoping to wait on sharing my perspective on how we might see success and actually “win” the game militarily in a future article (following the setup required by a couple more article detailing the foundation of victory), I think it is critical to identify an incredibly important game mechanism which not only separates eRepublik from a "Risk"-like construct but also facilitates victory without global territorial occupation.
In the game of Risk, global domination is reliant on the premise of expansion, whereby final victory is manufactured by chaining together territories and expanding to the point that all adversaries are forcibly removed. Now, while there is some merit to this practice from a logistical standpoint, unlike Risk, the employment of MPPs does not require the development of a contiguous logistical path to the opposition in order to employ military units. Since expansion is not required to successfully engage opposing military forces or political takeover attempts, the exclusion of territorial expansion does not preclude being “unified in our focus to extend our influence to all corners of eRepublik”.
Note that in the above statement I use the term “our influence” rather than “military occupation”.
One of the features of eRepublik is that the “original territory” of a nation cannot be assaulted by an opposing nation through the use of a resistance war; this is key in making the next assertion…if we as a nation can become so unified in our desire to support the sovereignty of the territories of other nations globally, and so organized and coordinated in our ability to mass our population in the liberation of those regions, then it becomes likely that we would have great success (due to our size) in successfully containing expansion by other countries. If after a certain amount of time, foreign nations no longer can expand with impunity because of the eUS capacity to defend the sovereignty of the original regions of our allies and smaller nations, then eventually our influence will force a paradigm switch by those expansionist nations to efforts at gaining an edge through commerce and diplomacy rather than might.
Therefore, the question that we as eAmericans eventually may face, given the development of the robust communications and detailed organization required will not be which nation we feel compelled to invade, but rather which nations we feel compelled to contain by leveraging one of our strongest advantages, population.
In summary, I believe it is not only possible to achieve victory (by my definition) without territorial expansion but, based on the game mechanics surrounding the institution of resistance wars, that the actual expansion of our boundaries past our original territory may provide for a greater obstacle to victory, in the maintenance of non-original territory and defense against “domestic” RWs, than a benefit.
Esssentially, the central thesis of this article is that we have a choice in how we select to establish our influence globally: While from a narrow view of conquest we could assert our influence through the expansion of our boundaries, or from a broader, and more benign, effort we may exert our influence through a paradigm of coordinated military efforts aimed at defending the right to original region sovereignty globally. My preference would be the latter as I am much more inclined to be perceived globally as a nation that vigorously defends the integrity of national sovereignty, internationally, and the right to self-determination, above any exclusive focus on territorial expansion.
I am confident that we can achieve victory without sacrificing the RL social values which are such an integral part of our virtual/national identity, though we will be required to unite in a clear commitment to the strategy.
In the next installment I will discuss how we might achieve the organization and the coordination of our citizenry to facilitate victory, and respond in greater detail to those that perceive eRepublik in a manner which places greater emphasis on the social networking and experimentation aspect of the game; which, in my opinion, is an equally valid approach to the game, though a focus which does not necessarily contribute to my primary objective in the game which is an eUS victory.
Thank you for your time in reading and commenting...I appreciate your feedback.
Comments
Always enjoy reading what you write, Ananias.
What you outline as victory I have been propogating for most of my eLife here. This however, I believe, is what the game was intended to be, or what it should be as opposed to a victory. Once all countries are free and own their own original territories and are populated with active citizens is when the game will start to get interesting. Then economics and diplomacy become much more important and at least for me this game would become much more fun.
I always enjoy your articles too. Your perspectives are always very interesting.
I look forward to the next article 😉
It seems to me that your primary goal here is ultimately to instill super nationalism. I'm not knocking nationalism, but an appreciation of other countries, past hoping that they like us because we protect them from the bad guys, is great. My impression from your articles, mostly from your word choices, is that your sole purpose is to advance America. To me, that's closed-minded. You might misunderstand why I see you as an ideological adversary. While I want to improve America in every way possible, I also make it a goal for myself to do everything I can for every country in the world.
Fantastic
oh and voted
Ananias -> Your assessment is not very honest.
You basically forgot the reasons that led to the existence of the current stalemate between alliances.
Since the War Module was created, the eUSA was the first country to go to war. After the eUSA, other nations declared that they would pursue a world domination path.
That was the reason, why an alliance of alliances, today known as PEACE (Mediterranean Alliance plus the Eastern Alliance) was created. Such alliance was constituted mostly by smaller nations which decided not to have empires, although exceptions were made when the countries had no original population.
Claiming for the eUSA a role of World Liberator, basically makes no sense, because the ATLANTIS alliance is from the very beginning the Imperial Alliance.
In order to claim that role, you would have to leave ATLANTIS.
Also, in today's world, the power of the USA is not exactly on the rise.
Erepublik is an English-based game.
In the near future we are going to see additional languages being used in Erepublik.
I suppose you understand what that means.
Erepublik is not a game. It is a social simulation. There is no way to win a simulation. You can simulate a society, but there is simply no path to victory.
America will never win Erepublik, as no other nation will.
There will never be a RESET of Erepublik, because most people would look at that as a breach of contract.
There is no RESET button for Erepublik.
There is only an OFF button. And when it is turned off, that will be it !
Fantastic article! Will respond thoroughly in article form addressing both Emerick's comment and a few minor snags in your proposition.
A thought provoking article.
I view winning as keeping the original 51 states secure, and expanding as necessary to advance vital US interests, the interests of our allies, and to stop the oppression/whole occupation of smaller states by foreign powers.
Correct me if I misread, but you seen to imply that part of winning would be guaranteeing the RL boundaries of every country in the game.
I'm almost sure I misread-- because for one thing, I don't think we will ever have the power to do it. That would require the ability to send mass forces to do RW's against heavy hitters (eg, anyone know how to get Indonesia out of Australia or South Africa? I'd like to, but I don't know how it could be done).
Your vision would also cutting off some current allies, who are quite the expansionist oppressors. I will name no names. 😉
In RL, the main reason the US is the only remaining superpower is because its' economy is so huge and so prosperous (despite recent developments). In eRepublik, I'm an American living and working and Spain, because that is where I can make the most and get taxed the least. Can you imagine a RL scenario where Spanish immigration is flooded with requests from Americans seeking to immigrate?
The US will never come close to winning until we have the highest wages in the world, and taxes that do not undercut these wages.
http://www.erepublik.com/en/article/-risk-reversal-and-ego-reversal--792771/1/20" target="_blank">http://www.erepublik.com/en/article/-ris[..]1/20
2nd installment and a full response to this article.
@ Ataulfo:
I agree that the game needs more dimensions and development.
I like the military aspect, but the rules tend towards stalemates, which do not satisfy anyone.
eRepublik needs to evolve, or it will slowly, sadly, die...
come now this game isent black and white theres no simple winneing (unless you rule the globe)
Very interesting article. But how are you going to get everyone to cooperate?
I agree that the war module is getting old. And adding something new would be exciting, but i wonder if, after a while, this game (or simulation) is going to become way too complex...
Great comment Ataulfo. As for the complexity of eLife, it is still way simpler than the complexity of RL. Especially for those who see it mainly as an exercise in war and military power. I wonder if it's possible for eCitizens to enjoy eLife without that competition... but rather the challenge of establishing a virtual Utopia. I have currently set that as my challenge and purpose with the assumption that it is a limit that will never quite be achieved. My hunch is that those such as Ananias, however, will become too frustrated or bored with such a goal and would quit if it were not for a more immediate result based on "eUSA victory".
Ananias you make me very happy
If we are so concerned about border integrity, why are we allied with Romania?