[Plato] Plato the Alchemist Turns Gold Into Cash

Day 2,576, 13:55 Published in USA USA by Gnilraps

Diamonds and Gold (Mandatory listening)
Day 2576 of the New World
09 December, 2014

Plato listens to us after all.

In one of my recent articles, I criticized Plato for creating the Freedom Fighter and Mercenary medals (I could have just as easily added True Patriot, but I missed the boat). I made a fair case that Medals such as these, with their lucrative Gold rewards, helped to kill off the community feeling (and a few other things) in this game. Plato must have agreed.

Today he announced that there will be no more Gold rewards for those three Medals.



We must first at least recognize, with a modicum of appreciation, that the mighty Philosopher has at least given us a month of warning. This, too, is nearly unprecedented. It is greatly welcome.



Never before has Plato modified a medal by removing Gold as the reward and replacing it with CC. But he has certainly modified Gold rewards in the past.

For instance, it used to be that you were rewarded 5 Gold for leveling up starting with level 16 (through level 24 after which higher Gold rewards were originally promised). Those prizes are now obviously reduced to 1Gold. So Plato has messed with rewards before. But this is the first time he has ever converted a reward from Gold to CC. And this is a very significant point.

Plato is attempting to address one of the primary problems with this game: there's too much Gold floating around.






For lack of a better word, we have to refer to the markets in eRepublik as its “economy”. And the number one problem with the eRepublik economy is that it is swimming in Gold.

A proliferation of Gold might seem good on one level. Players like having easy access to Gold so that they can buy a company and start self-supplying. This is good, right?

Hell no, it isn’t good.

Now I realize I am going to take some criticism for this point, but I will go on record as saying that making Gold more difficult to come by is an improvement in this game. I do not want it to be so incredibly easy for every player to be able to buy his own company and self-supply. I want players to need the markets. I want the companies I own to produce something that can actually sell at a profit!

Let’s examine the problem from the extreme. If everyone owned enough companies to self-supply all their needs, there would be ZERO MARKET for ANYTHING. And as easy as it is to accumulate 35 Gold, it’s no wonder that the Raw Materials markets are crap… Everyone and his multi has RM companies.

In real life, there isn’t an unlimited supply of Raw Materials for anything. There are a finite number of oil-producers in the world. Thus, there is a market for oil. In eRepublik, if I were stupid enough, I could buy 2,400 Raw Materials companies, just work in them as Manager, and flood the markets. We all could. And the result? Raw Materials would not be worth the $0.01 they’d be listed for. That is what has been happening in eRepublik forever. (And so I wish Plato would make companies themselves a commodity rather than simply something you can create out of thin air.)

OK, so obviously there is still a slim market for Raws. And Housing Raws particularly are more robust because there is no WAM feature. (This, too, was a very wise move by Plato, creating an industry immune to the cancerous WAM feature.) But as more and more people save up enough Gold to upgrade their weapons company to Q7, Q7 weapons prices will drop more and more. It’s inevitable. But Plato doesn’t have to make it so damned easy.




I don’t exactly know how many TP, FF, and Merc medals the average player is earning in a given month. I grabbed a semi-randomly chosen member of EZC, Division 2, for an example.

Shmoop

Shmoop has had periods of activity and he has taken some breaks. So maybe he’s somewhat representative of the average casual eRep player.

Shmoop has made 3 Mercenary medals, 17 Freedom Fighter medals, and 24 True Patriot medals. So that is 44 total medals times 5 Gold each. Shmoop has made 220 Gold just from these three medals. That would be roughly enough to upgrade a Q1 weapons factory to Q5 during a promotional sale.

And so on the surface it would seem that Plato has made it a little bit harder for people to upgrade their factories. For this I am glad.

Don’t get me wrong, I’ll miss the gold too. I have made 4,150 Gold from these three medals.




But we have to ask ourselves if the average player (or for that matter if most players) are able to withdraw the 10 Gold limit each day from the monetary market. I am sure the answer is “no”. So a player like Shmoop might simply withdraw the gold from the monetary market. If enough players will do this, there could be a slight rise in the price of Gold. No great amount, but possibly enough to keep Gold above the 1K=5G benchmark. So perhaps Plato has robbed us all of a little bit of Gold. Maybe.

But what about the not-so-average players? What can we assume about this change based on what we can learn from examining available data?





In the past 7 days, the top 10 TP fighters in eUSA – just the top 10 in eUSA – have accounted for ~480 Gold (~96 TP medals). That is 480 Gold generated by these 10 players over 1 week. Under the new changes, instead of injecting 480 Gold into the system, these 10 players would theoretically be extracting at least a large fraction of that Gold from the system.

The 9,600,000,000 in True Patriot damage created by last week’s top 10 in eUSA represents just over 10% of the total damage produced by eUSA last week. Let’s, for fun, assume that the top 10 TP fighters from the other top 10 damage-producing nations also represent 10% of their damage totals as well. If so, that would mean somewhere around 1,700 True Patriot medals were awarded just to the top 10 players from just the top 10 Nations. Yes, that is 8,500 Gold in one week to just 100 players.



These top fighters are almost surely spending the lion’s share of this gold on Energy Bars, an appetite that cannot be otherwise satisfied. So it is not naïve to assume that they will be converting most of the CC they will be winning in TP medals into Gold once the switch happens.

So far we have extrapolated (rather recklessly) only the True Patriot data from only the top 10 players from only the top 10 Nations. Once you begin to add in the Mercenary Gold and the Freedom Fighter Gold, I believe it is possible that we will see an effect on the markets.

One last factor in this is the fact that damage totals continue to rise because strength statistics also continue to rise. Without a booster (a circumstance I almost never find myself in), I can make a True Patriot Medal with just 731 fights against a NE. So that’s 73 tanks (at a cost of roughly $400). In one month, that number will be reduced to just 720 clicks (and so on!). If I use a 50% booster that’s 480 clicks for a TP medal. See why it’s so easy for high-strength players to win TP Gold? If Plato didn’t do something about (at least) the True Patriot Gold awards, we really would be swimming in Gold. That is simply not good for this game.





What cannot be known is how many players will see this change and stop tanking.

Also, what will become of the “Combat Stash” which up until now awarded an additional 10% bonus Gold for those medals (making our earlier estimate of 8,500 a whopping 9,350!!!). Will Plato honor it with a revision including 10% CC bonus?

For more conversation on this, be sure to tune into eNPR tonight. It will likely be a main topic.




Put This List of Government Press in Your Newspaper



(Custom) Tracker courtesy of Mike Ontry's Hit Tracker.

You may now return to your regularly scheduled clicking