The truth about the admins

Day 3,143, 07:04 Published in Serbia Ireland by Releasethe Krakken

I recently saw Azure butthurting over the admins calling him a propagandist in a tactless moment.

Wowie. Lol that must have hurt right / no wrong.

Lets travel to my earlier years in The West I had the best account there and had the most inventory items. I spend a fair bit of money on Innogames the company that owns and runs the game. Interesting story it was 2 brothers Klinsmann that started the online game De Stamme that would evolve into Tribal Wars.

The West was hurting it was bringing out spectacular change after spectacular change. Yet their 1 element was sadly lacking 😛eople skills.

Imagine a tightly ruled forum: No Double posting no off topic no spamming and no flaming. if you hit the submit button by accident twice it would be an infraction. If you in a discussion just brought something else in you were off topic and got an infraction. You could never get angry at any one. They could say with impunity what they want and you had to take it. If you posted an idea their regulars would never say whether they liked it or not.

In fact their moderators was the worst bunch of runts I have ever came across on any game. So here we had talented developers but below on the ground we had corrupt and inconsiderate admins that killed of entire games.

The west could not keep one world running. it had all the means to listen to its players but was only interested in players they perceived as "good" players which they rarely were.

Last time I checked in here(my game name is banned there) the only fun element of it had died out due to lack of interest and numbers. So sad..

They took their NUMBER 1 PLAYER and perma banned him for rules that did not exist. made up rules. total and utter corruption. So go there and try to open an account under the name Jakkals in the english game. Wait about an hour and you will get perma banned. Lol what lozenges.



So eREPUBLIK despite all its warts is not even half as bad as that bunch of runts. BUT

Take the following lessons from that game:

1. Do not start paper battles with your players.

2. Do not single out players.

3. Listen to players.

4. Get professionals to at-least supervise and punish your moderators for inconsiderate and downright unprofessional behavior.

5. be clearer with what your planning. Atm I am getting an idea of a very haphazard group of developers. if you do proper planning and development players wont be so angry all the time.

6. Updates are difficult to understand , often change and rarely paint a full picture of upcoming game changes. Most players have learned by now that actually your information is usually wrong/incomplete/vague and misleading. And that information is apparently some times just changed with no feedback.

7. Listen to experienced players. Imagine a glass with all of your players in there just listening to the top of the glass wont rarely help the players at the bottom but listening to the old players will benefit the new players.

8. Play the game. I know its like a chef eating his own cooking but anyone that do program will tell you that minor tweaks comes mostly from working with your own programs.

9. Allow beta play before major updates. Why cant we test run this new changes for a week to a month before implementing it for real