448
v2 - An opinion
About migrations. I would like to know the damage formula but I don't know it. If you know it already you can skip what's next:) (But please post a comment regarding that)
I'm going to beta.erepublik.com, log in and look at my profile. I'm looking at the number I have at Military Skill Progress.
Ranger(level8) 77309 / 80000 for each of them. They equally distributed my strength , 25% to each skill. So instead of having 100% on that slide bar I have 77309 x 4 = 309236 points. This is my strength of ~39. If I'm not wrong that's Goood
!
Now, how I would choose my new skills. I have to look at the skill levels:
1. Greenhorn (0-40)
2. Rookie (41-200)
3. Hotshot (201-1000)
4. Marksman (1001-4000)
5. Sharp Shooter (4001-10000)
6. Professional (10001-20000)
7. Expert (20001-40000)
8. Ranger (40001-80000)
9. Nemesis (80000-160000)
10. Veteran (160000-320000)
...
Unknown
...
I have 309000 points to deal with. I could choose 1 single military skill if I'm very curious what's after Veteran. Do I really want to check the Unknown? Do it really makes any difference? (more than weapons and bonuses in terms of damage?)
Or I could wait to see RupeTot and distribute 80001 points(Nemesis) to 3 military skills and the rest of 69000(Ranger) to the fourth. It sounds pretty good:)
But it depends on the damage formula in v2.
If the damage formula takes into consideration the exact converted strength it would be better to choose one single skill.
If the formula takes into consideration only the converted skill level (...Ranger, Nemesis, Veteran), it would be better what I wrote above.
_________
For economy, something similar: I see 5394 points for each skill. They said it was equally distributed. So be it!
5394 x 11 = 59334 points
I'm looking at the levels:
1. Apprentice (0-19 XP)
2. Assistant (20-99)
3. Junior (100-499)
4. Senior (500-1999)
5. Coordinator (2000-4999)
6. Specialist (5000-9999)
7. Expert (10000-39999)
8. Master (40000-79999)
9. Guru (80000-Unknown)
For Master I need 40000, for Expert 10000. For Guru, far away! I could be Expert on 6 skills or Master in one + Expert in other 2.
When I will look to get a job and a salary, I won't find anything between Expert and Master. So long for 30000 points .
If I'm not wrong that could be right:)
PS: Here http://forum.erepublik.com/showthread.php/98514-We-need-the-Formulas/page2
Tudor_Corneliu published a dmg formula:
SkillPoints=10,12,14 for Infantry, Helicopters, Artillery and Tanks
For Infantry: dmg= skillPoints * {1+(skillLevel-1)/10}
If this is true won't make any noise to migrate all the strength on one single skill
Right now RupeTot with ~49strength will have a v2 base dmg of 20 for infantry OR 24-helicopters OR 28-tank
If I go the same way I will have v2_dmg=19 infantry OR 22.8heli OR 26.6 tank
Or I could choose to split it and I'll have infantrydmg=18 AND helicopters=21.6 AND tankdamage=25.2
I'm going to beta.erepublik.com, log in and look at my profile. I'm looking at the number I have at Military Skill Progress.
Ranger(level8) 77309 / 80000 for each of them. They equally distributed my strength , 25% to each skill. So instead of having 100% on that slide bar I have 77309 x 4 = 309236 points. This is my strength of ~39. If I'm not wrong that's Goood
!Now, how I would choose my new skills. I have to look at the skill levels:
1. Greenhorn (0-40)
2. Rookie (41-200)
3. Hotshot (201-1000)
4. Marksman (1001-4000)
5. Sharp Shooter (4001-10000)
6. Professional (10001-20000)
7. Expert (20001-40000)
8. Ranger (40001-80000)
9. Nemesis (80000-160000)
10. Veteran (160000-320000)
...
Unknown
...
I have 309000 points to deal with. I could choose 1 single military skill if I'm very curious what's after Veteran. Do I really want to check the Unknown? Do it really makes any difference? (more than weapons and bonuses in terms of damage?)
Or I could wait to see RupeTot and distribute 80001 points(Nemesis) to 3 military skills and the rest of 69000(Ranger) to the fourth. It sounds pretty good:)
But it depends on the damage formula in v2.
If the damage formula takes into consideration the exact converted strength it would be better to choose one single skill.
If the formula takes into consideration only the converted skill level (...Ranger, Nemesis, Veteran), it would be better what I wrote above.
_________
For economy, something similar: I see 5394 points for each skill. They said it was equally distributed. So be it!
5394 x 11 = 59334 points
I'm looking at the levels:
1. Apprentice (0-19 XP)
2. Assistant (20-99)
3. Junior (100-499)
4. Senior (500-1999)
5. Coordinator (2000-4999)
6. Specialist (5000-9999)
7. Expert (10000-39999)
8. Master (40000-79999)
9. Guru (80000-Unknown)
For Master I need 40000, for Expert 10000. For Guru, far away! I could be Expert on 6 skills or Master in one + Expert in other 2.
When I will look to get a job and a salary, I won't find anything between Expert and Master. So long for 30000 points .
If I'm not wrong that could be right:)
PS: Here http://forum.erepublik.com/showthread.php/98514-We-need-the-Formulas/page2
Tudor_Corneliu published a dmg formula:
SkillPoints=10,12,14 for Infantry, Helicopters, Artillery and Tanks
For Infantry: dmg= skillPoints * {1+(skillLevel-1)/10}
If this is true won't make any noise to migrate all the strength on one single skill
Right now RupeTot with ~49strength will have a v2 base dmg of 20 for infantry OR 24-helicopters OR 28-tank
If I go the same way I will have v2_dmg=19 infantry OR 22.8heli OR 26.6 tank
Or I could choose to split it and I'll have infantrydmg=18 AND helicopters=21.6 AND tankdamage=25.2

voted
voted from another echina citizen
If there is nothing after veteran and the formula is based (or mostly based)on lvl not points we wasted so much cash on Lana for nothing, since skills in more than one weapon mean next to nothing.
<a href="http://www.erep.cc/migration">http://www.erep.cc/migration</a> here is eRepublik Rising Migration Statistics ,maybe it could help you ..
Goldfinger,
Beta was started before to choose anything. Everything was started by default, equally distributed, they wrote in the Insider that.
realjjj,
In this case(dmg based on levels) I would choose the minimum of points (for a good level) that doesn't take all my points(distribute 80001). So I would choose many skills.
It is pointless to waste 80000 points just for 1 level that could be beated by bonuses. Instead I could fight nice with many skills.
But all depends on the damage formula.
They gave me ~70k in all skills, that means ~280k total points and if we divide the total points with my strength we get ~7930 points for one point of strength. And we get pretty much the same number dividing your 309k with 39... so I guess you're on to something here.
@zanerly,
I have seen it, it's very good, still doesn't help me how to distribute: one or many?
@Darxy,
You are right, I checked with some other players and all are around 7900 for 1 strength.
But we don't know the damage formula. From the Insider it seems that the damage on take into account the strength but THE LEVEL. It makes sense for the young citizens that the old ones to not grow very fast. I could be on on something here:)
30k in economic skill might not be all that much when you already have 10k+ since tha daily gain from the library seems to be a % of what you have. So maybe we can get from 30k to 40 k in a few weeks with 12h of library and boosters.
ps:Bogdan_L why did you choose that economic skill migration?
We need to see the damage and employment skill formulas before we can make informed decisions. Until then we're just flailing around in the dark.
@realjjj,
I'm still playing with that. But I choose Marketing Manager because involves happiness (1 of the productivity components, equally with wellness for which we have hospitals). I choose Fitter because there are so many Engineers. All the big weapons will have 100% for attack, damage and maybe defense. Here I could change.
The military seems to have tanks (most damage 14), go on and have defensive bonus on plains(most cells).
Depends on the final formulas, may be we have to make a bet on this. ¿how much is the damage difference between level 10 and 11? I read somewhere the damage for tank is 28 in 10lvl and 30 in 11lvl, so, in that case it might be better to choose the % equivalent to 160 pts for tank and may be use the rest in heli, ewspecially if your actual str is +40.
Just maybe.
The military choice is easy tanks or if you want to be able to run helis.
As for economic skills i wanted to go fitter or tehnician since dmg and attack seem to be used the most so i get the fitter part (even if i found 2 good reasons to go another way) but you chose 2 economic skills and that seems a waste imo.
" From the Insider it seems that the damage on take into account the strength but THE LEVEL."
This is probably true, the servers couldn't handle calculating the damages for every player individually.
But again the weapon quality will play the biggest role in determining damage dealt. I chose Air Unit and got repeatedly destroyed by infantrymen simply because they had higher quality weapons even though they were several levels below me in skill.
@Reina Borg,
100% agree:)
@Darxy,
Everything from this article was leaving apart the weapons(very important) or some other bonuses. It was only what we could do at the migration time. Anyways, I wrote this article more as a question because I'm not sure, I'm just trying to guess based on what they said. Hope they will publish the formulas within the time frame. Like they said:)
Darxy sure weapons will mater but lets see the cost first,after all a q5 weapons requires 25 times the raw needed for a q1 so i wouldn't expect all that many ppl to use high q weapons.
Meh..V2 sucks
Assuming they even have formulas I admit I haven't played beta all that much, but as I said, all the battles I've been in were decided by weapon quality.
And I don't like this migration they offered us, it would be much better to get actual points to distribute instead of percents. And being able to see the skills would also be helpful...
Do we have a tip on which is the last day for migrations? The insider said 1 week or so and started on friday. Tomorrow may be the last day?
In the start of V2 there will be a shortage of tanks and helis, and too much Q5 weapons, so for some time infantry will be equal with heli, but, after a month or so when the market udjust, infantry will have no sense at all.
realjjj: Gold buyers will have Q5 weapons...
Reina Borg: From what I hear, v2 is going live on July 6th. It's not 100% confirmed but it fits in the deadline the admins gave us.
And I'm not sure about tanks, but gift companies will turn into helis, that's why a lot of companies have huge Q5 gift stocks right now.
@Darxy,
That's why I would like to open some tank and artillery company from the day 1
"They will say it before. Cannot just block without warning." Regarding the admins everything is possible
@Darxy: I heard the same but couldn't confirm the source.
Tanks ftw on day 1
@Reina Borg
the downside is that tanks and artillery have no weapons on day 1
I know Bogdan, but I have gold for only 1 company, so, in my case I think it will be tanks
Nations with half decent politicians will get the army to work/kick in state owned tanks/artilery comps when v2 comes to get some product on the market and reduce the levels of chaos V2 will undoubtebly create.Govs could also subsidize new companies or give out loans,reduce inport tax but then again i'm sure most don't even have gifts stocks:P
How much Iron is required to make a tank?
The best option I see here is to test it.
Bogdan, you must find similar persons (maybe friends) with the same skill level but different skill point, one with 6000 and one with 8000, both beeing Specialist and see what is their productivity in the same condition (same company, products, nr. of employers, wellness, happiness). Similar for the damage calculator on a TW.
Maybe you can determine exactly what comes in from each variable and find the answer to what is the difference if we fight/work with 100 and 60 in happiness?
Reina Borg just checked and the numbers changed in beta to q1-50 raw ,q2-100 and so on to q5-250 iron (fun to note that tanks were supposed to be made out of titanium and the admins changed that without any announcement-hate that!).If those numebers stay q1 comps are doomed since higher q can produce weapons much cheaper/number of uses.A Q3 with 100 uses beats any q1 configuration while it uses only 3 times more raw.
Really? Tanks are made from iron? I missed that one, so is it Artillery that's made from Titanium then?
Alto Deraqwar yes artilery and helis use titanium.
Cheers, good to know before the migrations were confirmed. Time to change my planned migration then.
Alegeti un singur skill si la militar si la economic. Ultimul lvl nu e 10 si nici alea nu sunt valorile finale + ca nu a zis nimeni ca exista o limita ... ce la str. si skill exista ? si daca exista oricum nu o sa poata cineva s.o atinga de la inceput
Guys, I don’t know much about V2, but there is one thing I am absolutely sure of: admins want us to spend more gold. It is understandable as their company has been loss-making ever since they started it.
So here’s my question: why would we use all kinds of boosters (and pay gold, of course) if they had almost no effect at all after a certain level, say after you had reached Veteran or whatever status? Bogdan’s statistics that he made for Romania clearly showed that it was the old and highly skilled players who paid for their daily Lana, so admins would be getting money out of their own pockets if they put up a system where it actually doesn’t pay off for top players to boost their skills.
This is why I think that full specialisation is the best option for V2. It might be that you make a wrong decision, and say, specialise to become a Carpenter, or a Rifleman, and it turns out that it would have been much batter to become a Project manager or a Tank, but still, I think 100% Rifleman will be much better than 50% Tank and 50% Helicopter, or whatever.
bogdan, referitor la job skill <a href="http://forum.erepublik.com/showthread.php/98514-We-need-the-Formulas?p=1203314&viewfull=1#post1203314">http://forum.erepublik.com/showthread.ph[..]3314</a>
zzZZzz s-ar putea sa fie si sa foloseasca acelasi sistem ca si pt rank-ul militar. si sincer sper... sa poata unii care au atins maxim sa rasufle usurati ca i-a topit lana....
They've said there won't be any endpoint for the military ranks. It wouldn't make sense to have one for the economic & military skills, especially since their goal is to make us spend as much gold as possible.
When I will look to get a job and a salary, I won't find anything between Expert and Master. So long for 30000 points .
hehe now you dont have job offers from skill 7 to unknown ) you are skil 13 but you can apply only on 7 right?
@Bogdan_L: I recommend a single skill. I see the military skills equivalent with current military ranks. We are both FM, but you have a better damage because your strength is 39 and mine is 33. Similar will be with the skill points.
I have 66k points in economy skills.
I can be 4X expert or 1X master
I will chose 1 x master and here is why:
when I take job offer I can only work in company with skill I was hired for. eg: I have 4 expert skills: technician, mechanic, fitter and engineer and I work in tank company.
those 4 skills are for tank parts. but when I click work I work only with skill I was hired for (skill that was in job offer).
I can not work with all 4 skills.
so I think better 1 master. especially when I am so close to guru
I was in library 12 hours, used 300% learn booster and got 1616 harvester points. started with 7925. so simply put gold is everything
I don't know if it's been said, but I don't think that in BETA they divided your military skill to 4 and put 25% in each, those 77k are you actual points, they just gave those points to each skill for testing purposes, it's NOT divided, so don't divide your skill either. Even Rupetot won't be a veteran when v2 goes live, you need like 60 strength for veteran.
i would also like to learn the productivity formula too and how productivity is converted to products ... but they are still making changes...
I think admins have formulas in rough versions. they wait to see what skills we take and then they will balance formulas so no skill (economic or military) will have big advance over others,
admins do this to make sure transitions goes without everything falling apart like when v1 was introduced
v2 e de cacao...
scoate-ti cardurile pt cele 4 cu...
wow! 5 days from my article and this still is a blur... I'm starting to care less and less of what's going to happen.
votat
voted
Question: will there be any difference between land/manufacturing/constructions? Or, for example, i can choose Harvester even if i have all my current skill in Manufacturing?