What can Plato put into the game?
Yui MHCP001
So recently, Gnilraps published an article called Genius Philosopher Rakes Dough.
In this said article, he proposed a question; With all of the huge piles of greenbacks Plato is rolling in from the MU Contest, what ONE cool feature should they develop for our game?
So to his question, here is my answer.
Why not a loan system?
Some people might remember, that a year or two ago (Day 1525 to be exact), I started my own Loan Business with the help of LordBryant, one never seen before (to my knowledge) in eRepublik. It wasn't as successful as I had hoped, as some people didnt pay their loans back, but it had success nonetheless.
But without any kind of ePolice or eMob, starting a loaning business is risky business. And what is the reason that new eRepublik players leave? They can't grab a footing, so to speak.
They find it too hard to make a profit, as our economy is absolute shit.
They don't want to sign up for a forum, download a program, or join IRC to get supplies.
If we get a loan system, we can help new eRep players get a foot hold quicker, without the worry of them going against their word.
All we need is this little button, and to option to put in a percent of interest, or how much we want back in return. If they accept, then they get the money.
It's all simple really.
More players getting more money = more buying, and more demand
More buying = Less items on the market
Less items on the market = Less Supply
Less Supply and High Demand? Higher Prices.
At least, in a perfect world.
Over and out
-Leos111
Comments
Interesting idea
Cool
Why am I not surprised that you of all people would dream this up?
It should happen.
That is assuming the supply would not increase to meet the demand as it typically does IRL...the producers would use their profits to make more supply, and knowing how things work on here there is a huge risk of creating way too much supply, think of how the Monetary Market on here works, always tons of demand, but as the supply goes up (through discounts on gold purchases), prices crash...still could be a decent idea I think though, new players would get money to start off and the rich get richer (though with smaller profits due to the price crash)
loan?? blehh...we need so many other things more important, like a dam economy module
V as always😁
The risk that the debtor will go bankrupt is.... well it's given.
And now imagine someone wants to stop playing eRepublik.
He will borrow a lot of money from different players and give it to
a friend of him or a government.
Well then he can't take out more loan than one per day
And there'll be a limit on how much he can be loaned
Comment deleted
well. it would add a new aspect to the game. but loans are more for high risk returns. erepublik currently has almost no high risk returns. take a loan to make a business that produces wice the average return than the loan. businesses average a 3 year return. so a 6 year return plus a 3 year to repay the initial principal. 9 years for a loan. that would be 7% return annually. on 100 lent you get 7 a year. now to me that seems really low especially because we elect the president every month.
let the new players work more. 100 - 2 times their lvl number so a lvl 20 person can work 60 times a day. that would be much better for a person! when people start waming then they don't need to work so much.
In eRepublik, supply will always keep ahead of demand. Prices may fluctuate up, but there will always be more than enough supply to meet the demand.
The loan system is a great way to throw away CC. There's no guarantees that can possibly be placed on loans, even mechanically, that will ensure even a 50% repayment rate.
Besides, it would be so rife with multi-abuse, it wouldn't even be funny.
Voted
Loan me 7 gold and I'll pay back 10 gold in 30 days. 😛
Loans could totally work.
Right now, if Admins decide a player got their currency by cheating for example, they take back currency equal to the referral bonuses. This happened to a famous eJapanese player earlier this year, she got hit with a huge negative number in currency. Couldn't move regions, stuck in France, until Rainy Sunday sent over a donated moving ticket. Why does this story matter? It shows negative currency values can exist in the game, functionally, with workarounds.
The loan amount paid back to the lender could be paid regardless, leaving the debtor in the hole if they do not have the funds. This would suck, but it could be worked around. More significantly, it would add a new feature into the game with great appeal for those who want to take big risks for the sake of potentially big rewards.