[MoE] Economy Changes
Eduard Douwes Dekker
Oj!
The resources distribution that resulted from last month’s Resource Wars Event will be live on Day 3,145. As announced, along with this come some changes to the Economy Module.
The most important of them is that from then on the Companies will no longer “travel” with the citizenship of the owner but will be established on firm ground. For this purpose we are introducing the Holding Companies.
A Citizen can set up one or more Holding Companies in different regions, according to their needs in terms of productivity bonuses. A Holding Company can own any number of finished goods and raw Production Facilities and those will benefit from the productivity bonus of the Holding Company.
Keep in mind that in order to create a Holding in a region of your choice, you must travel there first.
How much does it cost to create a Holding Company?
While the first Holding Company can be created for free, you should know that additional ones will have a specific cost in Currency, as follows:
Holding Company cost = Number of Holding Companies owned * 25 Gold.
As per the above formula, the first Holding Company created is free.
How much can be assigned to a Holding Company?
Holding Companies can hold an unlimited number of Factories. Please note that when you create a new Factory, it will not be assigned to any Holding Company, therefore it will not function. However, you can assign it afterwards for free.
Can I re-assign a Factory to another Holding?
The first time you assign your Factory to a Holding Company, you will be able to do so for free. You can later relocate your Factories if you want to, but relocating them will have a certain cost depending on their type.
The cost for relocating a production facility is based on the value of the Company and the distance between the two Holding Companies. The relocation fee is paid in Currency and varies between 5% to 20% of the Factory face value (discounts do not apply).
Let’s take for example a Q7 Weapons Factory, its face value is 1230 Gold (10 Gold creation + 1220 cost of upgrades). Using the Monetary Market exchange rate, that value will be converted to Currency (assuming an exchange rate of 400 Currency / Gold). 1230 Gold would translate into 492000 Currency, which would bring the assign costs between 24600 and 98400 Currency depending on distance.
The formula for relocation is 4% company value + 1% of value for each 1000 km travelled, capped at 20% value.
Please note that you cannot re-assign a Company to the same Holding and the assign costs only apply from the 2nd move onward.
Hiring employees
A Holding Company is required in order to post job offers. Once posted, an offer will be available on all the markets (countries) where the Citizen has Holdings.
Current Job Market offers will remain, but will not be visible until the owner has Holdings, at which point, they will become visible in the Country that currently owns the Holding’s region.
Existing Factories
All existing Factories will initially be unassigned. An unassigned Factory cannot produce goods, they need to be assigned to a Holding first.
Creating new Factories
After the creation of a Factory, it will show as unassigned and, in order to start producing in it, it needs to be assigned to an existing Holding.
If the Country where the Holding is located has a trading embargo against the Country of citizenship of the owner of the Holding, the owner cannot work as manager.
Selling/Buying Factories on the Market
A Factory that is assigned to a Holding Company can only be bought via another Holding Company in the same region.
A Factory that was not assigned to a Holding can be bought as such by any Citizen, no matter where his Holding Companies are.
Working as Manager
In order to be able to work as manager, you will need to be located in the region where the Factories are located.
Impact of wars and trading embargoes
When the Country of citizenship of the manager is in direct war with the Country where the Holding is located, the manager cannot work in the factories of that Holding.
Taxation
Work as Manager Income Tax will be shared between the Country where the Holding is based and the Country of the manager’s citizenship, as follows:
Paid tax: 80%(Holding Country work tax) + 20%(Citizenship work tax). As a reminder, for Work as Manager, the Income Tax is paid based on a Country’s average salary and Work Tax law.
Example: Citizen works as manager in a Holding located in Country A and has citizenship in Country B. He will pay 80% of country A’s Income Tax (to Country A) and 20% of Country B’s Income Tax (to Country B ).
Productivity bonus
The Productivity Bonus for an industry is calculated as such:
Productivity Bonus = Country Productivity Bonus + Region Productivity Bonus + Player Booster - Region Pollution Factor
Pollution Factor is calculated based on the number of goods of the same type that were produced in the region compared to the overall average production for that type of goods. The factor varies between 0 and 25%. The more goods are produced in the region, the higher the pollution will be. Each product type/quality pair will have its own pollution.
All raw Factories will share the same pollution for their respective industry (Example: Fishery, Grain, Farm and all other Food Raw Materials will share the same Pollution Factor).
The Country Productivity Bonus is the sum of distinct industry resources the Country owns.
IE: if a Country holds all 5 resources for an industry and the regions are linked to the capital, the Country Productivity Bonus will be 100%.
Keep in mind that if a region is not linked to the Country capital, half of its resources’ productivity bonuses will be used in the formula (ex: 25% for rare will become 12.5
😵.
The Region Productivity is the sum of the industry specific resources available in the region divided by 5.
IE: if a region holds the best 4 resources for an industry, its productivity bonus will be 18%.
Based on the numbers presented and assuming a Pollution Factor of 25% and no individual Productivity Boosters, the Productivity for a food company will be computed as:
Total Productivity = 100%(base_productivity) + 100%(country_bonus) + 18%(region_bonus) + 0%(individual_booster) - 25%(pollution) = 193% (93% productivity bonus)
For the same example but with no pollution we would 100% + 100% + 18% + 0 - 0 = 218% Total productivity (118% productivity bonus)
Other Examples:
0% country bonus, 0% region bonus, maximum pollution: 100 + 0 + 0 + 0 - 25 = 75% Final productivity (-25% productivity bonus)
50% country bonus, 5% region bonus, 5% pollution: 100 + 50 + 5 + 0 - 5= 150% Final productivity (50% productivity bonus)
For more information about changes visit forum and see how admins did answer some questions.
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Minister of Education
Ministre de l'Éducation
chopp dks
Comments
[MoE] Economy Changes
http://tinyurl.com/jry9kta
Read, learn and prepare eCanada!
Nah going back to V1
If only we 're that lucky 🙁
thanks you, informative read
Voted!
You could as well just post a link to forum where you got all this, same by every word.
https://forum.erepublik.com/index.php?/topic/4780-economy-changes/
If you had look better you could find out that it's already done 😛
And I see nothing wrong with it. We are small community and people don't pay attention so I post every change in my newspapers 😉
Cheers.
I'm oky with you copying it, I just think that you really should give credit to original author. I don't see it. I see that you've written it as a more info link, but that's not what I'm talking about.
However, I do agree very much about informing others and I think it's nice that some players (including you, of course) bring things to people's attention. 🙂
To give credit to original author? To Plato(who is girl BTW )? Are you kidding me? 😃
O.k. Now I will stop joking.
That's just something I do, c/p, people knows that and don't have a problem with that.
This is the first Ministry of Education I've seen that actually works
It is more like Ministry of Information but who cares? We don't have that Ministry anyway 😃
I do this like 4 months now cuz no one wants it xD
Thanks! o7
o7
holding companies = orgs.
Looks like a slow shift back to v1
I can see a decline in food production worldwide
Nice article. Any concrete examples as to where we should establish our holding companies and relocate our q7's weapons factories?
Northwest territories is our 90% bonus region for that industry and it is rented to eSrbia from no on. I guess that's one option.
so basically we in eCanada , need to agree to one region that will stay /defended as eCanada .. this is for guys like me who will have one holding and its in Canada .. this is going to be Alberta right ?
do not care about bonus , poluution and all that bull crack
Best choice is to create holding in a region with a high production bonus of the industry that holding needs. I think 😃
Our region and resources will look like this:
http://s33.postimg.org/6tji8gdrj/regions.jpg
On the other hand we do rent Yukon, Northwest Territories and Nunavut to Serbia and Quebec, New Brunswick and Prince Edward Island to Romania.
All other region should be in our possession in the future.
i think Im going to put it all in alberta and call it a day lol
xD
Wait a bit for it if you can and see what's best later 😃
alberta will probably be your best choice but wait because erep may change all its rules again like they just did. We need to keep an eye on the romanians since erep leaks the information to them first and screws everyone else.
If your only going to have 1 holding company my first thought would be to but it in a Serbia or Romanian rented region in Canada that is non bonus.
They will have close to top country bonus's across the board. If not on day 1 soon enough.
.. so what about when we are war training with Serbia or Romania , in that period working as a manager will be disabled right?
Correct,
~hyuu~