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Day 2,421

New World Cup Final

New World Cup Final is, as the name suggests, a final for the winners of the New World Cup: Argentina, Chile, Croatia, Greece, Hungary, Poland, Romania, Serbia and Turkey. However, the tournament will also include a Global competition for all countries, regardless of being in the final or not.

- The tournament will start on Day 2,422 and last until the end of Day 2,428
- Each citizen can fight to reach and even surpass damage targets, which are calculated based on their current military skills, and presented as percentages
- Each country has its own target milestones based on its military capability
- Citizens can see their progress, along with the progress of their citizenship country, on the homepage
- Citizens and countries are rewarded based on their performance

Please note that:
- Citizens will represent the country they are a citizen of on Day 2,421 23:59 eRepublik time. Any later citizenship changes will not count for the tournament.
- Damage done with regular weapons and in Guerrilla Fights will count normally
- However, damage done with Bazookas, Bombs or Rockets will NOT count for the tournament


The Final

The 9 finalists will take part in a separate competition that will have it’s own ranking. They can win special prizes as follows:
- First place: 150,000 Gold Mine
- Second place: 75,000 Gold Mine
- Third place: 50,000 Gold Mine

If a finalist manages to get to Top 5 in the Global competition, their Gold Mine prize will be doubled.


Global competition

Rankings

- Every country has a citizen ranking based on citizens’ performance in reaching their targets
- Citizens are divided into 2 groups: young citizens (level 1-34) and more experienced citizens (level 35+). Citizen levelling up to another group in the middle of the tournament won’t have any effect, as he will remain in the original group.
- Country rankings is based on countries’ performance in reaching their targets
- The rankings are updated every 20 minutes
- If a citizen is permanently banned during the tournament, the damage is removed from all rankings

An example:
- Player A has a target of 100 000 damage and does 500 000 damage; Percentage in the rankings: 500%
- Player B has a target of 500 000 damage and does 1 000 000 damage; Percentage in the rankings: 200%
- Player A will be above Player B in the rankings, despite the fact that Player B did more damage
- The example can also be applied to country rankings

Individual rewards

Decorations:
- Top 3 citizens in every country (level 1-34)
- Top 50 citizens in every country (level 1-34)
- Top 3 citizens in every country (level 35+)
- Top 50 citizens in every country (level 35+)

Players will also be rewarded when reaching certain targets:

- 100% -> 25 Strength
- 110 % -> 10 Gold
- 125% -> 10 Energy Bars
- 150% -> +50% Damage Booster for 2 hours
- 200% -> 30 Energy Bars
- 300 % -> Rank Points (doubles the Rank Points gained in the Tournament so far)
- 500% -> +50% Damage Booster for 2 hours
- 750% -> 50 Energy Bars
- 1 000% -> 30 Gold
- 1 500% -> +100 Energy Center for 30 days
- 2 000% -> 60 Energy Bars
- 2 500% -> +50% Damage Booster for 2 hours
- 3 000% -> 70 Energy Bars
- 4 000% -> 80 Energy Bars
- 5 000% -> 60 Gold
- 6 000% -> 100 Energy Bars
- For every 1 000% more -> 100 Energy Bars

Country rewards

Countries will be rewarded when reaching and surpassing targets:

- 100% -> 200 Gold
- 110% -> 75 Gold
- 125% -> 100 Gold
- 150% -> 125 Gold
- 200% -> 150 Gold
- 300% -> 175 Gold
- 500% -> 200 Gold
- 750% -> 250 Gold
- 1 000% -> 500 Gold
- 1 500% -> 750 Gold
- 2 000% -> 1 000 Gold
- 2 500% -> 1 500 Gold
- 3 000% -> 2 000 Gold
- 4 000% -> 2 500 Gold
- 5 000% -> 3 000 Gold
- 6 000% -> 3 500 Gold
- 7 000% -> 4 000 Gold
- 8 000% -> 5 000 Gold
- 9 000% -> 6 000 Gold
- 10 000% -> 7 000 Gold
- Every 1 000% more -> 1 000 more Gold (8 000, 9 000 etc.)

- The Gold rewards will be added to the country treasuries when reaching the target.


At the end of the tournament, every country will also get a Defence Shield based on its position in the rankings:

- Positions 1 - 5: Quality 7 Defence Shield (10 billion damage)
- Positions 6 - 10: Quality 6 Defence Shield (8 billion damage)
- Positions 11 - 20: Quality 5 Defence Shield (6 billion damage)
- Positions 21 - 30: Quality 4 Defence Shield (4 billion damage)
- Positions 31 - 40: Quality 3 Defence Shield (3 billion damage)
- Positions 41 - 50: Quality 2 Defence Shield (2 billion damage)
- Positions 51+: Quality 1 Defence Shield (1 billion damage)

Furthermore, Top 3 Countries will also receive an Economical boost for their production of weapons, food and raw materials:

- 1st position: 60% Productivity bonus for 7 days
- 2nd position: 40% Productivity bonus for 7 days
- 3rd position: 20% Productivity bonus for 7 days



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Day 3,142

Manticore Weekly Challenge

Dear Citizens,

Soon, the new resources will be in place and whether your Country got what it fought for or not, you still have chances to get your hands on what would really boost your production. In order to conquer, your soldier needs to be equipped accordingly. During the following days you will be able to fight and obtain a versatile weapon that will change your military experience. All you have to do is reach 40.000 Prestige Points between Day 3,143 and Day 3,149.

We proudly present to you the Manticore!

Manticore





The Manticore is not a mere tank - it will unlock Objectives on the Battlefield and give you the ability to change your Division, once you have destroyed them.

When fighting with the Manticore you will be able to unlock divisions as you destroy objectives. Once an objective is destroyed unlocking a division will require a currency fee, except for the first division unlock of the day which is free. The unlock fees are:

Switch to Division 1 = 500 Currency
Switch to Division 2 = 750 Currency
Switch to Division 3 = 1000 Currency
Switch to Division 4 = 1250 Currency

IE: Each day, after destroying the first objective (while fighting with the Manticore) you will be able to unlock the division of your choice in the battle. After that, for the rest of the day, for each objective you destroy you will be able to unlock a division in any battle by paying the division fee.
In order to avoid any confusions, please note that:

Switching works as described previously here: Latest Update.
Division switches are reset with every Round;
Every day you will be able to make one switch for free if it is your first Division switch of the day and only if you have the Manticore on;

The possibility of switching Divisions while having the Manticore will last for 30 days from the moment the event starts. This means that if you manage to get the Manticore in the last day of the Weekly Challenge (Day 3,149), you will only have 23 days left to experience the eLife in other Divisions.


In another train of thoughts, the last update has generated some confusion among the eRepublik community. The article of Azure Falcon, in particular, has caught Plato’s attention.

A number of allegations have been made in the article, mainly about rules being changed in order to provide an unfair advantage to the eRomanian community. We are aware that the "adminlandia" topic is part of the erepublik DNA and the rivalry between eHungary and eRomania is one of the factors that influenced many of the happenings in the eRepublik history, but considering the commotion this article has caused, we would like to bring some clarifications.

For more details, comments and feedback on this please check: Forum
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Day 3,140

Upcoming Economy Changes

Dear Citizens,

We know that for the past weeks, since the end of the Resource Wars, you have been waiting on the promised Economy changes. We are happy to announce that your wait is now over, as they are finally here!

Starting Day 3,145, the resources distribution resulted from last month’s Resource Wars Event will be launched. With it there comes a change in the location of the Companies, meaning that they will no longer longer “travel” with the citizenship of the owner. For this purpose we are introducing the new Holding Companies.

For more about assigning factories to Holding Companies, the impact of wars and trading embargoes on Work as Manager, as well as Productivity Bonuses, please visit the eRepublik Forum.

Let us know if you wish to share your feedback!
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Day 3,118

Resource Wars - Epilogue

Dear Citizens,

The Resource Wars event is coming to a spectacular end! We hope that you enjoyed it and managed to earn the desired resources. However, note that even though officially, Day 3,121 is the last day of the Resource Wars, the new resources will not populate the map yet.

The current resources together with the current economy will remain in place for the time being. The post Resource Wars updates will be launched step by step, as one change triggers another.

Many of you speculated about what the new resources are for, and some of you were spot on: airplanes are coming to eRepublik! We are excited to announce the dawn of a new era of warcraft in the New World! Be prepared to take your Epic Battles to the sky: assemble your air fleet and take your enemies by surprise!

Air Force Battlefield
















Aviation will add a whole new dimension to the New World, allowing both new and old Citizens a chance to shine. New strategy in Battles, new Companies to feed the war machine, new skills and ranks will bring turmoil and fun for both veterans and newcomers.

In the following weeks we will rollout a series of changes and gradually introduce the Air Force and the changes to the Economy Module related to the New Industry. We are aiming to release a significant part of it by the end of the month.

Each major update will be announced before its implementation and more details about how the Air Force will reshape the future of the eWorld will come along with the future announcements.

Let us know if you wish to share your feedback!


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Day 3,094

Division Switch - Update

Dear Citizens,

Based on the feedback received so far regarding the usage of Bombs, we have decided to entirely disable using them in foreign Divisions.

From now on, you will not be able to use Small Bombs/Rockets when fighting in a Division other than your default one.

The only exception is the Big Bombs, since they are equal in all Divisions.

If you wish to share more feedback, let us know!
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Division Switch

Dear Citizens,

Starting today, until the end of the Resource Wars Event you will be able to experience fighting in other Divisions.
You can switch Division by completing individual Objectives that are scaled based on your health pool. Objectives will be available for completion only by fighting in your default Division.

Example:

If you are in Division 4 and you manage to complete the Objective you find in a Round, you will unlock a Division of your choice.

Once unlocked, you can switch back and forth between the unlocked Divisions and your original Division for the remaining of that Round, in that specific Battle, on that side (just like the Ghost Booster).

In the unlocked Divisions, the capped max hit replaces the regular hit (hit based on strength, weapon and rank) if the latter is higher. The max hit is the highest hit done in that round by a player that naturally belongs to that Division. However, if the max hit is lower than 10,000 then 10,000 would be the damage/hit taken into consideration. All bonuses (Elite Citizen/Legendary Rank/Damage Booster etc.) are added to the capped max hit as they are added to the regular hit.

Example:

If your default Division is Division 2 and you unlock Division 1, in which the max hit is 5,000, your damage/hit will be 10,000 + bonuses.
If your default Division is Division 2 and you unlock Division 1, in which the max hit is 15,000, your damage/hit will be 15,000 + bonuses.

The Bombs/Rockets will deal the same damage as in your default Division.

If you wish to share feedback, let us know!

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Day 3,089

Resource Wars Update

Dear Citizens,

Below you can find more details about the Resource Wars Event:

Claiming Resources

Desired Resources can be allocated on the Resource Wars tab of the Country page. Only the ruler of the Country can set the allocations, but everybody is able to see the current allocation. The allocation can be changed at any moment.

Resource Tokens

A token is won each time a Country does 30000 Domination Points during the event. Resource tokens give a Country the right to get a resource from the ones available in the Resource Pool. This is done based on the allocation in place at the moment the token is awarded. If no resources in the pool match the allocation (unwanted resources in pool or resources cannot be placed due to rare and very rare radiuses) the token is lost. Tokens cannot be donated.

A Leaderboard showing the Domination Points needed for the next token is available during the event.
Domination points Leaderboards update on a real time basis.
The Domination Points Leaderboards will be reset at the beginning of the event and will remain active for the entire duration of the event. Points are not reset at Day Change.

Resource Pool

The Resource Pool status is visible in the event Popup Tab. Resources are added to the pool on regular basis with intervals varying between 1 and several hours. You will be able to see what resources are added to the Pool over the next 12 hours.
All resources present in the resource pool at the end of the event will remain unplaced and will be removed from eRepublik.

Company Placement

You will be able to place your Companies in one or more Regions of your choice, after the event ends. Once a Company is established in a Region, the Company can be relocated for a cost (relocation is subject to constraints that will be announced later on).

Country Productivity

The Country productivity will be calculated using the current formula, as the sum of resources bonuses for each industry. If the region is not linked to the Country capital, half of its resources productivity bonuses will be used in the formula. If the Country has 2 or more Resources of the same type, only one will be used in the formula.

Company Productivity

The productivity of a Company will be computed as the sum of Country productivity bonus and a percentage of the productivity bonus of the Region where the Company is located. Regions will be affected by a pollution factor that is based on the number of “works” done in the Region in the previous day. Basic formula : productivity_bonus = country_productivity_bonus + % of region_productivity_bonus - pollution

Working as Manager

You will be able to work as manager in a Company only if you are located in the Region where the Company is established.
If the Company is in a Region (historical or under occupation) of a country that has an open War with your Citizenship Country, your productivity as manager will drop.
The Work Tax percentage for WAM (Work as Manager) will be the one of the Country where the Company is located. The tax income will be split unevenly between the Country where the Company is located and the the Country of Citizenship of the manager.

Working as Employee

You will be able to hire employees on the job market of each Country where you have Companies established.
You will be able to assign “works” between your Companies no matter where the work was acquired or the company is located. This is subject to change in the future.
The productivity of an employee whose citizenship country has an open war with the country of citizenship of the owner of the company will be affected, and the salary received will be based on that productivity.

Switch Division

You will be able to switch Division by completing individual objectives that are scaled based on your Strength. Objectives will only be available for completion only by fighting in your default Division.
The objectives will be available next week.

For more details and a Questions&Answers thread you can visit the Forum If you wish to share your feedback please let us know.


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Day 3,083

Resource Wars - Preparations

Dear Citizens,

As announced previously on the Forum, we are starting the rollout of a set of changes that will impact the New World as we know it.

Closely contested Full Scale Battles (when the Domination Bar is between 49.5% and 50.5%) will award double Prestige Points and will behave as Epic Battles.

A new Leaderboard is available ranking countries by Domination Points (as defined here ). The Leaderboard does not take into consideration Civil War Battles.

Citizen income from Combat Orders and Medals rewarding Currency (Mercenary, Freedom Fighter, True Patriot) are now subject to the Work Tax in effect in the player’s Country of Citizenship. Tax revenue originating from each Citizen is added to their respective Citizenship Country’s Treasury.

Civil Wars and Liberation Wars opening fees were increased to 1,000,000 Currency units.

All changes are now live.

If you wish to share your feedback, let us know.

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Day 3,055

Troll Spell

Dear Citizens,

All the Rounds started today will be under the the 1st of April Troll Spell. Each Citizen will have to let go for a day to his Strength and Division and enjoy a day of randomness.

All the Citizens will have a strength of 100, 200, 300 or 400 that varies for each Battle. The strength will be consistent throughout the duration of the Battle.

All the Citizens will be assigned randomly to a Division, for each Battle. The Division will be consistent throughout the duration of the Battle.

Battles will randomly go Epic for 5 minutes.

No Experience Points will be awarded for fighting, and Bazookas and Bombs cannot be used throughout the day. (Bombs expiring today will have their validity extended to 24 hours.)

Gold from Battle Hero Medals will be multiplied by a random number for each Battle (from 1 to 4) and Campaign Hero Medals will award 3 x Battle Hero Gold.

If you wish to share feedback, don't hesitate to contact the Headless Chicken !

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Day 3,045

The Ghost Booster

Dear Citizens,
In a persistent game universe, the sooner a player joins the better their chances to perform are. The junior Citizens have to work hard to make up for the time passed. Unfortunately, after 8 years the gaps are becoming quite impossible to close.

With that in mind, we are announcing today the Ghost Booster!

Ghost Booster















Starting Day 3,046 Citizens will receive one Ghost Booster per day after completing the Daily Tasks. When activated, the Ghost Booster gives you 30% of the biggest damage/hit of the Citizen who fights in the same Battle, Round, side and Division as you.

Examples:
a) If in Round 1 of a Battle there fight 10 Citizens and the Citizen with the biggest damage/hit is Citizen A who makes 1,000 damage/hit, when you activate the Ghost Booster you will make 300 damage/hit + the regular damage/hit you have.

b) Citizen A hits 18,000 damage/hit with Q6 Weapons and 100% booster. Citizen B hits 2,000 per hit. Max hit = 9,000 (100% Booster not taken into account). With the Ghost Booster active, Citizen A will hit for 18,000 + 2,700 = 20,700, and Citizen B will hit for 2,000 + 2,700 = 4,700.

Each Ghost Booster lasts for 1 minute. The Ghost Boosters can be stored and have no expiry date.

Please note that:

- You will not be able to activate the Ghost Booster in a battle on your Citizenship Country’s side.
- You may activate the Ghost Booster only if you are located in one of the countries involved (you cannot activate via Mutual Protection Pact)
- Damage Boosters and Bazooka Boosters do not influence the max hit in a round, nor do they increase the Ghost Booster’s damage bonus
- Big/Small Bombs will not count for the bonus

We would also like to inform you that the administration stepped in a fraud case affecting tens of citizens and amounting to 10 million Currency. The Currency involved in the scam was returned to the victims and the offender has been permanently banned. We are sorry for this inconvenience and we count on your understanding and cooperation in solving this case.
The safety and trust of our players is paramount to us and, because of this unfortunate situation, the Blitzkrieg Pack will be on sale tomorrow, too.

Thank you very much for you support and if you wish to share feedback, don't hesitate to let us know!

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Day 3,025

Spring Sale

Dear Citizens,

After a long and dreary Winter, a warm Spring was long awaited so seize the opportunity and get a head start this season with a Spring Sale.

Starting Day 3,025 until Day 3,031 at Day Change you will be able to take advantage of the Spring Sale that will consist of 30% extra Gold for each purchased Gold Pack and 30% extra items for each purchased Promotional Pack. The Spring Sale applies to all the Gold Packs and Stashes except for the Monthly Gold Packs.

Examples:
For a Gold Pack worth of 25 Gold you will get 7.5 extra Gold. Pretty convenient, right?
For a War Stash, you will get 30% more items:
26 Bazookas
26 Bazooka Boosters
26 double Energy Bars
6 Small Bombs
13% more Rank Points
13% more Gold for every purchase

If you have questions or if you want to share your feedback, let us know!

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