[eCzech MoFA] Interview to CP's regarding the game

Day 5,909, 07:00 Published in Czech Republic Czech Republic by MoFA of the Czech Republic


Dear citizens

In this occasion we want to put into consideration some aspects of the reality of the game.

It is well known that most of countries hardly sign Mutual Protection Pacts, and the task of Minister of Foreign Affairs has been more inclined to the military module than establishing diplomatic nexus. Even though, we are certain that Foreign Affairs has more to do than simply being polite. It is a matter of setting boundaries and trusting relationships between countries, that might open doors to future collaborations.




At this point, we consider very appropriate to review, with well-known players, the current situation of the game, which has led us to languish in real military confrontations in the game, promoting and giving rise to training wars more frequently, like a secure and more economic way to fight and have fun.


We received answers from SpeeD94 (CP of the Netherlands, Buyao531 (CP of Republic of China-Taiwan) and Prince of Austria (Governor of Austria) for now. We surely add more answers as soon as the players send their ideas.

(1) How would you describe international relations in the game today?
(2) What is the most interesting thing about the military module today?
(3) Does the political module present any interesting aspects in your country?

SpeeD94:

1. I have no idea about international relations in the game at the moment. Earlier I used to know few things here and there but lately I simply do not care and try to mind my own business. I see shouts from time to time with people arguing about some specific events that took place but hard to follow when you have no clue what has actually happened and who is talking truth or nonsense.

2. When it comes to military module, I have my own dose of enjoyment doing weekly articles for eNetherlands Ministry of Defense. That way I am trying to motivate our people to be active during the week, to make pre epics together and have fun even in our community not involved in nothing more than our training wars. Other than that, I don't know.

3. Not that much I believe as we only have few people actively taking part in Government trying to maintain peaceful situation in our country and let people who want to enjoy and relax to have their own space. However, it knows to be a bit harder sometimes when there are not many people around but with few of those who are most active not that much of a problem as you can count on them whenever you are in need. Besides that, I found it very interesting for people to be at least part of congress and I am very happy with that because these discussions or messages with them keep us all active in some way.




Buyao531:

1. Due to the limitation of political module, at this point most of the talks between in-game countries resolves around training wars. MPP is rarely signed as it directly interferes with the training wars. And most of the conflicts results in wars as a result.

2. Actually, I want to say that devs have simplified the military module so much where it's no longer interesting. I would like to see some ideas in the past brought back to spice things up a bit, e.g. military unit contest, different terrain battle zones or even Guerrilla fights.

3. We used to have hosted our own national forum not only for regular citizens but also for congressmen to debate political topics. That have since gone down and not available anymore. Now the biggest challenge is to engage our citizens in the political module and that's why we have published multiple education articles each detailing one aspect of the module.


Prince of Austria

(1)- eRepublik is a strategy gane and like any other strategy game it involves attacking/conquering/defending regions. That means sone countries are at war, some attacking some defending and some preparing. Or as people know them as alliances, the big three, Asteria CODE and Pacifica. There are of course countries that are part of smaller alliances as well and all of them play a big part of what tomorrow brings. As for international relations as we used to know them back in the days, a lot has changed. No more embassies, no ambassadors which in turn makes decision making depend on one guy, the leader. Different oppions matter less and less so.. thats all I have to say about that.

(2) Interesting and military are two words that havent went together in a long time. I don't know what makes things interesting for people nowadays but I guess everyones goal is to reach legends and AC, AVM. I think every country wants as many legends 20s as possible and since new players cannot compete in that module they are instantly turned to the air module, reaching Air Commodore and higher ranks which in turn makes air more and more valuable and with a higher degree of competition.

(3) Politics have always been one of the most important sectors of the game. Of course, its important who leads the people to war and is it even profitable. On the other hand ministries and their work as we knew them, also dropped drastically and it was turned to one or two people to keep track and make decisions. In some countries they still have important roles but overall its changing. The political module can still make things interesting though, and its always a good idea to have a "healthy" opposition





We thank you for your kindness and to bring light to these questions. We mostly share the same feelings, and we are here to keep ties of friendship and amusement until eRepublic ends.

Keep on going!

KEL RYURAN
Minister of Foreign Affairs

TheWinterSoldier
Country President- January 2024