Update required: Epic Wars and such

Day 2,652, 01:56 Published in Ireland Ireland by Releasethe Krakken
http://www.erepublik.com/en/main/latest-updates/0/203

A Battle will have a status based on the amount of Damage dealt

The status is shown visually on Campaign details, and it can help to determine how close the Battle is to become Epic.

There are 3 possible statuses:
- Cold war (0 - 49,9% of Damage done for the Battle to become Epic)
- Full scale war (50 - 99,9% of Damage done for the Battle to become Epic)
- Epic war (100% - Battle is Epic!)

this outlines the concept of when a battle is epic and when full blown war etc.

Currently epic wars is determined by this formula

Damage values required for Epic Battles are tweaked for all Divisions

- The old values were from the last Epic Warfare Tournament
- The new values are based on the average amount of damage done in the last 7 days by all soldiers in their Divisions. The exact formula won’t be disclosed, and the numbers vary based on the activity of Citizens.


This gives in my opinion the following POSSIBLE equationS

Epic War = TOTAL DAMAGE FOR DIVISION FOR WEEK / Number of active soldiers

OR Epic War = TOTAL DAMAGE FOR WEEK / 7 = DAILY AVERAGE

Third possibility = total damage / amount of battles

In essence this does not make sense really What the vark are they talking about.

In my opinion option 1 would give to little damage option 2 too much but option 3 might just be the right fit? Although with so many cold wars i cannot see that 1 really as well.

Perhaps er country : So total damage by all soldiers in a division as given in the national stat / number of country battles.

or total damage in nations wars / number of country battles.

This would mean for example Ireland will track from the last 7 days of Irish battles which was during the resource wars .

Some where this equation is active and somewhere there is someone who nows the exact formula. Perhaps we can even work it out.


My suggestions: 1. Get rid of the concept of an epic war as it is and give us epic campaigns.

2. Reveal the formula.

3. Have a set number rather than a formula.


Statistically the more fighters fight during a week the higher the damage required for epic battles. The less fighters fight the lower the damage.

BEATING THE SYSTEM AND CASHING IN - THE KRAKKEN EXPLOIT REVEALLED

During my previous game days I developed the following exploit according to that game developers.

By gearing down and die'ing in the first round of a battle i would get a doctors bag that fully recharged your HP completely 1 time. Afterwards a lot of players followed this exploit. What I did is I went around the map calling mutliple battles after certain times the cost would reset etc. Say I had 10 battles I die in first round I get 10 bags I sell those bags for 50000 and my average cost for a battle was about 2500.

The Exploit

This is just shared so that eRep can actually change their attitude about epic battles.

A week of low damage battles. If each battle in division 5 scores less than 5 million damage which would easily be arranged by making an agreement with all the tanks. In short tanks like Biednymis must bench it for a week.

This will mean the damage required the next week for an epic battle would be the average of non tanks and far less. Everyone hit in the second week hard to reach epic as soon as possible. We reach epic sooner in battle and can in each batle cash in on epic rewards : which means each battle 10 gold for bh medals , double the prestige points.


if you can see the current battles at 1700 we hit in big battles epic. Usually at that times there is a small amount of possible hits left per player. Meaning the total required for epic battles is currently too high.

Krakkens plan

Plato determine per campaign an epic point of damage. once reached he rest of the campaign is epic.

Like I say currently battles reach epicness in the final moments currently 1 out of all the battles wont be a cold war. Meaning there is something wrong with the system. The battle between small countries cannot reach the heights between big countries.

Epic battles mean more spend on you Plato dumbo. If its unattainable or have little effect in most battles. Players will no longer have this as a goal.

The points will be determined per countries participating in a battle + allies of them.