The Problems of a National Military

Day 2,043, 18:15 Published in USA USA by Israel Stevens


I’ve been mulling over the idea behind a National Military for a while now, but recent events have helped me to put my ideas together into more of a cohesive article.


The Problems of a National Military

The idea behind a National Military is pretty simple. Take tax money from the citizens, and use it to fund weapons and food for a group of soldiers that fight where the President wants them to.

The major problem behind that idea however, is that the government doesn’t own any of the infrastructure that is necessary to have an efficient fighting force. The government can certainly help pay for them, or even buy them outright. But the companies must always be on a citizen’s account.

This can potentially lead to problems, as it allows the MU Commander to hold the actual power. They may not have the CP Buttons, but they control the damage.

If a CP can’t deliver damage in key battles, then they are useless.

Having a National Military, requires the military and the government to be on the same page, or at the very least, friendly with each other. If the MU commanders don’t agree with the decisions made by the government, then they can hold them hostage by refusing to deliver damage when the President wants it.



The problem of company ownership also affects how the MU commanders view their role in a National Military.

Often times, the communes that a MU use are funded by a private citizen, usually the commander. This leads the Commander to believe that the MU is his, despite the fact that the MU is technically under the control of the government.

Even though the MU commander knew that the MU was under the control of the government, when they joined, it still leads to a sense of entitlement when you add in real life money. It is a completely understandable feeling, despite the fact that these players knew what they were getting into when they joined up.

This point is illustrated by the two officer defections that we have had in our history. These players knew that they were joining a government MU. A MU that was under the control of the President and by extension the Secretary of Defense. But they became so attached to their MU that they felt the need to resign en masse.

We have likely not seen our last defection by a National MU.



A minor problem of the government funded MU, is apathy. These MUs are receiving money for free, so they don’t have to recruit hard, or make sure they are as lean as possible.

The one benefit of this, is that they don’t have to merc out their damage in order to make ends meet.

But unfortunately, the apathy expands into the entire MU, and not just the officer corps.


Would this be different if the MU had to work for their money? Or didn’t have a steady stream of recruits? Theoretically, yes it would.



Can a National Military work?

I firmly believe the answer is yes. But it has to be set up correctly, and be set up within the current game mechanics and the current game atmosphere.

The game is designed around people buying gold. It isn’t built around a group of people building a community. It’s built around a handful of people buying gold, and spreading that wealth around in the form of weapons and food.

What do you think, can a National Military be successful?




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