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Day 2,002

Military Units Tournament

Basic Rules

- All the Military Units in the New World will be ranked based on the damage done by their members (both full members and recruits)
- Any type of damage counts (including Bombs, Rockets and Guerrilla Fights)
- The tournament starts on Day 2073 at 00:00 eRepublik time and finishes at the end of Day 2079

Prize Eligibility

- A player qualifies to receive the prizes won by his Military Unit only if he completed the Daily Order at least twice during the competition
- If a player fought for more than one Military Unit, he will only be eligible to receive prizes as a member of the unit for which he dealt the highest damage and for which he also completed the Daily Order at least twice.
- The player must also be a member of the Military Unit for which he dealt the highest damage in order to receive the rewards
- Example of the previous two rules: One player deals 5 million damage for Military Unit A. He then moves to Military Unit B and deals 3 million damage. The player will be eligible only for rewards won by Military Unit A. If Military Unit B wins the contest, the player will not receive anything. If Military Unit A wins the contest, the player must move back to Military Unit A in order to gain the Daily Order bonus

Rankings

- The tournament rankings will be accessible through a banner posted on the homepage
- The rankings will be updated once per hour
- There will be a global ranking and also national rankings for each country in eRepublik

Collective Rewards- National Competitions

- Members of the 1st placed Military Unit in the national rankings will receive 2 more Energy Bars and 2 more Bazookas when completing the Daily Order, for a period of 7 days after the end of the competition (as long as they complete the Daily Order for that Military Unit)

Collective Rewards- International Competition

- Members of the Top 50 Military Units in the global ranking will receive 2 more Energy Bars and 2 more Bazookas for a period of 7 days after the end of the competition
- The same 50 Military Units will receive an Organization that will remain under the sole control of the commanders of the Military Units. Other people such as country presidents will not have access to these entities.
- The Organization will receive a gold amount in the inventory, based on the unit’s final position in the ranking, as follows:

500 Gold for 1st place
400 Gold for 2nd place
300 Gold for 3rd place
250 Gold for places 4-10
200 Gold for places 11-25
150 Gold for places 26-50

- If a Military Unit is a winner in both the national and global competition, the Daily Order bonuses will be cumulated, resulting in 5 Energy Bars and 5 Bazookas (2 from the Global competition, 2 from the National competition and 1 as a regular daily reward)
- The members of the winning Military Units will receive the Daily Order bonuses according to the Eligibility Rules listed above

Collective Achievements

- The top 3 Military Units from both the global and national rankings will be awarded with gold, silver or bronze medals

Individual Rewards

- The top 3 damage contributors of each Military Unit will be listed in the national and global rankings next to their unit
- The top 3 contributors of the Military Units that are awarded with medals, will receive a prize of 10 to 30 Energy Bars (30 Energy Bars for the 1st contributor, 20 Energy Bars for the 2nd contributor, and 10 Energy Bars for the 3rd contributor)
- A player can be featured in the rankings as a top 3 contributor in an unlimited number of Military Units, but he will only receive the individual prize based on his contribution to the Military Unit he is eligible for (the one for which he dealt the highest damage and completed the Daily Order twice)
- If a top 3 player is not eligible to receive his individual prize of Energy Bars, the prize will NOT be reported to the next placed player

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Day 3,083

Resource Wars - Preparations

Dear Citizens,

As announced previously on the Forum, we are starting the rollout of a set of changes that will impact the New World as we know it.

Closely contested Full Scale Battles (when the Domination Bar is between 49.5% and 50.5%) will award double Prestige Points and will behave as Epic Battles.

A new Leaderboard is available ranking countries by Domination Points (as defined here ). The Leaderboard does not take into consideration Civil War Battles.

Citizen income from Combat Orders and Medals rewarding Currency (Mercenary, Freedom Fighter, True Patriot) are now subject to the Work Tax in effect in the player’s Country of Citizenship. Tax revenue originating from each Citizen is added to their respective Citizenship Country’s Treasury.

Civil Wars and Liberation Wars opening fees were increased to 1,000,000 Currency units.

All changes are now live.

If you wish to share your feedback, let us know.

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Day 3,055

Troll Spell

Dear Citizens,

All the Rounds started today will be under the the 1st of April Troll Spell. Each Citizen will have to let go for a day to his Strength and Division and enjoy a day of randomness.

All the Citizens will have a strength of 100, 200, 300 or 400 that varies for each Battle. The strength will be consistent throughout the duration of the Battle.

All the Citizens will be assigned randomly to a Division, for each Battle. The Division will be consistent throughout the duration of the Battle.

Battles will randomly go Epic for 5 minutes.

No Experience Points will be awarded for fighting, and Bazookas and Bombs cannot be used throughout the day. (Bombs expiring today will have their validity extended to 24 hours.)

Gold from Battle Hero Medals will be multiplied by a random number for each Battle (from 1 to 4) and Campaign Hero Medals will award 3 x Battle Hero Gold.

If you wish to share feedback, don't hesitate to contact the Headless Chicken !

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Day 3,045

The Ghost Booster

Dear Citizens,
In a persistent game universe, the sooner a player joins the better their chances to perform are. The junior Citizens have to work hard to make up for the time passed. Unfortunately, after 8 years the gaps are becoming quite impossible to close.

With that in mind, we are announcing today the Ghost Booster!

Ghost Booster















Starting Day 3,046 Citizens will receive one Ghost Booster per day after completing the Daily Tasks. When activated, the Ghost Booster gives you 30% of the biggest damage/hit of the Citizen who fights in the same Battle, Round, side and Division as you.

Examples:
a) If in Round 1 of a Battle there fight 10 Citizens and the Citizen with the biggest damage/hit is Citizen A who makes 1,000 damage/hit, when you activate the Ghost Booster you will make 300 damage/hit + the regular damage/hit you have.

b) Citizen A hits 18,000 damage/hit with Q6 Weapons and 100% booster. Citizen B hits 2,000 per hit. Max hit = 9,000 (100% Booster not taken into account). With the Ghost Booster active, Citizen A will hit for 18,000 + 2,700 = 20,700, and Citizen B will hit for 2,000 + 2,700 = 4,700.

Each Ghost Booster lasts for 1 minute. The Ghost Boosters can be stored and have no expiry date.

Please note that:

- You will not be able to activate the Ghost Booster in a battle on your Citizenship Country’s side.
- You may activate the Ghost Booster only if you are located in one of the countries involved (you cannot activate via Mutual Protection Pact)
- Damage Boosters and Bazooka Boosters do not influence the max hit in a round, nor do they increase the Ghost Booster’s damage bonus
- Big/Small Bombs will not count for the bonus

We would also like to inform you that the administration stepped in a fraud case affecting tens of citizens and amounting to 10 million Currency. The Currency involved in the scam was returned to the victims and the offender has been permanently banned. We are sorry for this inconvenience and we count on your understanding and cooperation in solving this case.
The safety and trust of our players is paramount to us and, because of this unfortunate situation, the Blitzkrieg Pack will be on sale tomorrow, too.

Thank you very much for you support and if you wish to share feedback, don't hesitate to let us know!

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Day 3,025

Spring Sale

Dear Citizens,

After a long and dreary Winter, a warm Spring was long awaited so seize the opportunity and get a head start this season with a Spring Sale.

Starting Day 3,025 until Day 3,031 at Day Change you will be able to take advantage of the Spring Sale that will consist of 30% extra Gold for each purchased Gold Pack and 30% extra items for each purchased Promotional Pack. The Spring Sale applies to all the Gold Packs and Stashes except for the Monthly Gold Packs.

Examples:
For a Gold Pack worth of 25 Gold you will get 7.5 extra Gold. Pretty convenient, right?
For a War Stash, you will get 30% more items:
26 Bazookas
26 Bazooka Boosters
26 double Energy Bars
6 Small Bombs
13% more Rank Points
13% more Gold for every purchase

If you have questions or if you want to share your feedback, let us know!

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Day 3,008

Make Love, Not War

Dear Citizens,

This year we have decided to be rather peaceful and pink and give you the tools to Make Love, Not War.

On Day 3,008, while the world is celebrating Valentine’s Day, you will be able to find love on the battlefield. Plato installed a big Heart button on each battlefield that will enable you to share the love. Once you press it, love will spread all over the battle and each Citizen’s damage will be reduced by 50% for the duration of the love rain. (The damage dealt by bombs will not be affected).

Heart










Please note that the spell is active for 1 minute, affects all the divisions, costs 1 000 currency and that everybody will be able to see who is the one spreading the love.

We hope you will enjoy a day full of love and if you want share your feedback, please let us know.

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Day 3,000

Day 3,000 Celebration

Dear Citizens,

Day 3,000 is here and we expect you to make a historical day out of it. The magical number 3 can be both a blessing and a curse, but it’s up to you to decide how you take it.

Plato himself is fond of this number and is willing to reward anyone who completes the "Epic Day 3,000" Mission.

What do you need to do?
Successfully complete several tasks in order to prove that you are a brave and worthy citizen of the New World.

What do you get?
All the citizens who finish the tasks will be rewarded with a Decoration that will proudly stand among the others and with one refill of 3 000 Energy.























If this didn’t catch your attention yet, maybe you should know that the most epic part of Day 3,000 comes with all the Battles being… Epic!

Also, today only, a bigger bonus for the Loyalty Points (30 x the normal bonus) will be awarded for every purchase. However it won't affect the actual progress for the Loyalty Program. And as you have already noticed, today you get 30 x Gold on each Campaign Hero won both on the winning and losing side and 9 x Gold on each Battle Hero you get on the winning side. For the Battle Hero won on the losing side no Gold will be awarded, but you get only the achievement.

We wish you the best of luck and may you have a Happy Day 3,000 celebration!

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Day 2,988

Tanking Mayhem

Dear Citizens,

We hope you’re in for some challenges, for the Weekly Challenge brings big league prizes for the ones determined to stand out in the crowd.
Starting Day 2,989 until Day 2,996 you will have the possibility to enrich your Vehicle Depot with the brand new electrifying Mjolnir Tank.

















Between Day 2,989 until Day 2,996 you will have the possibility to bonus up your Damage with the Weekly Challenge's Tank Damage Boosters.
Advancing in the Weekly Challenge we will reward you with special 100% Tank Damage Boosters for 2 or 8 hours that have a validity of 14 days starting Day 2,989. After that date, the unused Boosters will be converted into regular Damage Boosters.


What do the Damage Boosters have anything to do with tanks?

The boosters can be activated individually and provide extra damage in battles. They can be activated together with regular Damage Boosters allowing you to wreak havoc on the battlefield.
If activated on top of regular Damage Boosters, the extra gain will add to the regular booster (activating a 50% Damage Booster together with the 100% Tank Booster will add 150% to your base damage, and together with a 100% Damage Booster you will get a 200% increase).

For those of you who already got some special tanks in your Garage, if you use one of them on the battlefield (either the Red Baron or the Monster Grinder) while the booster is active the value of its boost will grow from 100% to 150%.

And once you add the Mjolnir Tank to your collection, using it will make the tank boosters even more valuable as they will give a whooping 200% boost. And you can always activate normal boosters to get up to 300% damage increase.

To summarize:

Using a regular vehicle, no regular Damage Booster active: 100% boost
Using a regular vehicle, 50% regular Damage Booster active: 150% boost
Using a regular vehicle, 100% regular Damage Booster active: 200% boost

Using the Red Baron or the Monster Grinder, no regular Damage Booster active: 150% boost
Using the Red Baron or the Monster Grinder, 50% regular Damage Booster active: 200% boost
Using the Red Baron or the Monster Grinder, 100% regular Damage Booster active: 250% boost

Using the Mjolnir Tank, no regular Damage Booster active: 200% boost
Using the Mjolnir Tank, 50% regular Damage Booster active: 250% boost
Using the Mjolnir Tank, 100% regular Damage Booster active: 300% boost

Once you activate the Tank Damage Booster from the Weekly Challenge, the weapon usage will increase by +1/hit.










Please note that if you don’t use the Tank Damage Boosters within the 14 days, they will convert into regular 100% Damage Boosters.

If you have questions or if you want to share your feedback, let us know!

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Day 2,978

Objectives Rush Reloaded

Dear Citizens,

We hope you are in good shape after the Winter Holidays, for this weekend you will need your military skills to organize a strong army capable of hunting down the rewarding objectives.

The mechanics of deploying and destroying an objective are the same as you been accustomed to so far, but you can read more about the 10 equal time windows in the Objectives Rush rules. If you fail to destroy one objective 3 times within one time frame, the next time you try again will begin with the same objective level as the one which you failed to destroy, meaning that you cannot skip any objective level.

The event starts on Day 2,979 at Day Change and it lasts until Day 2,981 at Day Change.

If you were wondering what these Objectives could bring you, then you’d better have some Energy stored, for we can help you with Damage Boosters for the whole Regiment!

For every destroyed objective, the Regiment will get a Damage Booster that will increase the damage of all the soldiers in the Regiment with 50%. The Damage Booster gets activated the moment the objective is destroyed and lasts for 24 hours.

Each destroyed objective will extend the validity of the Regiment’s Damage Booster with 24 hours. (Destroying 10 objectives will result in 10 days of Damage Booster for the Regiment).

If the player activates a regular Damage Booster while a Regiment Booster is active, the 2 boosts will add (i.e: If the player activates a 50% Damage Booster, the total boost value will be 100%. If the player activates a 100% Damage Booster, the total boost will be 150).

The Regiment’s Damage Booster will be available to any member of the Regiment, no matter if they helped bringing down the objective, if they were eligible to contribute for the Regiment during this event, or if they joined the Regiment after the event. Players leaving the Regiment will not benefit from the Booster even if they contributed to the destruction of the objectives (but they can always come back to the Regiment where the Booster is active).

Please keep in mind that only members of the Regiment at the beginning of the day are able to help their Regiment bring down objectives and that the number of enemies defeated, not the damage, counts to the destroyal of the objective.


Good luck everyone and if you wish to share feedback or suggestions, let us know!


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Day 2,975

Election Checks Duration

Dear Citizens,

The New Year has brought significant changes in the eWorld!

Starting Day 2,979 the election validation will be extended to 24 hours. This means that on Day 2,979, at Day Change, the election validation starts and it lasts until Day 2,980 at Day Change.

During these 24 hours the votes will be displayed and updated according to the checks made.

Throughout the election check period the old Presidents, Congress members or Party Presidents keep their seats. The alerts and rewards will be sent to the winners at 00:00 eRepublik time when the checking period is over and the new Presidents/Congress members/Party Presidents will step into office.

Thank you for understanding and if you wish to share feedback or suggestions, let us know!


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Day 2,970

Vehicle Depot

Dear Citizens,

First of all, we would like to wish you a Happy New Year! As this winter has grown harsh lately, we decided to provide shelter … for your tanks!

Earned with great effort during memorable events, your tanks will now be parked in a special Vehicle Depot. On the right side of the battle page you will be able to see both the tank skins you have gained and those that are not available to you.

Available

some_text



























Not Available

some_text



























If you don’t want to use any of the tank skins available to you, you can return to the default tank skin corresponding to your Division.

Default

some_text



























Starting today you will have the possibility to enjoy the Vehicle Depot and manage your war machines.


P.S. We would like to inform you that non-adult citizens are no longer allowed to start Resistance Wars.


If you want to share your feedback, please let us know!


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